#include "RestrictionMap.h" #include "NodeBasedGraph.h" RestrictionMap::RestrictionMap(const std::shared_ptr &graph, const std::vector &input_restrictions_list) : m_count(0), m_graph(graph) { // decompose restirction consisting of a start, via and end note into a start-edge // and all end-nodes for (auto &restriction : input_restrictions_list) { std::pair restriction_source = std::make_pair(restriction.fromNode, restriction.viaNode); unsigned index; auto restriction_iter = m_restriction_map.find(restriction_source); if (restriction_iter == m_restriction_map.end()) { index = m_restriction_bucket_list.size(); m_restriction_bucket_list.resize(index + 1); m_restriction_map.emplace(restriction_source, index); } else { index = restriction_iter->second; // Map already contains an is_only_*-restriction if (m_restriction_bucket_list.at(index).begin()->second) { continue; } else if (restriction.flags.isOnly) { // We are going to insert an is_only_*-restriction. There can be only one. m_count -= m_restriction_bucket_list.at(index).size(); m_restriction_bucket_list.at(index).clear(); } } ++m_count; m_restriction_bucket_list.at(index) .push_back(std::make_pair(restriction.toNode, restriction.flags.isOnly)); } } /** * Replace end v with w in each turn restriction containing u as via node * * Note: We need access to node based graph. */ void RestrictionMap::FixupArrivingTurnRestriction(const NodeID u, const NodeID v, const NodeID w) { BOOST_ASSERT(u != std::numeric_limits::max()); BOOST_ASSERT(v != std::numeric_limits::max()); BOOST_ASSERT(w != std::numeric_limits::max()); // find all possible start edges // it is more efficent to get a (small) list of potential start edges // than iterating over all buckets std::vector predecessors; for (EdgeID current_edge_id = m_graph->BeginEdges(u); current_edge_id < m_graph->EndEdges(u); ++current_edge_id) { const EdgeData &edge_data = m_graph->GetEdgeData(current_edge_id); const NodeID target = m_graph->GetTarget(current_edge_id); if (edge_data.backward && (v != target)) { predecessors.push_back(target); } } for (const NodeID x : predecessors) { const std::pair restr_start = std::make_pair(x, u); auto restriction_iterator = m_restriction_map.find(restr_start); if (restriction_iterator == m_restriction_map.end()) continue; const unsigned index = restriction_iterator->second; auto &bucket = m_restriction_bucket_list.at(index); for (RestrictionTarget &restriction_target : bucket) { if (v == restriction_target.first) { restriction_target.first = w; } } } } /** * Replaces the start edge (v, w) with (u, w), only start node changes. */ void RestrictionMap::FixupStartingTurnRestriction(const NodeID u, const NodeID v, const NodeID w) { BOOST_ASSERT(u != std::numeric_limits::max()); BOOST_ASSERT(v != std::numeric_limits::max()); BOOST_ASSERT(w != std::numeric_limits::max()); const std::pair old_start = std::make_pair(v, w); auto restriction_iterator = m_restriction_map.find(old_start); if (restriction_iterator != m_restriction_map.end()) { const unsigned index = restriction_iterator->second; // remove old restriction start (v,w) m_restriction_map.erase(restriction_iterator); // insert new restriction start (u,w) (point to index) const std::pair new_start = std::make_pair(u, w); m_restriction_map.insert(std::make_pair(new_start, index)); } } /* * Check if the edge (u, v) is contained in any turn restriction. * If so returns id of first target node. */ NodeID RestrictionMap::CheckForEmanatingIsOnlyTurn(const NodeID u, const NodeID v) const { BOOST_ASSERT(u != std::numeric_limits::max()); BOOST_ASSERT(v != std::numeric_limits::max()); const std::pair restriction_source = std::make_pair(u, v); auto restriction_iter = m_restriction_map.find(restriction_source); if (restriction_iter != m_restriction_map.end()) { const unsigned index = restriction_iter->second; auto &bucket = m_restriction_bucket_list.at(index); for (const RestrictionSource &restriction_target : bucket) { if (restriction_target.second) { return restriction_target.first; } } } return std::numeric_limits::max(); } /** * Checks if the turn described by start u, via v and targed w is covert by any turn restriction. */ bool RestrictionMap::CheckIfTurnIsRestricted(const NodeID u, const NodeID v, const NodeID w) const { BOOST_ASSERT(u != std::numeric_limits::max()); BOOST_ASSERT(v != std::numeric_limits::max()); BOOST_ASSERT(w != std::numeric_limits::max()); const std::pair restriction_source = std::make_pair(u, v); auto restriction_iter = m_restriction_map.find(restriction_source); if (restriction_iter != m_restriction_map.end()) { const unsigned index = restriction_iter->second; auto &bucket = m_restriction_bucket_list.at(index); for (const RestrictionTarget &restriction_target : bucket) { if ((w == restriction_target.first) && // target found (!restriction_target.second) // and not an only_-restr. ) { return true; } } } return false; }