/* open source routing machine Copyright (C) Dennis Luxen, others 2010 This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO General Public License as published by the Free Software Foundation; either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or see http://www.gnu.org/licenses/agpl.txt. */ #ifndef LUAUTIL_H_ #define LUAUTIL_H_ #include #include #include template void LUA_print(T number) { std::cout << "[LUA] " << number << std::endl; } // Check if the lua function is defined bool lua_function_exists(lua_State* lua_state, const char* name) { luabind::object g = luabind::globals(lua_state); luabind::object func = g[name]; return func && (luabind::type(func) == LUA_TFUNCTION); } // Add the folder contain the script to the lua load path, so script can easily require() other lua scripts inside that folder, or subfolders. // See http://lua-users.org/wiki/PackagePath for details on the package.path syntax. void luaAddScriptFolderToLoadPath(lua_State* myLuaState, const char* fileName) { const boost::filesystem::path profilePath( fileName ); if( !profilePath.parent_path().empty() ) { const std::string folder = profilePath.parent_path().string(); const std::string luaCode = "package.path = \"" + folder + "/?.lua;\" .. package.path"; luaL_dostring( myLuaState, luaCode.c_str() ); } } #endif /* LUAUTIL_H_ */