osrm-backend/include/util/lua_util.hpp
2024-06-20 21:44:28 +02:00

31 lines
845 B
C++

#ifndef LUA_UTIL_HPP
#define LUA_UTIL_HPP
extern "C"
{
#include <lauxlib.h>
#include <lua.h>
#include <lualib.h>
}
#include <filesystem>
#include <string>
namespace osrm::util
{
// Add the folder contain the script to the lua load path, so script can easily require() other lua
// scripts inside that folder, or subfolders.
// See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
inline void luaAddScriptFolderToLoadPath(lua_State *lua_state, const char *file_name)
{
std::filesystem::path profile_path = std::filesystem::canonical(file_name);
std::string folder = profile_path.parent_path().generic_string();
const std::string lua_code = "package.path = \"" + folder + "/?.lua;\" .. package.path";
luaL_dostring(lua_state, lua_code.c_str());
}
} // namespace osrm::util
#endif // LUA_UTIL_HPP