/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO General Public License as published by the Free Software Foundation; either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or see http://www.gnu.org/licenses/agpl.txt. */ // OSRM localization // [basic localization options] OSRM.Localization = { // default directory for localization files DIRECTORY: "localization/", // holds currently active language current_language: OSRM.DEFAULTS.LANGUAGE, //initialize localization init: function() { // fill option list and find default entry var options = []; var options_2 = []; var selected = 0; var supported_languages = OSRM.DEFAULTS.LANGUAGE_SUPPORTED; for(var i=0, size=supported_languages.length; i<size; i++) { options.push( {display:supported_languages[i].encoding, value:supported_languages[i].encoding} ); options_2.push( {display:supported_languages[i].name, value:supported_languages[i].encoding} ); if( supported_languages[i].encoding == OSRM.DEFAULTS.LANGUAGE ) selected=i; } // generate selectors OSRM.GUI.selectorInit("gui-language-toggle", options, selected, OSRM.Localization.setLanguage); OSRM.GUI.selectorInit("gui-language-2-toggle", options_2, selected, OSRM.Localization.setLanguage); // set default language OSRM.Localization.setLanguage( OSRM.DEFAULTS.LANGUAGE ); }, setLanguage: function(language) { // change value of both language selectors OSRM.GUI.selectorChange( document.getElementById('gui-language-toggle'), language ); OSRM.GUI.selectorChange( document.getElementById('gui-language-2-toggle'), language ); if( OSRM.Localization[language]) { OSRM.Localization.current_language = language; // change gui language OSRM.GUI.setLabels(); // change map language if(OSRM.G.map.layerControl.getActiveLayer().redraw) OSRM.G.map.layerControl.getActiveLayer().redraw(); // requery data if( OSRM.G.markers == null ) return; if( OSRM.G.markers.route.length > 1) OSRM.Routing.getRoute(); else if(OSRM.G.markers.route.length > 0 && document.getElementById('information-box').innerHTML != "" ) { OSRM.Geocoder.call( OSRM.C.SOURCE_LABEL, document.getElementById("gui-input-source").value ); OSRM.Geocoder.call( OSRM.C.TARGET_LABEL, document.getElementById("gui-input-target").value ); } else { OSRM.Geocoder.updateAddress(OSRM.C.SOURCE_LABEL, false); OSRM.Geocoder.updateAddress(OSRM.C.TARGET_LABEL, false); document.getElementById('information-box').innerHTML = ""; document.getElementById('information-box-header').innerHTML = ""; } } else if(OSRM.DEFAULTS.LANUGAGE_ONDEMAND_RELOADING==true) { var supported_languages = OSRM.DEFAULTS.LANGUAGE_SUPPORTED; for(var i=0, size=supported_languages.length; i<size; i++) { if( supported_languages[i].encoding == language) { var script = document.createElement('script'); script.type = 'text/javascript'; script.src = OSRM.Localization.DIRECTORY+"OSRM.Locale."+language+".js"; document.head.appendChild(script); break; } } } }, // if existing, return localized string -> English string -> input string translate: function(text) { if( OSRM.Localization[OSRM.Localization.current_language] && OSRM.Localization[OSRM.Localization.current_language][text] ) return OSRM.Localization[OSRM.Localization.current_language][text]; else if( OSRM.Localization[OSRM.DEFAULTS.LANGUAGE] && OSRM.Localization[OSRM.DEFAULTS.LANGUAGE][text] ) return OSRM.Localization[OSRM.DEFAULTS.LANGUAGE][text]; else return text; } }; // shorter call to translate function OSRM.loc = OSRM.Localization.translate;