osrm-backend/include/util/dynamic_graph.hpp
2017-09-01 21:26:00 +02:00

402 lines
13 KiB
C++

#ifndef DYNAMICGRAPH_HPP
#define DYNAMICGRAPH_HPP
#include "util/deallocating_vector.hpp"
#include "util/integer_range.hpp"
#include "util/permutation.hpp"
#include "util/typedefs.hpp"
#include "storage/io_fwd.hpp"
#include <boost/assert.hpp>
#include <cstdint>
#include <algorithm>
#include <atomic>
#include <limits>
#include <tuple>
#include <vector>
namespace osrm
{
namespace util
{
template <typename EdgeDataT> class DynamicGraph;
namespace serialization
{
template <typename EdgeDataT, bool UseSharedMemory>
void read(storage::io::FileReader &reader, DynamicGraph<EdgeDataT> &graph);
template <typename EdgeDataT, bool UseSharedMemory>
void write(storage::io::FileWriter &writer, const DynamicGraph<EdgeDataT> &graph);
}
template <typename EdgeDataT> class DynamicGraph
{
public:
using EdgeData = EdgeDataT;
using NodeIterator = std::uint32_t;
using EdgeIterator = std::uint32_t;
using EdgeRange = range<EdgeIterator>;
class InputEdge
{
public:
NodeIterator source;
NodeIterator target;
EdgeDataT data;
InputEdge()
: source(std::numeric_limits<NodeIterator>::max()),
target(std::numeric_limits<NodeIterator>::max())
{
}
template <typename... Ts>
InputEdge(NodeIterator source, NodeIterator target, Ts &&... data)
: source(source), target(target), data(std::forward<Ts>(data)...)
{
}
bool operator<(const InputEdge &rhs) const
{
return std::tie(source, target) < std::tie(rhs.source, rhs.target);
}
};
DynamicGraph() : DynamicGraph(0) {}
// Constructs an empty graph with a given number of nodes.
explicit DynamicGraph(NodeIterator nodes) : number_of_nodes(nodes), number_of_edges(0)
{
node_array.reserve(number_of_nodes);
node_array.resize(number_of_nodes);
edge_list.reserve(number_of_nodes * 1.1);
edge_list.resize(number_of_nodes);
}
/**
* Constructs a DynamicGraph from a list of edges sorted by source node id.
*/
template <class ContainerT> DynamicGraph(const NodeIterator nodes, const ContainerT &graph)
{
// we need to cast here because DeallocatingVector does not have a valid const iterator
BOOST_ASSERT(std::is_sorted(const_cast<ContainerT &>(graph).begin(),
const_cast<ContainerT &>(graph).end()));
number_of_nodes = nodes;
number_of_edges = static_cast<EdgeIterator>(graph.size());
node_array.resize(number_of_nodes + 1);
EdgeIterator edge = 0;
EdgeIterator position = 0;
for (const auto node : irange(0u, number_of_nodes))
{
EdgeIterator last_edge = edge;
while (edge < number_of_edges && graph[edge].source == node)
{
++edge;
}
node_array[node].first_edge = position;
node_array[node].edges = edge - last_edge;
position += node_array[node].edges;
}
node_array.back().first_edge = position;
edge_list.reserve(static_cast<std::size_t>(edge_list.size() * 1.1));
edge_list.resize(position);
edge = 0;
for (const auto node : irange(0u, number_of_nodes))
{
for (const auto i : irange(node_array[node].first_edge,
node_array[node].first_edge + node_array[node].edges))
{
edge_list[i].target = graph[edge].target;
BOOST_ASSERT(edge_list[i].target < number_of_nodes);
edge_list[i].data = graph[edge].data;
++edge;
}
}
}
DynamicGraph(DynamicGraph &&other)
{
number_of_nodes = other.number_of_nodes;
// atomics can't be moved this is why we need an own constructor
number_of_edges = static_cast<std::uint32_t>(other.number_of_edges);
node_array = std::move(other.node_array);
edge_list = std::move(other.edge_list);
}
DynamicGraph &operator=(DynamicGraph &&other)
{
number_of_nodes = other.number_of_nodes;
// atomics can't be moved this is why we need an own constructor
number_of_edges = static_cast<std::uint32_t>(other.number_of_edges);
node_array = std::move(other.node_array);
edge_list = std::move(other.edge_list);
return *this;
}
unsigned GetNumberOfNodes() const { return number_of_nodes; }
unsigned GetNumberOfEdges() const { return number_of_edges; }
unsigned GetOutDegree(const NodeIterator n) const { return node_array[n].edges; }
unsigned GetDirectedOutDegree(const NodeIterator n) const
{
unsigned degree = 0;
for (const auto edge : irange(BeginEdges(n), EndEdges(n)))
{
if (!GetEdgeData(edge).reversed)
{
++degree;
}
}
return degree;
}
NodeIterator GetTarget(const EdgeIterator e) const { return NodeIterator(edge_list[e].target); }
void SetTarget(const EdgeIterator e, const NodeIterator n) { edge_list[e].target = n; }
EdgeDataT &GetEdgeData(const EdgeIterator e) { return edge_list[e].data; }
const EdgeDataT &GetEdgeData(const EdgeIterator e) const { return edge_list[e].data; }
EdgeIterator BeginEdges(const NodeIterator n) const
{
return EdgeIterator(node_array[n].first_edge);
}
EdgeIterator EndEdges(const NodeIterator n) const
{
return EdgeIterator(node_array[n].first_edge + node_array[n].edges);
}
EdgeRange GetAdjacentEdgeRange(const NodeIterator node) const
{
return irange(BeginEdges(node), EndEdges(node));
}
NodeIterator InsertNode()
{
node_array.emplace_back(node_array.back());
number_of_nodes += 1;
return number_of_nodes;
}
// adds an edge. Invalidates edge iterators for the source node
EdgeIterator InsertEdge(const NodeIterator from, const NodeIterator to, const EdgeDataT &data)
{
Node &node = node_array[from];
EdgeIterator one_beyond_last_of_node = node.edges + node.first_edge;
// if we can't write at the end of this nodes edges
// that is: the end is the end of the edge_list,
// or the beginning of the next nodes edges
if (one_beyond_last_of_node == edge_list.size() || !isDummy(one_beyond_last_of_node))
{
// can we write before this nodes edges?
if (node.first_edge != 0 && isDummy(node.first_edge - 1))
{
node.first_edge--;
edge_list[node.first_edge] = edge_list[node.first_edge + node.edges];
}
else
{
// we have to move this nodes edges to the end of the edge_list
EdgeIterator newFirstEdge = (EdgeIterator)edge_list.size();
unsigned newSize = node.edges * 1.1 + 2;
EdgeIterator requiredCapacity = newSize + edge_list.size();
EdgeIterator oldCapacity = edge_list.capacity();
// make sure there is enough space at the end
if (requiredCapacity >= oldCapacity)
{
edge_list.reserve(requiredCapacity * 1.1);
}
edge_list.resize(edge_list.size() + newSize);
// move the edges over and invalidate the old ones
for (const auto i : irange(0u, node.edges))
{
edge_list[newFirstEdge + i] = edge_list[node.first_edge + i];
makeDummy(node.first_edge + i);
}
// invalidate until the end of edge_list
for (const auto i : irange(node.edges + 1, newSize))
{
makeDummy(newFirstEdge + i);
}
node.first_edge = newFirstEdge;
}
}
// get the position for the edge that is to be inserted
// and write it
Edge &edge = edge_list[node.first_edge + node.edges];
edge.target = to;
edge.data = data;
++number_of_edges;
++node.edges;
return EdgeIterator(node.first_edge + node.edges);
}
// removes an edge. Invalidates edge iterators for the source node
void DeleteEdge(const NodeIterator source, const EdgeIterator e)
{
Node &node = node_array[source];
--number_of_edges;
--node.edges;
BOOST_ASSERT(std::numeric_limits<unsigned>::max() != node.edges);
const unsigned last = node.first_edge + node.edges;
BOOST_ASSERT(std::numeric_limits<unsigned>::max() != last);
// swap with last edge
edge_list[e] = edge_list[last];
makeDummy(last);
}
// removes all edges (source,target)
int32_t DeleteEdgesTo(const NodeIterator source, const NodeIterator target)
{
int32_t deleted = 0;
for (EdgeIterator i = BeginEdges(source), iend = EndEdges(source); i < iend - deleted; ++i)
{
if (edge_list[i].target == target)
{
do
{
deleted++;
edge_list[i] = edge_list[iend - deleted];
makeDummy(iend - deleted);
} while (i < iend - deleted && edge_list[i].target == target);
}
}
number_of_edges -= deleted;
node_array[source].edges -= deleted;
return deleted;
}
// searches for a specific edge
EdgeIterator FindEdge(const NodeIterator from, const NodeIterator to) const
{
for (const auto i : irange(BeginEdges(from), EndEdges(from)))
{
if (to == edge_list[i].target)
{
return i;
}
}
return SPECIAL_EDGEID;
}
// searches for a specific edge
EdgeIterator FindSmallestEdge(const NodeIterator from, const NodeIterator to) const
{
EdgeIterator smallest_edge = SPECIAL_EDGEID;
EdgeWeight smallest_weight = INVALID_EDGE_WEIGHT;
for (auto edge : GetAdjacentEdgeRange(from))
{
const NodeID target = GetTarget(edge);
const EdgeWeight weight = GetEdgeData(edge).distance;
if (target == to && weight < smallest_weight)
{
smallest_edge = edge;
smallest_weight = weight;
}
}
return smallest_edge;
}
EdgeIterator FindEdgeInEitherDirection(const NodeIterator from, const NodeIterator to) const
{
EdgeIterator tmp = FindEdge(from, to);
return (SPECIAL_NODEID != tmp ? tmp : FindEdge(to, from));
}
EdgeIterator
FindEdgeIndicateIfReverse(const NodeIterator from, const NodeIterator to, bool &result) const
{
EdgeIterator current_iterator = FindEdge(from, to);
if (SPECIAL_NODEID == current_iterator)
{
current_iterator = FindEdge(to, from);
if (SPECIAL_NODEID != current_iterator)
{
result = true;
}
}
return current_iterator;
}
void Renumber(const std::vector<NodeID> &old_to_new_node)
{
// permutate everything but the sentinel
util::inplacePermutation(node_array.begin(), std::prev(node_array.end()), old_to_new_node);
// Build up edge permutation
auto new_edge_index = 0;
std::vector<EdgeID> old_to_new_edge(edge_list.size(), SPECIAL_EDGEID);
for (auto node : util::irange<NodeID>(0, number_of_nodes))
{
auto new_first_edge = new_edge_index;
// move all filled edges
for (auto edge : GetAdjacentEdgeRange(node))
{
edge_list[edge].target = old_to_new_node[edge_list[edge].target];
old_to_new_edge[edge] = new_edge_index++;
}
// and all adjacent empty edges
for (auto edge = EndEdges(node); edge < number_of_edges && isDummy(edge); edge++)
{
old_to_new_edge[edge] = new_edge_index++;
}
node_array[node].first_edge = new_first_edge;
}
BOOST_ASSERT(std::find(old_to_new_edge.begin(), old_to_new_edge.end(), SPECIAL_EDGEID) ==
old_to_new_edge.end());
util::inplacePermutation(edge_list.begin(), edge_list.end(), old_to_new_edge);
}
protected:
bool isDummy(const EdgeIterator edge) const
{
return edge_list[edge].target == (std::numeric_limits<NodeIterator>::max)();
}
void makeDummy(const EdgeIterator edge)
{
edge_list[edge].target = (std::numeric_limits<NodeIterator>::max)();
}
struct Node
{
// index of the first edge
EdgeIterator first_edge;
// amount of edges
unsigned edges;
};
struct Edge
{
NodeIterator target;
EdgeDataT data;
};
NodeIterator number_of_nodes;
std::atomic_uint number_of_edges;
std::vector<Node> node_array;
DeallocatingVector<Edge> edge_list;
};
}
}
#endif // DYNAMICGRAPH_HPP