osrm-backend/cmake/nodejs/FindNodeJS.cmake
Daniel J. Hofmann 2351b5a084 Merges node-osrm into repository
Build with

    cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_NODE_BINDINGS=On -DENABLE_MASON=On
2017-03-21 20:10:39 +00:00

588 lines
21 KiB
CMake

# Copyright (c) 2015, Colin Taylor
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
# REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
# INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
# LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
# OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
# PERFORMANCE OF THIS SOFTWARE.
# FindNodeJS.cmake CMake module vendored from the node-cmake project (v1.2).
# This script uses CMake 3.1+ features
if(CMAKE_MINIMUM_REQUIRED_VERSION VERSION_LESS 3.1.0)
message(FATAL_ERROR "FindNodeJS.cmake uses CMake 3.1+ features")
endif()
# Force a build type to be set (ignored on config based generators)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Build type" FORCE)
endif()
# Capture module information
set(NodeJS_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR})
get_filename_component(NodeJS_MODULE_NAME ${NodeJS_MODULE_PATH} NAME)
# Allow users to specify the installed location of the Node.js package
set(NodeJS_ROOT_DIR "" CACHE PATH
"The root directory of the node.js installed package")
# Allow users to specify that downloaded sources should be used
option(NodeJS_DOWNLOAD "Download the required source files" Off)
# Allow users to force downloading of node packages
option(NodeJS_FORCE_DOWNLOAD "Download the source files every time" Off)
# Allow users to force archive extraction
option(NodeJS_FORCE_EXTRACT "Extract the archive every time" Off)
# Make libc++ the default when compiling with clang
option(NodeJS_USE_CLANG_STDLIB "Use libc++ when compiling with clang" On)
if(APPLE)
set(NodeJS_USE_CLANG_STDLIB On CACHE BOOL "" FORCE)
endif()
if(WIN32)
# Allow users to specify that the executable should be downloaded
option(NodeJS_DOWNLOAD_EXECUTABLE
"Download matching executable if available" Off
)
endif()
# Try to find the node.js executable
# The node executable under linux may not be the correct program
find_program(NodeJS_EXECUTABLE
NAMES node
PATHS ${NodeJS_ROOT_DIR}
PATH_SUFFIXES nodejs node
)
set(NodeJS_VALIDATE_EXECUTABLE 1)
if(NodeJS_EXECUTABLE)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} --version
RESULT_VARIABLE NodeJS_VALIDATE_EXECUTABLE
OUTPUT_VARIABLE NodeJS_INSTALLED_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} -p "process.platform"
OUTPUT_VARIABLE NodeJS_INSTALLED_PLATFORM
OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} -p "process.arch"
OUTPUT_VARIABLE NodeJS_INSTALLED_ARCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
# If node isn't the node.js binary, try the nodejs binary
if(NOT NodeJS_VALIDATE_EXECUTABLE EQUAL 0)
find_program(NodeJS_EXECUTABLE
NAMES nodejs
PATHS ${NodeJS_ROOT_DIR}
PATH_SUFFIXES nodejs node
)
set(NodeJS_VALIDATE_EXECUTABLE 1)
if(NodeJS_EXECUTABLE)
execute_process(
COMMAND ${NodeJS_EXECUTABLE} --version
RESULT_VARIABLE NodeJS_VALIDATE_EXECUTABLE
OUTPUT_VARIABLE NodeJS_INSTALLED_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
if(NOT NodeJS_VALIDATE_EXECUTABLE EQUAL 0)
message(WARNING "Node.js executable could not be found. \
Set NodeJS_ROOT_DIR to the installed location of the executable or \
install Node.js to its default location.")
endif()
endif()
# Determine if a variant is set in the components
list(APPEND NodeJS_OTHER_COMPONENTS
X64 IA32 ARM WIN32 LINUX DARWIN
)
set(NodeJS_COMPONENTS_CONTAINS_VARIANT False)
foreach(NodeJS_COMPONENT ${NodeJS_FIND_COMPONENTS})
list(FIND NodeJS_OTHER_COMPONENTS ${NodeJS_COMPONENT} NodeJS_OTHER_INDEX)
if(NodeJS_OTHER_INDEX EQUAL -1)
set(NodeJS_COMPONENTS_CONTAINS_VARIANT True)
break()
endif()
endforeach()
# Get the targeted version of Node.js (or one of its derivatives)
if(NOT NodeJS_VERSION)
if(NodeJS_FIND_VERSION)
set(NodeJS_VERSION ${NodeJS_FIND_VERSION})
elseif(NodeJS_INSTALLED_VERSION AND NOT NodeJS_COMPONENTS_CONTAINS_VARIANT)
string(SUBSTRING ${NodeJS_INSTALLED_VERSION} 1 -1 NodeJS_VERSION)
else()
message(FATAL_ERROR "Node.js version is not set. Set the VERSION \
property of the find_package command to the required version of the \
Node.js sources")
endif()
endif()
# Determine the target platform for the compiled module
# Uses several mechanisms in order:
#
# 1. CMake cache (allows overriding on the command line)
# 2. Node architecture when binary is available
# 3. CMake architecture
#
set(NodeJS_PLATFORM "" CACHE STRING "Target node.js platform for module")
if(NOT NodeJS_PLATFORM)
if(NodeJS_EXECUTABLE)
set(NodeJS_PLATFORM ${NodeJS_INSTALLED_PLATFORM})
elseif(WIN32)
set(NodeJS_PLATFORM "win32")
elseif(UNIX)
if(APPLE)
set(NodeJS_PLATFORM "darwin")
else()
set(NodeJS_PLATFORM "linux")
endif()
else()
message(FATAL_ERROR "Node.js platform is not set. Add the platform \
to the find_package components section or set NodeJS_PLATFORM in the \
cache.")
endif()
endif()
# Convenience variables for the platform type
if(NodeJS_PLATFORM STREQUAL "win32")
set(NodeJS_PLATFORM_WIN32 True)
set(NodeJS_PLATFORM_LINUX False)
set(NodeJS_PLATFORM_DARWIN False)
elseif(NodeJS_PLATFORM STREQUAL "linux")
set(NodeJS_PLATFORM_WIN32 False)
set(NodeJS_PLATFORM_LINUX True)
set(NodeJS_PLATFORM_DARWIN False)
elseif(NodeJS_PLATFORM STREQUAL "darwin")
set(NodeJS_PLATFORM_WIN32 False)
set(NodeJS_PLATFORM_LINUX False)
set(NodeJS_PLATFORM_DARWIN True)
endif()
# Determine the target architecture for the compiled module
# Uses several mechanisms in order:
#
# 1. CMake cache (allows overriding on the command line)
# 2. Node architecture when binary is available
# 3. Compiler architecture under MSVC
#
set(NodeJS_ARCH "" CACHE STRING "Target node.js architecture for module")
if(NOT NodeJS_ARCH)
if(NodeJS_EXECUTABLE)
set(NodeJS_ARCH ${NodeJS_INSTALLED_ARCH})
elseif(MSVC)
if(CMAKE_CL_64)
set(NodeJS_ARCH "x64")
else()
set(NodeJS_ARCH "ia32")
endif()
else()
message(FATAL_ERROR "Node.js architecture is not set. Add the \
architecture to the find_package components section or set NodeJS_ARCH \
in the cache.")
endif()
endif()
# Convenience variables for the architecture
if(NodeJS_ARCH STREQUAL "x64")
set(NodeJS_ARCH_X64 True)
set(NodeJS_ARCH_IA32 False)
set(NodeJS_ARCH_ARM False)
elseif(NodeJS_ARCH STREQUAL "ia32")
set(NodeJS_ARCH_X64 False)
set(NodeJS_ARCH_IA32 True)
set(NodeJS_ARCH_ARM False)
elseif(NodeJS_ARCH STREQUAL "arm")
set(NodeJS_ARCH_X64 False)
set(NodeJS_ARCH_IA32 False)
set(NodeJS_ARCH_ARM True)
endif()
# Include helper functions
include(util/NodeJSUtil)
# Default variant name
# Used by the installed header comparison below
set(NodeJS_DEFAULT_VARIANT_NAME "node.js")
# Variables for Node.js artifacts across variants
# Specify all of these variables for each new variant
set(NodeJS_VARIANT_NAME "") # The printable name of the variant
set(NodeJS_VARIANT_BASE "") # A file name safe version of the variant
set(NodeJS_URL "") # The URL for the artifacts
set(NodeJS_SOURCE_PATH "") # The URL path of the source archive
set(NodeJS_CHECKSUM_PATH "") # The URL path of the checksum file
set(NodeJS_CHECKSUM_TYPE "") # The checksum type (algorithm)
set(NodeJS_WIN32_LIBRARY_PATH "") # The URL path of the windows library
set(NodeJS_WIN32_BINARY_PATH "") # The URL path of the windows executable
set(NodeJS_WIN32_LIBRARY_NAME "") # The name of the windows library
set(NodeJS_WIN32_BINARY_NAME "") # The name of the windows executable
set(NodeJS_DEFAULT_INCLUDE True) # Enable default include behavior
set(NodeJS_DEFAULT_LIBS True) # Include the default libraries
set(NodeJS_HAS_WIN32_PREFIX True) # Does the variant use library prefixes
set(NodeJS_HAS_WIN32_BINARY True) # Does the variant have win32 executables
set(NodeJS_HAS_OPENSSL True) # Does the variant include openssl headers
set(NodeJS_HEADER_VERSION 0.12.7) # Version after header-only archives start
set(NodeJS_SHA256_VERSION 0.7.0) # Version after sha256 checksums start
set(NodeJS_PREFIX_VERSION 0.12.7) # Version after windows prefixing starts
set(NodeJS_CXX11R_VERSION 0.12.7) # Version after c++11 is required
set(NodeJS_SOURCE_INCLUDE True) # Use the include paths from a source archive
set(NodeJS_HEADER_INCLUDE False) # Use the include paths from a header archive
set(NodeJS_INCLUDE_PATHS "") # Set of header dirs inside the source archive
set(NodeJS_LIBRARIES "") # The set of libraries to link with addon
set(NodeJS_WIN32_DELAYLOAD "") # Set of executables to delayload on windows
# NodeJS variants
# Selects download target based on configured component
# Include NodeJS last to provide default configurations when omitted
file(
GLOB NodeJS_SUPPORTED_VARIANTS
RELATIVE ${CMAKE_CURRENT_LIST_DIR}/variants
${CMAKE_CURRENT_LIST_DIR}/variants/*
)
foreach(NodeJS_SUPPORTED_VARIANT ${NodeJS_SUPPORTED_VARIANTS})
get_filename_component(NodeJS_SUPPORTED_VARIANT_NAME
${NodeJS_SUPPORTED_VARIANT} NAME_WE
)
if(NOT NodeJS_SUPPORTED_VARIANT_NAME STREQUAL "NodeJS")
include(variants/${NodeJS_SUPPORTED_VARIANT_NAME})
endif()
endforeach()
include(variants/NodeJS)
# Populate version variables, including version components
set(NodeJS_VERSION_STRING "v${NodeJS_VERSION}")
# Populate the remaining version variables
string(REPLACE "." ";" NodeJS_VERSION_PARTS ${NodeJS_VERSION})
list(GET NodeJS_VERSION_PARTS 0 NodeJS_VERSION_MAJOR)
list(GET NodeJS_VERSION_PARTS 1 NodeJS_VERSION_MINOR)
list(GET NodeJS_VERSION_PARTS 2 NodeJS_VERSION_PATCH)
# If the version we're looking for is the version that is installed,
# try finding the required headers. Don't do this under windows (where
# headers are not part of the installed content), when the user has
# specified that headers should be downloaded or when using a variant other
# than the default
if((NOT NodeJS_PLATFORM_WIN32) AND (NOT NodeJS_DOWNLOAD) AND
NodeJS_VARIANT_NAME STREQUAL NodeJS_DEFAULT_VARIANT_NAME AND
NodeJS_INSTALLED_VERSION STREQUAL NodeJS_VERSION_STRING AND
NodeJS_INSTALLED_PLATFORM STREQUAL NodeJS_PLATFORM AND
NodeJS_INSTALLED_ARCH STREQUAL NodeJS_ARCH)
# node.h is really generic and too easy for cmake to find the wrong
# file, so use the directory as a guard, and then just tack it on to
# the actual path
#
# Specifically ran into this under OSX, where python contains a node.h
# that gets found instead
find_path(NodeJS_INCLUDE_PARENT node/node.h)
set(NodeJS_INCLUDE_DIRS ${NodeJS_INCLUDE_PARENT}/node)
# Under all systems that support this, there are no libraries required
# for linking (symbols are resolved via the main executable at runtime)
set(NodeJS_LIBRARIES "")
# Otherwise, headers and required libraries must be downloaded to the project
# to supplement what is installed
else()
# Create a folder for downloaded artifacts
set(NodeJS_DOWNLOAD_PATH
${CMAKE_CURRENT_BINARY_DIR}/${NodeJS_VARIANT_BASE}
)
set(NodeJS_DOWNLOAD_PATH ${NodeJS_DOWNLOAD_PATH}-${NodeJS_VERSION_STRING})
file(MAKE_DIRECTORY ${NodeJS_DOWNLOAD_PATH})
# Download the checksum file for validating all other downloads
# Conveniently, if this doesn't download correctly, the setup fails
# due to checksum failures
set(NodeJS_CHECKSUM_FILE ${NodeJS_DOWNLOAD_PATH}/CHECKSUM)
nodejs_download(
${NodeJS_URL}/${NodeJS_CHECKSUM_PATH}
${NodeJS_CHECKSUM_FILE}
${NodeJS_FORCE_DOWNLOAD}
)
file(READ ${NodeJS_CHECKSUM_FILE} NodeJS_CHECKSUM_DATA)
# Download and extract the main source archive
set(NodeJS_SOURCE_FILE ${NodeJS_DOWNLOAD_PATH}/headers.tar.gz)
nodejs_checksum(
${NodeJS_CHECKSUM_DATA} ${NodeJS_SOURCE_PATH} NodeJS_SOURCE_CHECKSUM
)
nodejs_download(
${NodeJS_URL}/${NodeJS_SOURCE_PATH}
${NodeJS_SOURCE_FILE}
${NodeJS_SOURCE_CHECKSUM}
${NodeJS_CHECKSUM_TYPE}
${NodeJS_FORCE_DOWNLOAD}
)
set(NodeJS_HEADER_PATH ${NodeJS_DOWNLOAD_PATH}/src)
nodejs_extract(
${NodeJS_SOURCE_FILE}
${NodeJS_HEADER_PATH}
${NodeJS_FORCE_EXTRACT}
)
# Populate include directories from the extracted source archive
foreach(NodeJS_HEADER_BASE ${NodeJS_INCLUDE_PATHS})
set(NodeJS_INCLUDE_DIR ${NodeJS_HEADER_PATH}/${NodeJS_HEADER_BASE})
if(NOT EXISTS ${NodeJS_INCLUDE_DIR})
message(FATAL_ERROR "Include does not exist: ${NodeJS_INCLUDE_DIR}")
endif()
list(APPEND NodeJS_INCLUDE_DIRS ${NodeJS_INCLUDE_DIR})
endforeach()
# Download required library files when targeting windows
if(NodeJS_PLATFORM_WIN32)
# Download the windows library
set(NodeJS_WIN32_LIBRARY_FILE
${NodeJS_DOWNLOAD_PATH}/lib/${NodeJS_ARCH}
)
set(NodeJS_WIN32_LIBRARY_FILE
${NodeJS_WIN32_LIBRARY_FILE}/${NodeJS_WIN32_LIBRARY_NAME}
)
nodejs_checksum(
${NodeJS_CHECKSUM_DATA} ${NodeJS_WIN32_LIBRARY_PATH}
NodeJS_WIN32_LIBRARY_CHECKSUM
)
nodejs_download(
${NodeJS_URL}/${NodeJS_WIN32_LIBRARY_PATH}
${NodeJS_WIN32_LIBRARY_FILE}
${NodeJS_WIN32_LIBRARY_CHECKSUM}
${NodeJS_CHECKSUM_TYPE}
${NodeJS_FORCE_DOWNLOAD}
)
list(APPEND NodeJS_LIBRARIES ${NodeJS_WIN32_LIBRARY_FILE})
# If provided, download the windows executable
if(NodeJS_WIN32_BINARY_PATH AND
NodeJS_DOWNLOAD_EXECUTABLE)
set(NodeJS_WIN32_BINARY_FILE
${NodeJS_DOWNLOAD_PATH}/lib/${NodeJS_ARCH}
)
set(NodeJS_WIN32_BINARY_FILE
${NodeJS_WIN32_BINARY_FILE}/${NodeJS_WIN32_BINARY_NAME}
)
nodejs_checksum(
${NodeJS_CHECKSUM_DATA} ${NodeJS_WIN32_BINARY_PATH}
NodeJS_WIN32_BINARY_CHECKSUM
)
nodejs_download(
${NodeJS_URL}/${NodeJS_WIN32_BINARY_PATH}
${NodeJS_WIN32_BINARY_FILE}
${NodeJS_WIN32_BINARY_CHECKSUM}
${NodeJS_CHECKSUM_TYPE}
${NodeJS_FORCE_DOWNLOAD}
)
endif()
endif()
endif()
# Support windows delay loading
if(NodeJS_PLATFORM_WIN32)
list(APPEND NodeJS_LINK_FLAGS /IGNORE:4199)
set(NodeJS_WIN32_DELAYLOAD_CONDITION "")
foreach(NodeJS_WIN32_DELAYLOAD_BINARY ${NodeJS_WIN32_DELAYLOAD})
list(APPEND NodeJS_LINK_FLAGS
/DELAYLOAD:${NodeJS_WIN32_DELAYLOAD_BINARY}
)
list(APPEND NodeJS_WIN32_DELAYLOAD_CONDITION
"_stricmp(info->szDll, \"${NodeJS_WIN32_DELAYLOAD_BINARY}\") != 0"
)
endforeach()
string(REPLACE ";" " &&\n "
NodeJS_WIN32_DELAYLOAD_CONDITION
"${NodeJS_WIN32_DELAYLOAD_CONDITION}"
)
configure_file(
${NodeJS_MODULE_PATH}/src/win_delay_load_hook.c
${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c @ONLY
)
list(APPEND NodeJS_ADDITIONAL_SOURCES
${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c
)
endif()
# Allow undefined symbols on OSX
if(NodeJS_PLATFORM_DARWIN)
list(APPEND NodeJS_LINK_FLAGS "-undefined dynamic_lookup")
endif()
# Use libc++ when clang is the compiler by default
if(NodeJS_USE_CLANG_STDLIB AND CMAKE_CXX_COMPILER_ID MATCHES ".*Clang.*")
list(APPEND NodeJS_COMPILE_OPTIONS -stdlib=libc++)
endif()
# Require c++11 support after a specific point, but only if the user hasn't
# specified an override
if(NOT NodeJS_CXX_STANDARD)
if(NodeJS_VERSION VERSION_GREATER NodeJS_CXX11R_VERSION)
set(NodeJS_CXX_STANDARD 11)
else()
set(NodeJS_CXX_STANDARD 98)
endif()
endif()
# Set required definitions
list(APPEND NodeJS_DEFINITIONS BUILDING_NODE_EXTENSION)
if(NodeJS_PLATFORM_DARWIN)
list(APPEND NodeJS_DEFINITIONS _DARWIN_USE_64_BIT_INODE=1)
endif()
if(NOT NodeJS_PLATFORM_WIN32)
list(APPEND NodeJS_DEFINITIONS
_LARGEFILE_SOURCE
_FILE_OFFSET_BITS=64
)
endif()
function(add_nodejs_module NAME)
# Build a shared library for the module
add_library(${NAME} SHARED ${ARGN} ${NodeJS_ADDITIONAL_SOURCES})
# Include required headers
# Find and include Nan as well (always available as its a
# dependency of this module)
nodejs_find_module_fallback(nan ${CMAKE_CURRENT_SOURCE_DIR} NAN_PATH)
target_include_directories(${NAME}
PUBLIC ${NodeJS_INCLUDE_DIRS}
PUBLIC ${NAN_PATH}
)
# Set module properties
# This ensures proper naming of the module library across all platforms
get_target_property(COMPILE_OPTIONS ${NAME} COMPILE_OPTIONS)
if(NOT COMPILE_OPTIONS)
set(COMPILE_OPTIONS "")
endif()
set(COMPILE_OPTIONS ${COMPILE_OPTIONS} ${NodeJS_COMPILE_OPTIONS})
get_target_property(LINK_FLAGS ${NAME} LINK_FLAGS)
if(NOT LINK_FLAGS)
set(LINK_FLAGS "")
endif()
foreach(NodeJS_LINK_FLAG ${NodeJS_LINK_FLAGS})
set(LINK_FLAGS "${LINK_FLAGS} ${NodeJS_LINK_FLAG}")
endforeach()
set_target_properties(${NAME} PROPERTIES
PREFIX ""
SUFFIX ".node"
MACOSX_RPATH ON
POSITION_INDEPENDENT_CODE TRUE
COMPILE_OPTIONS "${COMPILE_OPTIONS}"
LINK_FLAGS "${LINK_FLAGS}"
CXX_STANDARD_REQUIRED TRUE
CXX_STANDARD ${NodeJS_CXX_STANDARD}
)
# Output the module in a per build type directory
# This makes builds consistent with visual studio and other generators
# that build by configuration
if(NOT CMAKE_CONFIGURATION_TYPES)
set_property(TARGET ${NAME} PROPERTY LIBRARY_OUTPUT_DIRECTORY
${CMAKE_BUILD_TYPE}
)
endif()
# Set any required complier flags
# Mostly used under windows
target_compile_definitions(${NAME} PRIVATE ${NodeJS_DEFINITIONS})
# Link against required NodeJS libraries
target_link_libraries(${NAME} ${NodeJS_LIBRARIES})
endfunction()
# Write out the configuration for node scripts
configure_file(
${NodeJS_MODULE_PATH}/build.json.in
${CMAKE_CURRENT_BINARY_DIR}/build.json @ONLY
)
# Make sure we haven't violated the version-to-standard mapping
if(NodeJS_VERSION VERSION_GREATER NodeJS_CXX11R_VERSION AND
NodeJS_CXX_STANDARD EQUAL 98)
message(FATAL_ERROR "${NodeJS_VARIANT_NAME} ${NodeJS_VERSION} \
requires C++11 or newer to build")
endif()
# This is a find_package file, handle the standard invocation
include(FindPackageHandleStandardArgs)
set(NodeJS_TARGET "${NodeJS_VARIANT_NAME} ${NodeJS_PLATFORM}/${NodeJS_ARCH}")
find_package_handle_standard_args(NodeJS
FOUND_VAR NodeJS_FOUND
REQUIRED_VARS NodeJS_TARGET NodeJS_INCLUDE_DIRS
VERSION_VAR NodeJS_VERSION
)
# Mark variables that users shouldn't modify
mark_as_advanced(
NodeJS_VALIDATE_EXECUTABLE
NodeJS_OTHER_COMPONENTS
NodeJS_COMPONENTS_CONTAINS_VARIANT
NodeJS_COMPONENT
NodeJS_OTHER_INDEX
NodeJS_VERSION_STRING
NodeJS_VERSION_MAJOR
NodeJS_VERSION_MINOR
NodeJS_VERSION_PATCH
NodeJS_VERSION_TWEAK
NodeJS_PLATFORM
NodeJS_PLATFORM_WIN32
NodeJS_PLATFORM_LINUX
NodeJS_PLATFORM_DARWIN
NodeJS_ARCH
NodeJS_ARCH_X64
NodeJS_ARCH_IA32
NodeJS_ARCH_ARM
NodeJS_DEFAULT_VARIANT_NAME
NodeJS_VARIANT_BASE
NodeJS_VARIANT_NAME
NodeJS_URL
NodeJS_SOURCE_PATH
NodeJS_CHECKSUM_PATH
NodeJS_CHECKSUM_TYPE
NodeJS_WIN32_LIBRARY_PATH
NodeJS_WIN32_BINARY_PATH
NodeJS_WIN32_LIBRARY_NAME
NodeJS_WIN32_BINARY_NAME
NodeJS_DEFAULT_INCLUDE
NodeJS_DEFAULT_LIBS
NodeJS_HAS_WIN32_BINARY
NodeJS_HEADER_VERSION
NodeJS_SHA256_VERISON
NodeJS_PREFIX_VERSION
NodeJS_SOURCE_INCLUDE
NodeJS_HEADER_INCLUDE
NodeJS_INCLUDE_PATHS
NodeJS_WIN32_DELAYLOAD
NodeJS_DOWNLOAD_PATH
NodeJS_CHECKSUM_FILE
NodeJS_CHECKSUM_DATA
NodeJS_SOURCE_FILE
NodeJS_SOURCE_CHECKSUM
NodeJS_HEADER_PATH
NodeJS_HEADER_BASE
NodeJS_INCLUDE_DIR
NodeJS_WIN32_LIBRARY_FILE
NodeJS_WIN32_LIBRARY_CHECKSUM
NodeJS_WIN32_BINARY_FILE
NodeJS_WIN32_BINARY_CHECKSUM
NodeJS_NAN_PATH
NodeJS_LINK_FLAGS
NodeJS_COMPILE_OPTIONS
NodeJS_ADDITIONAL_SOURCES
NodeJS_WIN32_DELAYLOAD_CONDITION
NodeJS_WIN32_DELAYLOAD_BINARY
NodeJS_TARGET
)