247 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OSMIUM_THREAD_POOL_HPP
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#define OSMIUM_THREAD_POOL_HPP
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/*
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This file is part of Osmium (https://osmcode.org/libosmium).
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Copyright 2013-2022 Jochen Topf <jochen@topf.org> and others (see README).
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Boost Software License - Version 1.0 - August 17th, 2003
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <osmium/thread/function_wrapper.hpp>
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#include <osmium/thread/queue.hpp>
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#include <osmium/thread/util.hpp>
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#include <osmium/util/config.hpp>
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#include <cstddef>
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#include <future>
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#include <thread>
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#include <type_traits>
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#include <utility>
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#include <vector>
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namespace osmium {
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    /**
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     * @brief Threading-related low-level code
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     */
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    namespace thread {
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        namespace detail {
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            // Maximum number of allowed pool threads (just to keep the user
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            // from setting something silly).
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            enum {
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                max_pool_threads = 32
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            };
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            inline int get_pool_size(int num_threads, int user_setting, unsigned hardware_concurrency) {
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                if (num_threads == 0) {
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                    num_threads = user_setting ? user_setting : -2;
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                }
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                if (num_threads < 0) {
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                    num_threads += int(hardware_concurrency);
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                }
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                if (num_threads < 1) {
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                    num_threads = 1;
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                } else if (num_threads > max_pool_threads) {
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                    num_threads = max_pool_threads;
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                }
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                return num_threads;
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            }
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            inline std::size_t get_work_queue_size() noexcept {
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                return osmium::config::get_max_queue_size("WORK", 10);
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            }
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        } // namespace detail
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        /**
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         *  Thread pool.
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         */
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        class Pool {
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            /**
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             * This class makes sure all pool threads will be joined when
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             * the pool is destructed.
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             */
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            class thread_joiner {
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                std::vector<std::thread>& m_threads;
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            public:
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                explicit thread_joiner(std::vector<std::thread>& threads) :
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                    m_threads(threads) {
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                }
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                thread_joiner(const thread_joiner&) = delete;
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                thread_joiner& operator=(const thread_joiner&) = delete;
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                thread_joiner(thread_joiner&&) = delete;
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                thread_joiner& operator=(thread_joiner&&) = delete;
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                ~thread_joiner() {
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                    for (auto& thread : m_threads) {
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                        if (thread.joinable()) {
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                            thread.join();
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                        }
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                    }
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                }
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            }; // class thread_joiner
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            osmium::thread::Queue<function_wrapper> m_work_queue;
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            std::vector<std::thread> m_threads{};
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            thread_joiner m_joiner;
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            int m_num_threads;
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            void worker_thread() {
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                osmium::thread::set_thread_name("_osmium_worker");
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                while (true) {
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                    function_wrapper task;
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                    m_work_queue.wait_and_pop(task);
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                    if (task && task()) {
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                        // The called tasks returns true only when the
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                        // worker thread should shut down.
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                        return;
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                    }
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                }
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            }
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        public:
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            enum {
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                default_num_threads = 0
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            };
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            enum {
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                default_queue_size = 0U
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            };
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            /**
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             * Create thread pool with the given number of threads. If
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             * num_threads is 0, the number of threads is read from
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             * the environment variable OSMIUM_POOL_THREADS. The default
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             * value in that case is -2.
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             *
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             * If the number of threads is a negative number, it will be
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             * set to the actual number of cores on the system plus the
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             * given number, ie it will leave a number of cores unused.
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             *
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             * In all cases the minimum number of threads in the pool is 1.
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             *
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             * If max_queue_size is 0, the queue size is read from
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             * the environment variable OSMIUM_MAX_WORK_QUEUE_SIZE.
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             */
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            explicit Pool(int num_threads = default_num_threads, std::size_t max_queue_size = default_queue_size) :
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                m_work_queue(max_queue_size > 0 ? max_queue_size : detail::get_work_queue_size(), "work"),
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                m_joiner(m_threads),
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                m_num_threads(detail::get_pool_size(num_threads, osmium::config::get_pool_threads(), std::thread::hardware_concurrency())) {
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                try {
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                    for (int i = 0; i < m_num_threads; ++i) {
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                        m_threads.emplace_back(&Pool::worker_thread, this);
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                    }
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                } catch (...) {
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                    shutdown_all_workers();
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                    throw;
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                }
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            }
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            /**
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             * Return a statically created "default pool". This is initialized
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             * the first time you use it.
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             *
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             * Do not use this if your program will fork.
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             */
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            static Pool& default_instance() {
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                static Pool pool{};
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                return pool;
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            }
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            void shutdown_all_workers() {
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                for (int i = 0; i < m_num_threads; ++i) {
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                    // The special function wrapper makes a worker shut down.
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                    m_work_queue.push(function_wrapper{0});
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                }
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            }
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            Pool(const Pool&) = delete;
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            Pool& operator=(const Pool&) = delete;
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            Pool(Pool&&) = delete;
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            Pool& operator=(Pool&&) = delete;
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            ~Pool() {
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                shutdown_all_workers();
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            }
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            int num_threads() const noexcept {
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                return m_num_threads;
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            }
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            std::size_t queue_size() const {
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                return m_work_queue.size();
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            }
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            bool queue_empty() const {
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                return m_work_queue.empty();
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            }
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#if defined(__cpp_lib_is_invocable) && __cpp_lib_is_invocable >= 201703
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            // std::result_of is deprecated in C++17 and removed in C++20,
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            // so we use std::invoke_result_t.
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            template <typename TFunction>
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            using submit_func_result_type = std::invoke_result_t<TFunction>;
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#else
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            // For C++11 and C++14
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            template <typename TFunction>
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            using submit_func_result_type = typename std::result_of<TFunction()>::type;
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#endif
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            template <typename TFunction>
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            std::future<submit_func_result_type<TFunction>> submit(TFunction&& func) {
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                std::packaged_task<submit_func_result_type<TFunction>()> task{std::forward<TFunction>(func)};
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                std::future<submit_func_result_type<TFunction>> future_result{task.get_future()};
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                m_work_queue.push(std::move(task));
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                return future_result;
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            }
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        }; // class Pool
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    } // namespace thread
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} // namespace osmium
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#endif // OSMIUM_THREAD_POOL_HPP
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