-- Begin of globals bollards_whitelist = { [""] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true} access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true } access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true } access_tag_restricted = { ["destination"] = true, ["delivery"] = true } service_tag_restricted = { ["parking_aisle"] = true } ignore_in_grid = { ["ferry"] = true, ["pier"] = true } speed_profile = { ["motorway"] = 90, ["motorway_link"] = 75, ["trunk"] = 85, ["trunk_link"] = 70, ["primary"] = 65, ["primary_link"] = 60, ["secondary"] = 55, ["secondary_link"] = 50, ["tertiary"] = 40, ["tertiary_link"] = 30, ["unclassified"] = 25, ["residential"] = 25, ["living_street"] = 10, ["service"] = 15, -- ["track"] = 5, ["ferry"] = 5, ["pier"] = 5, ["default"] = 50 } take_minimum_of_speeds = true obey_oneway = true -- End of globals function node_function (node) local barrier = node.tags:Find ("barrier") local access = node.tags:Find ("access") local traffic_signal = node.tags:Find("highway") if traffic_signal == "traffic_signals" then node.traffic_light = true; end if access_tag_blacklist[barrier] then node.bollard = true; end if not bollards_whitelist[barrier] and not access_tag_whitelist[barrier] then node.bollard = true; end return 1 end function way_function (way, numberOfNodesInWay) -- A way must have two nodes or more if(numberOfNodesInWay < 2) then return 0; end -- First, get the properties of each way that we come across local highway = way.tags:Find("highway") local name = way.tags:Find("name") local ref = way.tags:Find("ref") local junction = way.tags:Find("junction") local route = way.tags:Find("route") local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") ) local man_made = way.tags:Find("man_made") local barrier = way.tags:Find("barrier") local oneway = way.tags:Find("oneway") local cycleway = way.tags:Find("cycleway") local duration = way.tags:Find("duration") local service = way.tags:Find("service") local area = way.tags:Find("area") local access = way.tags:Find("access") -- Second parse the way according to these properties if("yes" == area) then return 0 end -- Check if we are allowed to access the way if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then return 0; end if "" ~= ref then way.name = ref elseif "" ~= name then way.name = name end if "roundabout" == junction then way.roundabout = true; end -- Handling ferries and piers if (speed_profile[route] ~= nil and speed_profile[route] > 0) or (speed_profile[man_made] ~= nil and speed_profile[man_made] > 0) then if durationIsValid(duration) then way.speed = parseDuration / math.max(1, numberOfSegments-1); way.is_duration_set = true; end way.direction = Way.bidirectional; if speed_profile[route] ~= nil then highway = route; elseif speed_profile[man_made] ~= nil then highway = man_made; end if not way.is_duration_set then way.speed = speed_profile[highway] end end -- Set the avg speed on the way if it is accessible by road class if (speed_profile[highway] ~= nil and way.speed == -1 ) then if (0 < maxspeed and not take_minimum_of_speeds) or (maxspeed == 0) then maxspeed = math.huge end way.speed = math.min(speed_profile[highway], maxspeed) end -- Set the avg speed on ways that are marked accessible if access_tag_whitelist[access] and way.speed == -1 then if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then maxspeed = math.huge end way.speed = math.min(speed_profile["default"], maxspeed) end -- Set access restriction flag if access is allowed under certain restrictions only if access ~= "" and access_tag_restricted[access] then way.is_access_restricted = true end -- Set access restriction flag if service is allowed under certain restrictions only if service ~= "" and service_tag_restricted[service] then way.is_access_restricted = true end -- Set direction according to tags on way if obey_oneway then if oneway == "no" or oneway == "0" or oneway == "false" then way.direction = Way.bidirectional elseif oneway == "-1" then way.direction = Way.opposite elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then way.direction = Way.oneway else way.direction = Way.bidirectional end else way.direction = Way.bidirectional end -- Override general direction settings of there is a specific one for our mode of travel if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then way.ignore_in_grid = true end way.type = 1 return 1 end