240 lines
9.0 KiB
C++
240 lines
9.0 KiB
C++
#ifndef OSRM_CELLS_CUSTOMIZER_HPP
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#define OSRM_CELLS_CUSTOMIZER_HPP
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#include "partitioner/cell_storage.hpp"
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#include "partitioner/multi_level_partition.hpp"
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#include "util/query_heap.hpp"
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#include <tbb/enumerable_thread_specific.h>
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#include <tbb/parallel_for.h>
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#include <unordered_set>
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namespace osrm::customizer
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{
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class CellCustomizer
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{
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private:
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struct HeapData
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{
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bool from_clique;
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EdgeDuration duration;
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EdgeDistance distance;
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};
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public:
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using Heap =
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util::QueryHeap<NodeID, NodeID, EdgeWeight, HeapData, util::ArrayStorage<NodeID, int>>;
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using HeapPtr = tbb::enumerable_thread_specific<Heap>;
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CellCustomizer(const partitioner::MultiLevelPartition &partition) : partition(partition) {}
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template <typename GraphT>
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void Customize(const GraphT &graph,
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Heap &heap,
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const partitioner::CellStorage &cells,
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const std::vector<bool> &allowed_nodes,
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CellMetric &metric,
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LevelID level,
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CellID id) const
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{
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auto cell = cells.GetCell(metric, level, id);
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auto destinations = cell.GetDestinationNodes();
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// for each source do forward search
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for (auto source : cell.GetSourceNodes())
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{
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if (!allowed_nodes[source])
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{
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continue;
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}
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std::unordered_set<NodeID> destinations_set;
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for (const auto destination : destinations)
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{
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if (allowed_nodes[destination])
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{
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destinations_set.insert(destination);
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}
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}
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heap.Clear();
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heap.Insert(source, {0}, {false, {0}, {0}});
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// explore search space
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while (!heap.Empty() && !destinations_set.empty())
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{
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const NodeID node = heap.DeleteMin();
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const EdgeWeight weight = heap.GetKey(node);
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const EdgeDuration duration = heap.GetData(node).duration;
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const EdgeDistance distance = heap.GetData(node).distance;
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RelaxNode(graph,
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cells,
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allowed_nodes,
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metric,
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heap,
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level,
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node,
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weight,
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duration,
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distance);
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destinations_set.erase(node);
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}
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// fill a map of destination nodes to placeholder pointers
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auto weights = cell.GetOutWeight(source);
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auto durations = cell.GetOutDuration(source);
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auto distances = cell.GetOutDistance(source);
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for (auto &destination : destinations)
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{
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BOOST_ASSERT(!weights.empty());
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BOOST_ASSERT(!durations.empty());
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BOOST_ASSERT(!distances.empty());
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const bool inserted = heap.WasInserted(destination);
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weights.front() = inserted ? heap.GetKey(destination) : INVALID_EDGE_WEIGHT;
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durations.front() =
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inserted ? heap.GetData(destination).duration : MAXIMAL_EDGE_DURATION;
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distances.front() =
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inserted ? heap.GetData(destination).distance : INVALID_EDGE_DISTANCE;
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weights.advance_begin(1);
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durations.advance_begin(1);
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distances.advance_begin(1);
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}
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BOOST_ASSERT(weights.empty());
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BOOST_ASSERT(durations.empty());
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BOOST_ASSERT(distances.empty());
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}
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}
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template <typename GraphT>
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void Customize(const GraphT &graph,
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const partitioner::CellStorage &cells,
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const std::vector<bool> &allowed_nodes,
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CellMetric &metric) const
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{
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Heap heap_exemplar(graph.GetNumberOfNodes());
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HeapPtr heaps(heap_exemplar);
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for (std::size_t level = 1; level < partition.GetNumberOfLevels(); ++level)
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{
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tbb::parallel_for(tbb::blocked_range<std::size_t>(0, partition.GetNumberOfCells(level)),
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[&](const tbb::blocked_range<std::size_t> &range)
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{
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auto &heap = heaps.local();
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for (auto id = range.begin(), end = range.end(); id != end; ++id)
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{
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Customize(
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graph, heap, cells, allowed_nodes, metric, level, id);
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}
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});
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}
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}
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private:
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template <typename GraphT>
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void RelaxNode(const GraphT &graph,
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const partitioner::CellStorage &cells,
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const std::vector<bool> &allowed_nodes,
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const CellMetric &metric,
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Heap &heap,
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LevelID level,
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NodeID node,
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EdgeWeight weight,
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EdgeDuration duration,
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EdgeDistance distance) const
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{
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auto first_level = level == 1;
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BOOST_ASSERT(heap.WasInserted(node));
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if (!first_level)
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{
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// if we reaches this node from a clique arc we don't need to scan
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// the clique arcs again because of the triangle inequality
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//
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// d(parent, node) + d(node, v) >= d(parent, v)
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//
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// And if there is a path (parent, node, v) there must also be a
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// clique arc (parent, v) with d(parent, v).
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if (!heap.GetData(node).from_clique)
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{
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// Relax sub-cell nodes
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auto subcell_id = partition.GetCell(level - 1, node);
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auto subcell = cells.GetCell(metric, level - 1, subcell_id);
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auto subcell_destination = subcell.GetDestinationNodes().begin();
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auto subcell_duration = subcell.GetOutDuration(node).begin();
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auto subcell_distance = subcell.GetOutDistance(node).begin();
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for (auto subcell_weight : subcell.GetOutWeight(node))
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{
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if (subcell_weight != INVALID_EDGE_WEIGHT)
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{
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const NodeID to = *subcell_destination;
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if (!allowed_nodes[to])
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{
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continue;
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}
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const EdgeWeight to_weight = weight + subcell_weight;
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const EdgeDuration to_duration = duration + *subcell_duration;
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const EdgeDistance to_distance = distance + *subcell_distance;
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if (!heap.WasInserted(to))
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{
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heap.Insert(to, to_weight, {true, to_duration, to_distance});
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}
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else if (std::tie(to_weight, to_duration, to_distance) <
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std::tie(heap.GetKey(to),
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heap.GetData(to).duration,
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heap.GetData(to).distance))
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{
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heap.DecreaseKey(to, to_weight);
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heap.GetData(to) = {true, to_duration, to_distance};
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}
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}
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++subcell_destination;
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++subcell_duration;
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++subcell_distance;
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}
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}
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}
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// Relax base graph edges if a sub-cell border edge
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for (auto edge : graph.GetInternalEdgeRange(level, node))
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{
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const NodeID to = graph.GetTarget(edge);
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if (!allowed_nodes[to])
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{
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continue;
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}
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const auto &data = graph.GetEdgeData(edge);
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if (data.forward && (first_level || partition.GetCell(level - 1, node) !=
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partition.GetCell(level - 1, to)))
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{
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const EdgeWeight to_weight = weight + data.weight;
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const EdgeDuration to_duration = duration + to_alias<EdgeDuration>(data.duration);
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const EdgeDistance to_distance = distance + data.distance;
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if (!heap.WasInserted(to))
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{
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heap.Insert(to, to_weight, {false, to_duration, to_distance});
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}
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else if (std::tie(to_weight, to_duration, to_distance) <
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std::tie(
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heap.GetKey(to), heap.GetData(to).duration, heap.GetData(to).distance))
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{
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heap.DecreaseKey(to, to_weight);
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heap.GetData(to) = {false, to_duration, to_distance};
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}
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}
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}
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}
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const partitioner::MultiLevelPartition &partition;
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};
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} // namespace osrm::customizer
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#endif // OSRM_CELLS_CUSTOMIZER_HPP
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