osrm-backend/features/guidance/collapse-ferry.feature
2017-01-26 13:08:00 +01:00

163 lines
6.2 KiB
Gherkin

@routing @guidance @collapsing
Feature: Collapse
Background:
Given the profile "car"
Given a grid size of 20 meters
Scenario: Collapse Steps While On Ferry
Given the node map
"""
j----a---c---b----k
~ ~ ~
~ ~ ~
~~~
d
~
~
~
e --- f
"""
And the ways
| nodes | highway | route | name |
| jacbk | primary | | land |
| ad | | ferry | sea |
| bd | | ferry | sea |
| cd | | ferry | sea |
| de | | ferry | sea |
| ef | primary | | pennydog-island |
When I route I should get
| waypoints | route | turns | modes | locations |
| f,j | pennydog-island,sea,land,land | depart,notification right,turn left,arrive | driving,ferry,driving,driving | f,e,b,j |
Scenario: Switching Ferry in a Harbour
Given the node map
"""
d
|
|
|
e - a ~ ~ ~ ~ b
~
~
~
c
|
f
"""
And the ways
| nodes | highway | route | name |
| ea | primary | | melee-island |
| ab | | ferry | melee-island-ferry |
| cf | primary | | monkey-island |
| bd | primary | | scabb-island |
| bc | primary | ferry | monkey-island-ferry |
When I route I should get
| waypoints | route | turns | modes |
| e,f | melee-island,melee-island-ferry,monkey-island-ferry,monkey-island,monkey-island | depart,notification straight,turn right,notification straight,arrive | driving,ferry,ferry,driving,driving |
Scenario: End of Road Ferries
Given the node map
"""
a - b ~ ~ ~ ~ c ~ ~ ~ ~ ~ d - e
~
~
~
~
~
~
~
f
|
g
"""
And the ways
| nodes | highway | route | name |
| ab | primary | | land-left |
| de | primary | | land-right |
| gf | primary | | land-bottom |
| bcd | | ferry | ferry |
| fc | | ferry | ferry |
When I route I should get
| waypoints | route | turns |
| g,e | land-bottom,ferry,land-right,land-right | depart,notification straight,notification straight,arrive |
Scenario: Fork Ferries
Given the node map
"""
a - b d - e
~ ~
~ ~
~ ~
~ ~
c
~
~
~
f
|
g
"""
And the ways
| nodes | highway | route | name |
| ab | primary | | land-left |
| de | primary | | land-right |
| gf | primary | | land-bottom |
| cb | | ferry | ferry |
| cd | | ferry | ferry |
| fc | | ferry | ferry |
When I route I should get
| waypoints | route | turns |
| g,e | land-bottom,ferry,land-right,land-right | depart,notification straight,notification right,arrive |
@negative
Scenario: Don't Detect Suppressed/Obvious Forks on Ferries
Given the node map
"""
. . . . . . . . .d
a - b ~ ~ ~ ~ ~ c <
' ' ' ' ' ' ' ' 'e
"""
And the ways
| nodes | highway | route | name |
| ab | primary | | cursed-island |
| bc | | ferry | beagle |
| cd | service | | forker |
| ce | primary | | screw-me-not |
#the turns here could be better, but intersection classification shows you if you go left or right. But we cannot fork here
When I route I should get
| waypoints | route | turns |
| a,d | cursed-island,beagle,forker,forker | depart,notification straight,turn straight,arrive |
| a,e | cursed-island,beagle,screw-me-not,screw-me-not | depart,notification straight,turn straight,arrive |
@uturn @dead-end @ferry @via
Scenario: U-Turn on a dead-end ferry
Given the node map
"""
a - 1 - b ~ ~ ~ ~ ~ ~ ~ c
"""
And the ways
| nodes | highway | route | name |
| ab | primary | | land |
| bc | | ferry | sea |
# we actually cannot check the route here, since two possible routes are equally valid:
# (ab)(bcb1) and (abcb)(b1) are exactly the same. Luckily, we only want to check for
# not asserting here.
When I route I should get
| waypoints |
| a,b,1 |