osrm-backend/include/extractor/guidance/sliproad_handler.hpp
2017-04-06 15:42:38 +00:00

88 lines
3.5 KiB
C++

#ifndef OSRM_EXTRACTOR_GUIDANCE_SLIPROAD_HANDLER_HPP_
#define OSRM_EXTRACTOR_GUIDANCE_SLIPROAD_HANDLER_HPP_
#include "extractor/guidance/intersection.hpp"
#include "extractor/guidance/intersection_generator.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/query_node.hpp"
#include "util/name_table.hpp"
#include "util/node_based_graph.hpp"
#include <vector>
#include <boost/optional.hpp>
namespace osrm
{
namespace extractor
{
namespace guidance
{
// Intersection handlers deal with all issues related to intersections.
// They assign appropriate turn operations to the TurnOperations.
class SliproadHandler final : public IntersectionHandler
{
public:
SliproadHandler(const IntersectionGenerator &intersection_generator,
const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<util::Coordinate> &coordinates,
const util::NameTable &name_table,
const SuffixTable &street_name_suffix_table);
~SliproadHandler() override final = default;
// check whether the handler can actually handle the intersection
bool canProcess(const NodeID /*nid*/,
const EdgeID /*via_eid*/,
const Intersection & /*intersection*/) const override final;
// process the intersection
Intersection operator()(const NodeID nid,
const EdgeID via_eid,
Intersection intersection) const override final;
private:
boost::optional<std::size_t> getObviousIndexWithSliproads(const EdgeID from,
const Intersection &intersection,
const NodeID at) const;
// Next intersection from `start` onto `onto` is too far away for a Siproad scenario
bool nextIntersectionIsTooFarAway(const NodeID start, const EdgeID onto) const;
// Through street: does a road continue with from's name at the intersection
bool isThroughStreet(const EdgeID from, const IntersectionView &intersection) const;
// Does the road from `current` to `next` continue
bool roadContinues(const EdgeID current, const EdgeID next) const;
// Is the area under the triangle a valid Sliproad triangle
bool isValidSliproadArea(const double max_area, const NodeID, const NodeID, const NodeID) const;
// Is the Sliproad a link the both roads it shortcuts must not be links
bool isValidSliproadLink(const IntersectionViewData &sliproad,
const IntersectionViewData &first,
const IntersectionViewData &second) const;
// check if no mode changes are involved
bool allSameMode(const EdgeID in_road,
const EdgeID sliproad_candidate,
const EdgeID target_road) const;
// Could a Sliproad reach this intersection?
static bool canBeTargetOfSliproad(const IntersectionView &intersection);
// Scales a threshold based on the underlying road classification.
// Example: a 100 m threshold for a highway if different on living streets.
// The return value is guaranteed to not be larger than `threshold`.
static double scaledThresholdByRoadClass(const double max_threshold,
const RoadClassification &classification);
};
} // namespace guidance
} // namespace extractor
} // namespace osrm
#endif /*OSRM_EXTRACTOR_GUIDANCE_SLIPROAD_HANDLER_HPP_*/