#include "engine/routing_algorithms/many_to_many.hpp" #include "engine/routing_algorithms/routing_base_ch.hpp" #include #include #include #include #include namespace osrm { namespace engine { namespace routing_algorithms { namespace { struct NodeBucket { unsigned target_id; // essentially a row in the weight matrix EdgeWeight weight; EdgeWeight duration; NodeBucket(const unsigned target_id, const EdgeWeight weight, const EdgeWeight duration) : target_id(target_id), weight(weight), duration(duration) { } }; // FIXME This should be replaced by an std::unordered_multimap, though this needs benchmarking using SearchSpaceWithBuckets = std::unordered_map>; inline bool addLoopWeight(const DataFacade &facade, const NodeID node, EdgeWeight &weight, EdgeDuration &duration) { // Special case for CH when contractor creates a loop edge node->node BOOST_ASSERT(weight < 0); const auto loop_weight = ch::getLoopWeight(facade, node); if (loop_weight != INVALID_EDGE_WEIGHT) { const auto new_weight_with_loop = weight + loop_weight; if (new_weight_with_loop >= 0) { weight = new_weight_with_loop; duration += ch::getLoopWeight(facade, node); return true; } } // No loop found or adjusted weight is negative return false; } template void relaxOutgoingEdges(const DataFacade &facade, const NodeID node, const EdgeWeight weight, const EdgeDuration duration, typename SearchEngineData::ManyToManyQueryHeap &query_heap, const PhantomNode &) { if (ch::stallAtNode(facade, node, weight, query_heap)) { return; } for (auto edge : facade.GetAdjacentEdgeRange(node)) { const auto &data = facade.GetEdgeData(edge); if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward) { const NodeID to = facade.GetTarget(edge); const EdgeWeight edge_weight = data.weight; const EdgeWeight edge_duration = data.duration; BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid"); const EdgeWeight to_weight = weight + edge_weight; const EdgeWeight to_duration = duration + edge_duration; // New Node discovered -> Add to Heap + Node Info Storage if (!query_heap.WasInserted(to)) { query_heap.Insert(to, to_weight, {node, to_duration}); } // Found a shorter Path -> Update weight else if (to_weight < query_heap.GetKey(to)) { // new parent query_heap.GetData(to) = {node, to_duration}; query_heap.DecreaseKey(to, to_weight); } } } } inline bool addLoopWeight(const DataFacade &, const NodeID, EdgeWeight &, EdgeDuration &) { // MLD overlay does not introduce loop edges return false; } template void relaxOutgoingEdges(const DataFacade &facade, const NodeID node, const EdgeWeight weight, const EdgeDuration duration, typename SearchEngineData::ManyToManyQueryHeap &query_heap, const PhantomNode &phantom_node) { BOOST_ASSERT(!facade.ExcludeNode(node)); const auto &partition = facade.GetMultiLevelPartition(); const auto &cells = facade.GetCellStorage(); const auto &metric = facade.GetCellMetric(); auto highest_diffrent_level = [&partition, node](const SegmentID &phantom_node) { if (phantom_node.enabled) return partition.GetHighestDifferentLevel(phantom_node.id, node); return INVALID_LEVEL_ID; }; const auto level = std::min(highest_diffrent_level(phantom_node.forward_segment_id), highest_diffrent_level(phantom_node.reverse_segment_id)); const auto &node_data = query_heap.GetData(node); if (level >= 1 && !node_data.from_clique_arc) { const auto &cell = cells.GetCell(metric, level, partition.GetCell(level, node)); if (DIRECTION == FORWARD_DIRECTION) { // Shortcuts in forward direction auto destination = cell.GetDestinationNodes().begin(); auto shortcut_durations = cell.GetOutDuration(node); for (auto shortcut_weight : cell.GetOutWeight(node)) { BOOST_ASSERT(destination != cell.GetDestinationNodes().end()); BOOST_ASSERT(!shortcut_durations.empty()); const NodeID to = *destination; if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to) { const auto to_weight = weight + shortcut_weight; const auto to_duration = duration + shortcut_durations.front(); if (!query_heap.WasInserted(to)) { query_heap.Insert(to, to_weight, {node, true, to_duration}); } else if (to_weight < query_heap.GetKey(to)) { query_heap.GetData(to) = {node, true, to_duration}; query_heap.DecreaseKey(to, to_weight); } } ++destination; shortcut_durations.advance_begin(1); } BOOST_ASSERT(shortcut_durations.empty()); } else { // Shortcuts in backward direction auto source = cell.GetSourceNodes().begin(); auto shortcut_durations = cell.GetInDuration(node); for (auto shortcut_weight : cell.GetInWeight(node)) { BOOST_ASSERT(source != cell.GetSourceNodes().end()); BOOST_ASSERT(!shortcut_durations.empty()); const NodeID to = *source; if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to) { const auto to_weight = weight + shortcut_weight; const auto to_duration = duration + shortcut_durations.front(); if (!query_heap.WasInserted(to)) { query_heap.Insert(to, to_weight, {node, true, to_duration}); } else if (to_weight < query_heap.GetKey(to)) { query_heap.GetData(to) = {node, true, to_duration}; query_heap.DecreaseKey(to, to_weight); } } ++source; shortcut_durations.advance_begin(1); } BOOST_ASSERT(shortcut_durations.empty()); } } for (const auto edge : facade.GetBorderEdgeRange(level, node)) { const auto &data = facade.GetEdgeData(edge); if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward) { const NodeID to = facade.GetTarget(edge); if (facade.ExcludeNode(to)) { continue; } const EdgeWeight edge_weight = data.weight; const EdgeWeight edge_duration = data.duration; BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid"); const EdgeWeight to_weight = weight + edge_weight; const EdgeWeight to_duration = duration + edge_duration; // New Node discovered -> Add to Heap + Node Info Storage if (!query_heap.WasInserted(to)) { query_heap.Insert(to, to_weight, {node, false, to_duration}); } // Found a shorter Path -> Update weight else if (to_weight < query_heap.GetKey(to)) { // new parent query_heap.GetData(to) = {node, false, to_duration}; query_heap.DecreaseKey(to, to_weight); } } } } template void forwardRoutingStep(const DataFacade &facade, const unsigned row_idx, const unsigned number_of_targets, typename SearchEngineData::ManyToManyQueryHeap &query_heap, const SearchSpaceWithBuckets &search_space_with_buckets, std::vector &weights_table, std::vector &durations_table, const PhantomNode &phantom_node) { const NodeID node = query_heap.DeleteMin(); const EdgeWeight source_weight = query_heap.GetKey(node); const EdgeWeight source_duration = query_heap.GetData(node).duration; // check if each encountered node has an entry const auto bucket_iterator = search_space_with_buckets.find(node); // iterate bucket if there exists one if (bucket_iterator != search_space_with_buckets.end()) { const std::vector &bucket_list = bucket_iterator->second; for (const NodeBucket ¤t_bucket : bucket_list) { // get target id from bucket entry const unsigned column_idx = current_bucket.target_id; const EdgeWeight target_weight = current_bucket.weight; const EdgeWeight target_duration = current_bucket.duration; auto ¤t_weight = weights_table[row_idx * number_of_targets + column_idx]; auto ¤t_duration = durations_table[row_idx * number_of_targets + column_idx]; // check if new weight is better auto new_weight = source_weight + target_weight; auto new_duration = source_duration + target_duration; if (new_weight < 0) { if (addLoopWeight(facade, node, new_weight, new_duration)) { current_weight = std::min(current_weight, new_weight); current_duration = std::min(current_duration, new_duration); } } else if (new_weight < current_weight) { current_weight = new_weight; current_duration = new_duration; } } } relaxOutgoingEdges( facade, node, source_weight, source_duration, query_heap, phantom_node); } template void backwardRoutingStep(const DataFacade &facade, const unsigned column_idx, typename SearchEngineData::ManyToManyQueryHeap &query_heap, SearchSpaceWithBuckets &search_space_with_buckets, const PhantomNode &phantom_node) { const NodeID node = query_heap.DeleteMin(); const EdgeWeight target_weight = query_heap.GetKey(node); const EdgeWeight target_duration = query_heap.GetData(node).duration; // store settled nodes in search space bucket search_space_with_buckets[node].emplace_back(column_idx, target_weight, target_duration); relaxOutgoingEdges( facade, node, target_weight, target_duration, query_heap, phantom_node); } } template std::vector manyToManySearch(SearchEngineData &engine_working_data, const DataFacade &facade, const std::vector &phantom_nodes, const std::vector &source_indices, const std::vector &target_indices) { const auto number_of_sources = source_indices.empty() ? phantom_nodes.size() : source_indices.size(); const auto number_of_targets = target_indices.empty() ? phantom_nodes.size() : target_indices.size(); const auto number_of_entries = number_of_sources * number_of_targets; std::vector weights_table(number_of_entries, INVALID_EDGE_WEIGHT); std::vector durations_table(number_of_entries, MAXIMAL_EDGE_DURATION); engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes()); auto &query_heap = *(engine_working_data.many_to_many_heap); SearchSpaceWithBuckets search_space_with_buckets; unsigned column_idx = 0; const auto search_target_phantom = [&](const PhantomNode &phantom) { // clear heap and insert target nodes query_heap.Clear(); insertTargetInHeap(query_heap, phantom); // explore search space while (!query_heap.Empty()) { backwardRoutingStep(facade, column_idx, query_heap, search_space_with_buckets, phantom); } ++column_idx; }; // for each source do forward search unsigned row_idx = 0; const auto search_source_phantom = [&](const PhantomNode &phantom) { // clear heap and insert source nodes query_heap.Clear(); insertSourceInHeap(query_heap, phantom); // explore search space while (!query_heap.Empty()) { forwardRoutingStep(facade, row_idx, number_of_targets, query_heap, search_space_with_buckets, weights_table, durations_table, phantom); } ++row_idx; }; if (target_indices.empty()) { for (const auto &phantom : phantom_nodes) { search_target_phantom(phantom); } } else { for (const auto index : target_indices) { const auto &phantom = phantom_nodes[index]; search_target_phantom(phantom); } } if (source_indices.empty()) { for (const auto &phantom : phantom_nodes) { search_source_phantom(phantom); } } else { for (const auto index : source_indices) { const auto &phantom = phantom_nodes[index]; search_source_phantom(phantom); } } return durations_table; } template std::vector manyToManySearch(SearchEngineData &engine_working_data, const DataFacade &facade, const std::vector &phantom_nodes, const std::vector &source_indices, const std::vector &target_indices); template std::vector manyToManySearch(SearchEngineData &engine_working_data, const DataFacade &facade, const std::vector &phantom_nodes, const std::vector &source_indices, const std::vector &target_indices); } // namespace routing_algorithms } // namespace engine } // namespace osrm