-- Begin of globals barrier_whitelist = { [""] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["no"] = true, ["sally_port"] = true, ["gate"] = true} access_tag_whitelist = { ["yes"] = true, ["bicycle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true } access_tag_blacklist = { ["no"] = true, ["foot"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true } access_tag_restricted = { ["destination"] = true, ["delivery"] = true } service_tag_restricted = { ["parking_aisle"] = true } ignore_in_grid = { ["ferry"] = true } speed_profile = { ["cycleway"] = 18, ["primary"] = 17, ["primary_link"] = 17, ["secondary"] = 18, ["secondary_link"] = 18, ["tertiary"] = 18, ["tertiary_link"] = 18, ["residential"] = 18, ["unclassified"] = 16, ["living_street"] = 16, ["road"] = 16, ["service"] = 16, ["track"] = 13, ["path"] = 13, ["footway"] = 5, ["pedestrian"] = 5, ["pier"] = 5, ["steps"] = 1, ["default"] = 18, ["ferry"] = 5 } take_minimum_of_speeds = true obey_oneway = true obey_bollards = false use_restrictions = true ignore_areas = true -- future feature traffic_signal_penalty = 2 u_turn_penalty = 20 -- End of globals function node_function (node) local barrier = node.tags:Find ("barrier") local access = node.tags:Find ("access") local traffic_signal = node.tags:Find("highway") -- flag node if it carries a traffic light if traffic_signal == "traffic_signals" then node.traffic_light = true end -- parse access and barrier tags if access ~= "" then if access_tag_blacklist[access] then node.bollard = true else node.bollard = false end elseif barrier ~= "" then if barrier_whitelist[barrier] then node.bollard = false else node.bollard = true end else node.bollard = false end return 1 end function way_function (way, numberOfNodesInWay) -- A way must have two nodes or more if(numberOfNodesInWay < 2) then return 0; end -- First, get the properties of each way that we come across local highway = way.tags:Find("highway") local name = way.tags:Find("name") local ref = way.tags:Find("ref") local junction = way.tags:Find("junction") local route = way.tags:Find("route") local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") ) local man_made = way.tags:Find("man_made") local barrier = way.tags:Find("barrier") local oneway = way.tags:Find("oneway") local onewayClass = way.tags:Find("oneway:bicycle") local cycleway = way.tags:Find("cycleway") local duration = way.tags:Find("duration") local service = way.tags:Find("service") local area = way.tags:Find("area") local access = way.tags:Find("access") -- Check if we are allowed to access the way if access_tag_blacklist[access] ~=nil and access_tag_blacklist[access] then return 0 end -- Set the name that will be used for instructions if "" ~= ref then way.name = ref elseif "" ~= name then way.name = name else way.name = highway -- if no name exists, use way type end -- Handling ferries and piers if (speed_profile[route] ~= nil and speed_profile[route] > 0) or (speed_profile[man_made] ~= nil and speed_profile[man_made] > 0) then if durationIsValid(duration) then way.speed = math.max( duration / math.max(1, numberOfNodesInWay-1) ); way.is_duration_set = true; end way.direction = Way.bidirectional; if speed_profile[route] ~= nil then highway = route; elseif speed_profile[man_made] ~= nil then highway = man_made; end if not way.is_duration_set then way.speed = speed_profile[highway] end print("added "..route.." with speed "..way.speed) end -- Set the avg speed on the way if it is accessible by road class if (speed_profile[highway] ~= nil and way.speed == -1 ) then if (0 < maxspeed and not take_minimum_of_speeds) or (maxspeed == 0) then maxspeed = math.huge end way.speed = math.min(speed_profile[highway], maxspeed) end -- Set the avg speed on ways that are marked accessible if access_tag_whitelist[access] and way.speed == -1 then if (0 < maxspeed and not take_minimum_of_speeds) or maxspeed == 0 then maxspeed = math.huge end way.speed = math.min(speed_profile["default"], maxspeed) end -- Set direction according to tags on way if obey_oneway then if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then way.direction = Way.oneway elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then way.direction = Way.bidirectional elseif onewayClass == "-1" then way.direction = Way.opposite elseif oneway == "no" or oneway == "0" or oneway == "false" then way.direction = Way.bidirectional elseif cycleway == "opposite" or cycleway == "opposite_track" or cycleway == "opposite_lane" then way.direction = Way.bidirectional elseif oneway == "-1" then way.direction = Way.opposite elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then way.direction = Way.oneway else way.direction = Way.bidirectional end else way.direction = Way.bidirectional end way.type = 1 return 1 end