#include "extractor/guidance/coordinate_extractor.hpp" #include "extractor/guidance/constants.hpp" #include "extractor/guidance/toolkit.hpp" #include #include #include #include #include #include #include #include #include namespace osrm { namespace extractor { namespace guidance { namespace { // to use the corrected coordinate, we require it to be at least a bit further down the // road than the offset coordinate. We postulate a minimum Distance of 2 Meters const constexpr double DESIRED_COORDINATE_DIFFERENCE = 2.0; // the default distance we lookahead on a road. This distance prevents small mapping // errors to impact the turn angles. const constexpr double LOOKAHEAD_DISTANCE_WITHOUT_LANES = 10.0; // The standard with of a interstate highway is 3.7 meters. Local roads have // smaller widths, ranging from 2.5 to 3.25 meters. As a compromise, we use // the 3.25 here for our angle calculations const constexpr double ASSUMED_LANE_WIDTH = 3.25; const constexpr double FAR_LOOKAHEAD_DISTANCE = 20.0; // The count of lanes assumed when no lanes are present. Since most roads will have lanes for both // directions or a lane count specified, we use 2. Overestimating only makes our calculations safer, // so we are fine for 1-lane ways. larger than 2 lanes should usually be specified in the data. const constexpr std::uint16_t ASSUMED_LANE_COUNT = 2; } CoordinateExtractor::CoordinateExtractor( const util::NodeBasedDynamicGraph &node_based_graph, const extractor::CompressedEdgeContainer &compressed_geometries, const std::vector &node_coordinates) : node_based_graph(node_based_graph), compressed_geometries(compressed_geometries), node_coordinates(node_coordinates) { } util::Coordinate CoordinateExtractor::GetCoordinateAlongRoad(const NodeID intersection_node, const EdgeID turn_edge, const bool traversed_in_reverse, const NodeID to_node, const std::uint8_t intersection_lanes) const { const auto considered_lanes = (intersection_lanes == 0) ? ASSUMED_LANE_COUNT : intersection_lanes; // we first extract all coordinates from the road auto coordinates = GetCoordinatesAlongRoad(intersection_node, turn_edge, traversed_in_reverse, to_node); /* if we are looking at a straight line, we don't care where exactly the coordinate * is. Simply return the final coordinate. Turn angles/turn vectors are the same no matter which * coordinate we look at. */ if (coordinates.size() <= 2) return coordinates.back(); // due to repeated coordinates / smaller offset errors we skip over the very first parts of the // coordinate set to add a small level of fault tolerance const constexpr double distance_to_skip_over_due_to_coordinate_inaccuracies = 2; // fallback, mostly necessary for dead ends if (intersection_node == to_node) return TrimCoordinatesToLength(std::move(coordinates), distance_to_skip_over_due_to_coordinate_inaccuracies) .back(); // If this reduction leaves us with only two coordinates, the turns/angles are represented in a // valid way. Only curved roads and other difficult scenarios will require multiple coordinates. if (coordinates.size() == 2) return coordinates.back(); const auto &turn_edge_data = node_based_graph.GetEdgeData(turn_edge); // roundabouts, check early to avoid other costly checks if (turn_edge_data.roundabout) return TrimCoordinatesToLength(std::move(coordinates), distance_to_skip_over_due_to_coordinate_inaccuracies) .back(); const util::Coordinate turn_coordinate = node_coordinates[traversed_in_reverse ? to_node : intersection_node]; // Low priority roads are usually modelled very strangely. The roads are so small, though, that // our basic heuristic looking at the road should be fine. if (turn_edge_data.road_classification.IsLowPriorityRoadClass()) { // Look ahead a tiny bit. Low priority road classes can be modelled fairly distinct in the // very first part of the road. It's less accurate than searching for offsets but the models // contained in OSM are just to strange to capture fully. Using the fallback here we try to // do the best of what we can. coordinates = TrimCoordinatesToLength(std::move(coordinates), LOOKAHEAD_DISTANCE_WITHOUT_LANES); if (coordinates.size() > 2 && util::coordinate_calculation::haversineDistance(turn_coordinate, coordinates[1]) < ASSUMED_LANE_WIDTH) return GetCorrectedCoordinate(turn_coordinate, coordinates[1], coordinates.back()); else return coordinates.back(); } const auto first_distance = util::coordinate_calculation::haversineDistance(coordinates[0], coordinates[1]); /* if the very first coordinate along the road is reasonably far away from the road, we assume * the coordinate to correctly represent the turn. This could probably be improved using * information on the very first turn angle (requires knowledge about previous road) and the * respective lane widths. */ const bool first_coordinate_is_far_away = [&first_distance, considered_lanes]() { const auto required_distance = considered_lanes * 0.5 * ASSUMED_LANE_WIDTH + LOOKAHEAD_DISTANCE_WITHOUT_LANES; return first_distance > required_distance; }(); if (first_coordinate_is_far_away) { return coordinates[1]; } // now, after the simple checks have succeeded make our further computations simpler const auto lookahead_distance = FAR_LOOKAHEAD_DISTANCE + considered_lanes * ASSUMED_LANE_WIDTH * 0.5; /* * The coordinates along the road are in different distances from the source. If only very few * coordinates are close to the intersection, It might just be we simply looked to far down the * road. We can decide to weight coordinates differently based on their distance from the * intersection. * In addition, changes very close to an intersection indicate graphical representation of the * intersection over perceived turn angles. * * a - * \ * -------------------- b * * Here the initial angle close to a might simply be due to OSM-Ways being located in the middle * of the actual roads. If a road splits in two, the ways for the separate direction can be * modeled very far apart with a steep angle at the split, even though the roads actually don't * take a turn. The distance between the coordinates can be an indicator for these small changes * * Luckily, these segment distances are a byproduct of trimming */ auto segment_distances = PrepareLengthCache(coordinates, lookahead_distance); coordinates = TrimCoordinatesToLength(std::move(coordinates), lookahead_distance, segment_distances); segment_distances.back() = std::min(segment_distances.back(), lookahead_distance); BOOST_ASSERT(segment_distances.size() == coordinates.size()); // if we are now left with two, well than we don't have to worry if (coordinates.size() == 2) return coordinates.back(); const double max_deviation_from_straight = GetMaxDeviation( coordinates.begin(), coordinates.end(), coordinates.front(), coordinates.back()); // if the deviation from a straight line is small, we can savely use the coordinate. We use half // a lane as heuristic to determine if the road is straight enough. if (max_deviation_from_straight < 0.5 * ASSUMED_LANE_WIDTH) return coordinates.back(); /* * if a road turns barely in the beginning, it is similar to the first coordinate being * sufficiently far ahead. * possible negative: * http://www.openstreetmap.org/search?query=52.514503%2013.32252#map=19/52.51450/13.32252 */ const auto straight_distance_and_index = [&]() { auto straight_distance = segment_distances[1]; std::size_t index; for (index = 2; index < coordinates.size(); ++index) { // check the deviation from a straight line if (GetMaxDeviation(coordinates.begin(), coordinates.begin() + index, coordinates.front(), *(coordinates.begin() + index)) < 0.25 * ASSUMED_LANE_WIDTH) straight_distance += segment_distances[index]; else break; } return std::make_pair(index - 1, straight_distance); }(); const auto straight_distance = straight_distance_and_index.second; const auto straight_index = straight_distance_and_index.first; const bool starts_of_without_turn = [&]() { return straight_distance >= considered_lanes * 0.5 * ASSUMED_LANE_WIDTH + LOOKAHEAD_DISTANCE_WITHOUT_LANES; }(); if (starts_of_without_turn) { // skip over repeated coordinates return TrimCoordinatesToLength(std::move(coordinates), 5, segment_distances).back(); } // compute the regression vector based on the sum of least squares const auto regression_line = RegressionLine(coordinates); /* * If we can find a line that represents the full set of coordinates within a certain range in * relation to ASSUMED_LANE_WIDTH, we use the regression line to express the turn angle. * This yields a transformation similar to: * * c d d * b -> c * b * a a */ const double max_deviation_from_regression = GetMaxDeviation( coordinates.begin(), coordinates.end(), regression_line.first, regression_line.second); if (max_deviation_from_regression < 0.35 * ASSUMED_LANE_WIDTH) { // We use the locations on the regression line to offset the regression line onto the // intersection. const auto coord_between_front = util::coordinate_calculation::projectPointOnSegment( regression_line.first, regression_line.second, coordinates.front()) .second; const auto coord_between_back = util::coordinate_calculation::projectPointOnSegment( regression_line.first, regression_line.second, coordinates.back()) .second; return GetCorrectedCoordinate(turn_coordinate, coord_between_front, coord_between_back); } const auto total_distance = std::accumulate(segment_distances.begin(), segment_distances.end(), 0.); if (IsCurve(coordinates, segment_distances, total_distance, considered_lanes * 0.5 * ASSUMED_LANE_WIDTH, turn_edge_data)) { /* * In curves we now have to distinguish between larger curves and tiny curves modelling the * actual turn in the beginnig. * * We distinguish between turns that simply model the initial way of getting onto the * destination lanes and the ones that performa a larger turn. */ const double offset = 0.5 * considered_lanes * ASSUMED_LANE_WIDTH; coordinates = TrimCoordinatesToLength(std::move(coordinates), offset, segment_distances); segment_distances.resize(coordinates.size()); segment_distances.back() = offset; const auto vector_head = coordinates.back(); coordinates = TrimCoordinatesToLength(std::move(coordinates), 0.5 * offset, segment_distances); BOOST_ASSERT(coordinates.size() >= 2); return GetCorrectedCoordinate(turn_coordinate, coordinates.back(), vector_head); } if (IsDirectOffset(coordinates, straight_index, straight_distance, total_distance, segment_distances, considered_lanes)) { // could be too agressive? Depend on lanes to check how far we want to go out? // compare // http://www.openstreetmap.org/search?query=52.411243%2013.363575#map=19/52.41124/13.36357 const auto offset_index = std::max(1, straight_index); return GetCorrectedCoordinate( turn_coordinate, coordinates[offset_index], coordinates[offset_index + 1]); } { // skip over the first coordinates, in specific the assumed lane count. We add a small // safety factor, to not overshoot on the regression const auto trimming_length = 0.8 * (considered_lanes * ASSUMED_LANE_WIDTH); const auto trimmed_coordinates = TrimCoordinatesByLengthFront(coordinates, 0.8 * trimming_length); if (trimmed_coordinates.size() >= 2 && (total_distance >= trimming_length + 2)) { // get the regression line const auto regression_line_trimmed = RegressionLine(trimmed_coordinates); // and compute the maximum deviation from it const auto max_deviation_from_trimmed_regression = GetMaxDeviation(trimmed_coordinates.begin(), trimmed_coordinates.end(), regression_line_trimmed.first, regression_line_trimmed.second); if (max_deviation_from_trimmed_regression < 0.5 * ASSUMED_LANE_WIDTH) return GetCorrectedCoordinate( turn_coordinate, regression_line_trimmed.first, regression_line_trimmed.second); } } // We use the locations on the regression line to offset the regression line onto the // intersection. return TrimCoordinatesToLength( std::move(coordinates), LOOKAHEAD_DISTANCE_WITHOUT_LANES, segment_distances) .back(); } util::Coordinate CoordinateExtractor::GetCoordinateCloseToTurn(const NodeID from_node, const EdgeID turn_edge, const bool traversed_in_reverse, const NodeID to_node) const { const auto end_node = traversed_in_reverse ? from_node : to_node; const auto start_node = traversed_in_reverse ? to_node : from_node; if (!compressed_geometries.HasEntryForID(turn_edge)) return node_coordinates[end_node]; else { const auto &geometry = compressed_geometries.GetBucketReference(turn_edge); // the compressed edges contain node ids, we transfer them to coordinates accessing the // node_coordinates array const auto compressedGeometryToCoordinate = [this](const CompressedEdgeContainer::OnewayCompressedEdge &compressed_edge) { return node_coordinates[compressed_edge.node_id]; }; // return the first coordinate that is reasonably far away from the start node const util::Coordinate start_coordinate = node_coordinates[start_node]; // OSM data has a tendency to include repeated nodes with identical coordinates. To skip // over these, we search for the first coordinate along the path that is at least a meter // away from the first entry const auto far_enough_away = [start_coordinate, compressedGeometryToCoordinate]( const CompressedEdgeContainer::OnewayCompressedEdge &compressed_edge) { return util::coordinate_calculation::haversineDistance( compressedGeometryToCoordinate(compressed_edge), start_coordinate) > 1; }; // find the first coordinate, that is at least unequal to the begin of the edge if (traversed_in_reverse) { const auto far_enough = std::find_if(geometry.rbegin(), geometry.rend(), far_enough_away); return (far_enough != geometry.rend()) ? compressedGeometryToCoordinate(*far_enough) : node_coordinates[end_node]; } else { const auto far_enough = std::find_if(geometry.begin(), geometry.end(), far_enough_away); return (far_enough != geometry.end()) ? compressedGeometryToCoordinate(*far_enough) : node_coordinates[end_node]; } } } std::vector CoordinateExtractor::GetForwardCoordinatesAlongRoad(const NodeID from, const EdgeID turn_edge) const { return GetCoordinatesAlongRoad(from, turn_edge, false, node_based_graph.GetTarget(turn_edge)); } std::vector CoordinateExtractor::GetCoordinatesAlongRoad(const NodeID intersection_node, const EdgeID turn_edge, const bool traversed_in_reverse, const NodeID to_node) const { if (!compressed_geometries.HasEntryForID(turn_edge)) { if (traversed_in_reverse) return {{node_coordinates[to_node]}, {node_coordinates[intersection_node]}}; else return {{node_coordinates[intersection_node]}, {node_coordinates[to_node]}}; } else { // extracts the geometry in coordinates from the compressed edge container std::vector result; const auto &geometry = compressed_geometries.GetBucketReference(turn_edge); result.reserve(geometry.size() + 2); // the compressed edges contain node ids, we transfer them to coordinates accessing the // node_coordinates array const auto compressedGeometryToCoordinate = [this](const CompressedEdgeContainer::OnewayCompressedEdge &compressed_edge) -> util::Coordinate { return node_coordinates[compressed_edge.node_id]; }; // add the coordinates to the result in either normal or reversed order, based on // traversed_in_reverse if (traversed_in_reverse) { std::transform(geometry.rbegin(), geometry.rend(), std::back_inserter(result), compressedGeometryToCoordinate); result.push_back(node_coordinates[intersection_node]); } else { result.push_back(node_coordinates[intersection_node]); std::transform(geometry.begin(), geometry.end(), std::back_inserter(result), compressedGeometryToCoordinate); } return result; } } double CoordinateExtractor::GetMaxDeviation(std::vector::const_iterator range_begin, const std::vector::const_iterator &range_end, const util::Coordinate straight_begin, const util::Coordinate straight_end) const { // compute the deviation of a single coordinate from a straight line auto get_single_deviation = [&](const util::Coordinate coordinate) { // find the projected coordinate auto coord_between = util::coordinate_calculation::projectPointOnSegment( straight_begin, straight_end, coordinate) .second; // and calculate the distance between the intermediate coordinate and the coordinate // on the osrm-way return util::coordinate_calculation::haversineDistance(coord_between, coordinate); }; // note: we don't accumulate here but rather compute the maximum. The functor passed here is not // summing up anything. return std::accumulate( range_begin, range_end, 0.0, [&](const double current, const util::Coordinate coordinate) { return std::max(current, get_single_deviation(coordinate)); }); } bool CoordinateExtractor::IsCurve(const std::vector &coordinates, const std::vector &segment_distances, const double segment_length, const double considered_lane_width, const util::NodeBasedEdgeData &edge_data) const { BOOST_ASSERT(coordinates.size() > 2); // by default, we treat roundabout as curves if (edge_data.roundabout) return true; // TODO we might have to fix this to better compensate for errors due to repeated coordinates const bool takes_an_actual_turn = [&coordinates]() { const auto begin_bearing = util::coordinate_calculation::bearing(coordinates[0], coordinates[1]); const auto end_bearing = util::coordinate_calculation::bearing( coordinates[coordinates.size() - 2], coordinates[coordinates.size() - 1]); const auto total_angle = angularDeviation(begin_bearing, end_bearing); return total_angle > 0.5 * NARROW_TURN_ANGLE; }(); if (!takes_an_actual_turn) return false; const auto get_deviation = [](const util::Coordinate line_start, const util::Coordinate line_end, const util::Coordinate point) { // find the projected coordinate auto coord_between = util::coordinate_calculation::projectPointOnSegment(line_start, line_end, point).second; // and calculate the distance between the intermediate coordinate and the coordinate return util::coordinate_calculation::haversineDistance(coord_between, point); }; // a curve needs to be on one side of the coordinate array const bool all_same_side = [&]() { if (coordinates.size() <= 3) return true; const bool ccw = util::coordinate_calculation::isCCW( coordinates.front(), coordinates.back(), coordinates[1]); return std::all_of( coordinates.begin() + 2, coordinates.end() - 1, [&](const util::Coordinate coordinate) { const bool compare_ccw = util::coordinate_calculation::isCCW( coordinates.front(), coordinates.back(), coordinate); return ccw == compare_ccw; }); }(); if (!all_same_side) return false; // check if the deviation is a sequence that increases up to a maximum deviation and decreses // after, following what we would expect from a modelled curve bool has_up_down_deviation = false; std::size_t maximum_deviation_index = 0; double maximum_deviation = 0; std::tie(has_up_down_deviation, maximum_deviation_index, maximum_deviation) = [&coordinates, get_deviation]() -> std::tuple { const auto increasing = [&](const util::Coordinate lhs, const util::Coordinate rhs) { return get_deviation(coordinates.front(), coordinates.back(), lhs) <= get_deviation(coordinates.front(), coordinates.back(), rhs); }; const auto decreasing = [&](const util::Coordinate lhs, const util::Coordinate rhs) { return get_deviation(coordinates.front(), coordinates.back(), lhs) >= get_deviation(coordinates.front(), coordinates.back(), rhs); }; if (coordinates.size() < 3) return std::make_tuple(true, 0, 0.); if (coordinates.size() == 3) return std::make_tuple( true, 1, get_deviation(coordinates.front(), coordinates.back(), coordinates[1])); const auto maximum_itr = std::is_sorted_until(coordinates.begin() + 1, coordinates.end(), increasing); if (maximum_itr == coordinates.end()) return std::make_tuple(true, coordinates.size() - 1, 0.); else if (std::is_sorted(maximum_itr, coordinates.end(), decreasing)) return std::make_tuple( true, std::distance(coordinates.begin(), maximum_itr), get_deviation(coordinates.front(), coordinates.back(), *maximum_itr)); else return std::make_tuple(false, 0, 0.); }(); // a curve has increasing deviation from its front/back vertices to a certain point and after it // only decreases if (!has_up_down_deviation) return false; // if the maximum deviation is at a quarter of the total curve, we are probably looking at a // normal turn const auto distance_to_max_deviation = std::accumulate( segment_distances.begin(), segment_distances.begin() + maximum_deviation_index, 0.); if ((distance_to_max_deviation <= 0.35 * segment_length || maximum_deviation < std::max(0.3 * considered_lane_width, 0.5 * ASSUMED_LANE_WIDTH)) && segment_length > LOOKAHEAD_DISTANCE_WITHOUT_LANES) return false; BOOST_ASSERT(coordinates.size() >= 3); // Compute all turn angles along the road const auto turn_angles = [coordinates]() { std::vector turn_angles; turn_angles.reserve(coordinates.size() - 2); for (std::size_t index = 0; index + 2 < coordinates.size(); ++index) { turn_angles.push_back(util::coordinate_calculation::computeAngle( coordinates[index], coordinates[index + 1], coordinates[index + 2])); } return turn_angles; }(); const bool curve_is_valid = [&turn_angles, &segment_distances, &segment_length, &considered_lane_width]() { // internal state for our lamdae bool last_was_straight = false; // a turn angle represents two segments between three coordinates. We initialize the // distance with the very first segment length (in-segment) of the first turn-angle double straight_distance = std::max(0., segment_distances[1] - considered_lane_width); auto distance_itr = segment_distances.begin() + 1; // every call to the lamda requires a call to the distances. They need to be aligned BOOST_ASSERT(segment_distances.size() == turn_angles.size() + 2); const auto detect_invalid_curve = [&](const double previous_angle, const double current_angle) { const auto both_actually_turn = (angularDeviation(previous_angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE) && (angularDeviation(current_angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE); // they cannot be straight, since they differ at least by FUZZY_ANGLE_DIFFERENCE const auto turn_direction_switches = (previous_angle > STRAIGHT_ANGLE) == (current_angle < STRAIGHT_ANGLE); // a turn that switches direction mid-curve is not a valid curve if (both_actually_turn && turn_direction_switches) return true; const bool is_straight = angularDeviation(current_angle, STRAIGHT_ANGLE) < 5; ++distance_itr; if (is_straight) { // since the angle is straight, we augment it by the second part of the segment straight_distance += *distance_itr; if (last_was_straight && straight_distance > 0.3 * segment_length) { return true; } } // if a segment on its own is long enough, thats fair game as well else if (straight_distance > 0.3 * segment_length) return true; else { // we reset the last distance, starting with the next in-segment again straight_distance = *distance_itr; } last_was_straight = is_straight; return false; }; const auto end_of_straight_segment = std::adjacent_find(turn_angles.begin(), turn_angles.end(), detect_invalid_curve); // No curve should have a very long straight segment return end_of_straight_segment == turn_angles.end(); }(); return (segment_length > 2 * considered_lane_width && curve_is_valid); } bool CoordinateExtractor::IsDirectOffset(const std::vector &coordinates, const std::size_t straight_index, const double straight_distance, const double segment_length, const std::vector &segment_distances, const std::uint8_t considered_lanes) const { // check if a given length is with half a lane of the assumed lane offset const auto IsCloseToLaneDistance = [considered_lanes](const double width) { // a road usually is connected to the middle of the lanes. So the lane-offset has to // consider half to road const auto lane_offset = 0.5 * considered_lanes * ASSUMED_LANE_WIDTH; return std::abs(width - lane_offset) < 0.5 * ASSUMED_LANE_WIDTH; }; // Check whether the very first coordinate is simply an offset. This is the case if the initial // vertex is close to the turn and the remaining coordinates are nearly straight. const auto offset_index = std::max(1, straight_index); // we need at least a single coordinate if (offset_index + 1 >= coordinates.size()) return false; // the straight part has to be around the lane distance if (!IsCloseToLaneDistance(segment_distances[offset_index])) return false; // the segment itself cannot be short if (segment_length < 0.8 * FAR_LOOKAHEAD_DISTANCE) return false; // if the remaining segment is short, we don't consider it an offset if ((segment_length - std::max(straight_distance, segment_distances[1])) > 0.1 * segment_length) return false; // finally, we cannot be far off from a straight line for the remaining coordinates return 0.5 * ASSUMED_LANE_WIDTH > GetMaxDeviation(coordinates.begin() + offset_index, coordinates.end(), coordinates[offset_index], coordinates.back()); } std::vector CoordinateExtractor::PrepareLengthCache(const std::vector &coordinates, const double limit) const { BOOST_ASSERT(!coordinates.empty()); BOOST_ASSERT(limit >= 0); std::vector segment_distances; segment_distances.reserve(coordinates.size()); segment_distances.push_back(0); // sentinel auto last_coordinate = coordinates.front(); std::find_if( std::next(std::begin(coordinates)), std::end(coordinates), [&last_coordinate, limit, &segment_distances](const util::Coordinate current_coordinate) { const auto distance = util::coordinate_calculation::haversineDistance( last_coordinate, current_coordinate); last_coordinate = current_coordinate; segment_distances.push_back(distance); return distance >= limit; }); return segment_distances; } std::vector CoordinateExtractor::TrimCoordinatesToLength(std::vector coordinates, const double desired_length, const std::vector &length_cache) const { BOOST_ASSERT(coordinates.size() >= 2); BOOST_ASSERT(desired_length >= 0); double distance_to_current_coordinate = 0; std::size_t coordinate_index = 0; const auto compute_length = [&coordinate_index, &distance_to_current_coordinate, &coordinates]() { const auto new_distance = distance_to_current_coordinate + util::coordinate_calculation::haversineDistance(coordinates[coordinate_index - 1], coordinates[coordinate_index]); return new_distance; }; const auto read_length_from_cache = [&length_cache, &coordinate_index]() { return length_cache[coordinate_index]; }; bool use_cache = !length_cache.empty(); if (use_cache && length_cache.back() < desired_length && coordinates.size() >= 2) { if (coordinates.size() == length_cache.size()) return coordinates; else { const auto distance_between_last_coordinates = util::coordinate_calculation::haversineDistance(*(coordinates.end() - 2), *(coordinates.end() - 1)); const auto interpolation_factor = ComputeInterpolationFactor( desired_length - length_cache.back(), 0, distance_between_last_coordinates); coordinates.back() = util::coordinate_calculation::interpolateLinear( interpolation_factor, *(coordinates.end() - 2), coordinates.back()); return coordinates; } } else { BOOST_ASSERT(!use_cache || length_cache.back() >= desired_length); for (coordinate_index = 1; coordinate_index < coordinates.size(); ++coordinate_index) { // get the length to the next candidate, given that we can or cannot have a length cache const auto distance_to_next_coordinate = use_cache ? read_length_from_cache() : compute_length(); // if we reached the number of coordinates, we can stop here if (distance_to_next_coordinate >= desired_length) { coordinates.resize(coordinate_index + 1); coordinates.back() = util::coordinate_calculation::interpolateLinear( ComputeInterpolationFactor(desired_length, distance_to_current_coordinate, distance_to_next_coordinate), coordinates[coordinate_index - 1], coordinates[coordinate_index]); break; } // remember the accumulated distance distance_to_current_coordinate = distance_to_next_coordinate; } BOOST_ASSERT(!coordinates.empty()); return coordinates; } } util::Coordinate CoordinateExtractor::GetCorrectedCoordinate(const util::Coordinate fixpoint, const util::Coordinate vector_base, const util::Coordinate vector_head) const { // if the coordinates are close together, we were not able to look far ahead, so // we can use the end-coordinate if (util::coordinate_calculation::haversineDistance(vector_base, vector_head) < DESIRED_COORDINATE_DIFFERENCE) return vector_head; else { /* to correct for the initial offset, we move the lookahead coordinate close * to the original road. We do so by subtracting the difference between the * turn coordinate and the offset coordinate from the lookahead coordinge: * * a ------ b ------ c * | * d * \ * \ * e * * is converted to: * * a ------ b ------ c * \ * \ * e * * for turn node `b`, vector_base `d` and vector_head `e` */ const auto offset_percentage = 90; const auto corrected_lon = vector_head.lon - util::FixedLongitude{offset_percentage * static_cast(vector_base.lon - fixpoint.lon) / 100}; const auto corrected_lat = vector_head.lat - util::FixedLatitude{offset_percentage * static_cast(vector_base.lat - fixpoint.lat) / 100}; return util::Coordinate(corrected_lon, corrected_lat); } } std::vector CoordinateExtractor::SampleCoordinates(const std::vector &coordinates, const double max_sample_length, const double rate) const { BOOST_ASSERT(rate > 0 && coordinates.size() >= 2); // the return value std::vector sampled_coordinates; sampled_coordinates.reserve(ceil(max_sample_length / rate) + 2); // the very first coordinate is always part of the sample sampled_coordinates.push_back(coordinates.front()); double carry_length = 0., total_length = 0.; // interpolate coordinates as long as we are not past the desired length const auto add_samples_until_length_limit = [&](const util::Coordinate previous_coordinate, const util::Coordinate current_coordinate) { // pretend to have found an element and stop the sampling if (total_length > max_sample_length) return true; const auto distance_between = util::coordinate_calculation::haversineDistance( previous_coordinate, current_coordinate); if (carry_length + distance_between >= rate) { // within the current segment, there is at least a single coordinate that we want to // sample. We extract all coordinates that are on our sampling intervals and update our // local sampling item to reflect the travelled distance const auto base_sampling = rate - carry_length; // the number of samples in the interval is equal to the length of the interval (+ the // already traversed part from the previous segment) divided by the sampling rate BOOST_ASSERT(max_sample_length > total_length); const std::size_t num_samples = std::floor( (std::min(max_sample_length - total_length, distance_between) + carry_length) / rate); for (std::size_t sample_value = 0; sample_value < num_samples; ++sample_value) { const auto interpolation_factor = ComputeInterpolationFactor( base_sampling + sample_value * rate, 0, distance_between); auto sampled_coordinate = util::coordinate_calculation::interpolateLinear( interpolation_factor, previous_coordinate, current_coordinate); sampled_coordinates.emplace_back(sampled_coordinate); } // current length needs to reflect how much is missing to the next sample. Here we can // ignore max sample range, because if we reached it, the loop is done anyhow carry_length = (distance_between + carry_length) - (num_samples * rate); } else { // do the necessary bookkeeping and continue carry_length += distance_between; } // the total length travelled is always updated by the full distance total_length += distance_between; return false; }; // misuse of adjacent_find. Loop over coordinates, until a total sample length is reached std::adjacent_find(coordinates.begin(), coordinates.end(), add_samples_until_length_limit); return sampled_coordinates; } double CoordinateExtractor::ComputeInterpolationFactor(const double desired_distance, const double distance_to_first, const double distance_to_second) const { BOOST_ASSERT(distance_to_first < desired_distance); double segment_length = distance_to_second - distance_to_first; BOOST_ASSERT(segment_length > 0); BOOST_ASSERT(distance_to_second >= desired_distance); double missing_distance = desired_distance - distance_to_first; return std::max(0., std::min(missing_distance / segment_length, 1.0)); } std::vector CoordinateExtractor::TrimCoordinatesByLengthFront(std::vector coordinates, const double desired_length) const { BOOST_ASSERT(desired_length >= 0); double distance_to_index = 0; std::size_t index = 0; for (std::size_t next_index = 1; next_index < coordinates.size(); ++next_index) { const double next_distance = distance_to_index + util::coordinate_calculation::haversineDistance( coordinates[index], coordinates[next_index]); if (next_distance >= desired_length) { const auto factor = ComputeInterpolationFactor(desired_length, distance_to_index, next_distance); auto interpolated_coordinate = util::coordinate_calculation::interpolateLinear( factor, coordinates[index], coordinates[next_index]); if (index > 0) coordinates.erase(coordinates.begin(), coordinates.begin() + index); coordinates.front() = interpolated_coordinate; return coordinates; } distance_to_index = next_distance; index = next_index; } // the coordinates in total are too short in length for the desired length // this part is only reached when we don't return from within the above loop coordinates.clear(); return coordinates; } std::pair CoordinateExtractor::RegressionLine(const std::vector &coordinates) const { // create a sample of all coordinates to improve the quality of our regression vector // (less dependent on modelling of the data in OSM) const auto sampled_coordinates = SampleCoordinates(coordinates, FAR_LOOKAHEAD_DISTANCE, 1); BOOST_ASSERT(!coordinates.empty()); if (sampled_coordinates.size() < 2) // less than 1 meter in length return {coordinates.front(), coordinates.back()}; // compute the regression vector based on the sum of least squares const auto regression_line = leastSquareRegression(sampled_coordinates); const auto coord_between_front = util::coordinate_calculation::projectPointOnSegment( regression_line.first, regression_line.second, coordinates.front()) .second; const auto coord_between_back = util::coordinate_calculation::projectPointOnSegment( regression_line.first, regression_line.second, coordinates.back()) .second; return {coord_between_front, coord_between_back}; } } // namespace guidance } // namespace extractor } // namespace osrm