osrm-backend/DataStructures/TurnInstructions.h
2012-06-19 17:26:34 +02:00

123 lines
4.2 KiB
C++

/*
open source routing machine
Copyright (C) Dennis Luxen, others 2010
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU AFFERO General Public License as published by
the Free Software Foundation; either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
or see http://www.gnu.org/licenses/agpl.txt.
*/
#ifndef TURNINSTRUCTIONS_H_
#define TURNINSTRUCTIONS_H_
#include <string>
//This is a hack until c++0x is available enough to use scoped enums
struct TurnInstructionsClass {
const static short NoTurn = 0; //Give no instruction at all
const static short GoStraight = 1; //Tell user to go straight!
const static short TurnSlightRight = 2;
const static short TurnRight = 3;
const static short TurnSharpRight = 4;
const static short UTurn = 5;
const static short TurnSharpLeft = 6;
const static short TurnLeft = 7;
const static short TurnSlightLeft = 8;
const static short ReachViaPoint = 9;
const static short HeadOn = 10;
const static short EnterRoundAbout = 11;
const static short LeaveRoundAbout = 12;
const static short StayOnRoundAbout = 13;
const static short StartAtEndOfStreet = 14;
const static short ReachedYourDestination = 15;
const static short AccessRestrictionFlag = (1<<14);
const static short InverseAccessRestrictionFlag = ~(1<<14);
const static int AccessRestrictionPenalty = 1 << 15; //unrelated to the bit set in the restriction flag
// std::string TurnStrings[16];
// std::string Ordinals[12];
//This is a hack until c++0x is available enough to use initializer lists.
// TurnInstructionsClass(){
// TurnStrings [0] = "";
// TurnStrings [1] = "Continue";
// TurnStrings [2] = "Turn slight right";
// TurnStrings [3] = "Turn right";
// TurnStrings [4] = "Turn sharp right";
// TurnStrings [5] = "U-Turn";
// TurnStrings [6] = "Turn sharp left";
// TurnStrings [7] = "Turn left";
// TurnStrings [8] = "Turn slight left";
// TurnStrings [9] = "Reach via point";
// TurnStrings[10] = "Head";
// TurnStrings[11] = "Enter roundabout";
// TurnStrings[12] = "Leave roundabout";
// TurnStrings[13] = "Stay on roundabout";
// TurnStrings[14] = "Start";
// TurnStrings[15] = "You have reached your destination";
//
// Ordinals[0] = "zeroth";
// Ordinals[1] = "first";
// Ordinals[2] = "second";
// Ordinals[3] = "third";
// Ordinals[4] = "fourth";
// Ordinals[5] = "fifth";
// Ordinals[6] = "sixth";
// Ordinals[7] = "seventh";
// Ordinals[8] = "eighth";
// Ordinals[9] = "nineth";
// Ordinals[10] = "tenth";
// Ordinals[11] = "one of the too many";
// };
static inline double GetTurnDirectionOfInstruction( const double angle ) {
if(angle >= 23 && angle < 67) {
return TurnSharpRight;
}
if (angle >= 67 && angle < 113) {
return TurnRight;
}
if (angle >= 113 && angle < 158) {
return TurnSlightRight;
}
if (angle >= 158 && angle < 202) {
return GoStraight;
}
if (angle >= 202 && angle < 248) {
return TurnSlightLeft;
}
if (angle >= 248 && angle < 292) {
return TurnLeft;
}
if (angle >= 292 && angle < 336) {
return TurnSharpLeft;
}
return UTurn;
}
static inline bool TurnIsNecessary ( const short turnInstruction ) {
if(NoTurn == turnInstruction || StayOnRoundAbout == turnInstruction)
return false;
return true;
}
};
static TurnInstructionsClass TurnInstructions;
#endif /* TURNINSTRUCTIONS_H_ */