#include "engine/api/json_factory.hpp" #include "engine/guidance/route_step.hpp" #include "engine/guidance/step_maneuver.hpp" #include "engine/guidance/route_leg.hpp" #include "engine/guidance/route.hpp" #include "engine/guidance/leg_geometry.hpp" #include "engine/polyline_compressor.hpp" #include "engine/hint.hpp" #include #include #include #include #include #include #include #include namespace osrm { namespace engine { namespace api { namespace json { namespace detail { std::string instructionToString(extractor::TurnInstruction instruction) { std::string token; // FIXME this could be an array. switch (instruction) { case extractor::TurnInstruction::GoStraight: token = "continue"; break; case extractor::TurnInstruction::TurnSlightRight: token = "bear right"; break; case extractor::TurnInstruction::TurnRight: token = "right"; break; case extractor::TurnInstruction::TurnSharpRight: token = "sharp right"; break; case extractor::TurnInstruction::UTurn: token = "uturn"; break; case extractor::TurnInstruction::TurnSharpLeft: token = "sharp left"; break; case extractor::TurnInstruction::TurnLeft: token = "left"; break; case extractor::TurnInstruction::TurnSlightLeft: token = "bear left"; break; case extractor::TurnInstruction::HeadOn: token = "head on"; break; case extractor::TurnInstruction::EnterRoundAbout: token = "enter roundabout"; break; case extractor::TurnInstruction::LeaveRoundAbout: token = "leave roundabout"; break; case extractor::TurnInstruction::StayOnRoundAbout: token = "stay on roundabout"; break; case extractor::TurnInstruction::StartAtEndOfStreet: token = "depart"; break; case extractor::TurnInstruction::ReachedYourDestination: token = "arrive"; break; case extractor::TurnInstruction::NameChanges: token = "name changed"; break; case extractor::TurnInstruction::NoTurn: case extractor::TurnInstruction::ReachViaLocation: case extractor::TurnInstruction::EnterAgainstAllowedDirection: case extractor::TurnInstruction::LeaveAgainstAllowedDirection: case extractor::TurnInstruction::InverseAccessRestrictionFlag: case extractor::TurnInstruction::AccessRestrictionFlag: case extractor::TurnInstruction::AccessRestrictionPenalty: BOOST_ASSERT_MSG(false, "Invalid turn type used"); break; default: BOOST_ASSERT_MSG(false, "unknown TurnInstruction"); break; } return token; } util::json::Array coordinateToLonLat(const util::Coordinate &coordinate) { util::json::Array array; array.values.push_back(static_cast(toFloating(coordinate.lon))); array.values.push_back(static_cast(toFloating(coordinate.lat))); return array; } // FIXME this actually needs to be configurable from the profiles std::string modeToString(const extractor::TravelMode mode) { std::string token; switch (mode) { case TRAVEL_MODE_INACCESSIBLE: token = "inaccessible"; break; case TRAVEL_MODE_DRIVING: token = "driving"; break; case TRAVEL_MODE_CYCLING: token = "cycling"; break; case TRAVEL_MODE_WALKING: token = "walking"; break; case TRAVEL_MODE_FERRY: token = "ferry"; break; case TRAVEL_MODE_TRAIN: token = "train"; break; case TRAVEL_MODE_PUSHING_BIKE: token = "pushing bike"; break; case TRAVEL_MODE_MOVABLE_BRIDGE: token = "movable bridge"; break; case TRAVEL_MODE_STEPS_UP: token = "steps up"; break; case TRAVEL_MODE_STEPS_DOWN: token = "steps down"; break; case TRAVEL_MODE_RIVER_UP: token = "river upstream"; break; case TRAVEL_MODE_RIVER_DOWN: token = "river downstream"; break; case TRAVEL_MODE_ROUTE: token = "rout"; break; default: token = "other"; break; } return token; } } // namespace detail util::json::Object makeStepManeuver(const guidance::StepManeuver &maneuver) { util::json::Object step_maneuver; step_maneuver.values["type"] = detail::instructionToString(maneuver.instruction); step_maneuver.values["location"] = detail::coordinateToLonLat(maneuver.location); step_maneuver.values["bearing_before"] = maneuver.bearing_before; step_maneuver.values["bearing_after"] = maneuver.bearing_after; return step_maneuver; } util::json::Object makeRouteStep(guidance::RouteStep &&step, util::json::Value geometry) { util::json::Object route_step; route_step.values["distance"] = step.distance; route_step.values["duration"] = step.duration; route_step.values["name"] = std::move(step.name); route_step.values["mode"] = detail::modeToString(step.mode); route_step.values["maneuver"] = makeStepManeuver(step.maneuver); route_step.values["geometry"] = std::move(geometry); return route_step; } util::json::Object makeRoute(const guidance::Route &route, util::json::Array &&legs, boost::optional geometry) { util::json::Object json_route; json_route.values["distance"] = route.distance; json_route.values["duration"] = route.duration; json_route.values["legs"] = std::move(legs); if (geometry) { json_route.values["geometry"] = std::move(*geometry); } return json_route; } util::json::Object makeWaypoint(const util::Coordinate location, std::string &&name, const Hint &hint) { util::json::Object waypoint; waypoint.values["location"] = detail::coordinateToLonLat(location); waypoint.values["name"] = std::move(name); waypoint.values["hint"] = hint.ToBase64(); return waypoint; } util::json::Object makeRouteLeg(guidance::RouteLeg &&leg, util::json::Array &&steps) { util::json::Object route_leg; route_leg.values["distance"] = leg.distance; route_leg.values["duration"] = leg.duration; route_leg.values["summary"] = std::move(leg.summary); route_leg.values["steps"] = std::move(steps); return route_leg; } util::json::Array makeRouteLegs(std::vector &&legs, std::vector step_geometries) { util::json::Array json_legs; auto step_geometry_iter = step_geometries.begin(); for (const auto idx : boost::irange(0UL, legs.size())) { auto &&leg = std::move(legs[idx]); util::json::Array json_steps; json_steps.values.reserve(leg.steps.size()); std::transform( std::make_move_iterator(leg.steps.begin()), std::make_move_iterator(leg.steps.end()), std::back_inserter(json_steps.values), [&step_geometry_iter](guidance::RouteStep &&step) { return makeRouteStep(std::move(step), std::move(*step_geometry_iter++)); }); json_legs.values.push_back(makeRouteLeg(std::move(leg), std::move(json_steps))); } return json_legs; } } } } // namespace engine } // namespace osrm