#include "extractor/guidance/node_based_graph_walker.hpp" #include "util/bearing.hpp" #include "util/coordinate_calculation.hpp" #include using osrm::util::angularDeviation; namespace osrm { namespace extractor { namespace guidance { // --------------------------------------------------------------------------------- NodeBasedGraphWalker::NodeBasedGraphWalker(const util::NodeBasedDynamicGraph &node_based_graph, const IntersectionGenerator &intersection_generator) : node_based_graph(node_based_graph), intersection_generator(intersection_generator) { } LengthLimitedCoordinateAccumulator::LengthLimitedCoordinateAccumulator( const extractor::guidance::CoordinateExtractor &coordinate_extractor, const double max_length) : accumulated_length(0), coordinate_extractor(coordinate_extractor), max_length(max_length) { } bool LengthLimitedCoordinateAccumulator::terminate() { return accumulated_length >= max_length; } // update the accumulator void LengthLimitedCoordinateAccumulator::update(const NodeID from_node, const EdgeID via_edge, const NodeID /*to_node*/) { auto current_coordinates = coordinate_extractor.GetForwardCoordinatesAlongRoad(from_node, via_edge); const auto length = util::coordinate_calculation::getLength(current_coordinates.begin(), current_coordinates.end(), util::coordinate_calculation::haversineDistance); // in case we get too many coordinates, we limit them to our desired length if (length + accumulated_length > max_length) current_coordinates = coordinate_extractor.TrimCoordinatesToLength( std::move(current_coordinates), max_length - accumulated_length); coordinates.insert(coordinates.end(), current_coordinates.begin(), current_coordinates.end()); accumulated_length += length; accumulated_length = std::min(accumulated_length, max_length); } // --------------------------------------------------------------------------------- SelectRoadByNameOnlyChoiceAndStraightness::SelectRoadByNameOnlyChoiceAndStraightness( const NameID desired_name_id, const bool requires_entry) : desired_name_id(desired_name_id), requires_entry(requires_entry) { } boost::optional SelectRoadByNameOnlyChoiceAndStraightness:: operator()(const NodeID /*nid*/, const EdgeID /*via_edge_id*/, const IntersectionView &intersection, const util::NodeBasedDynamicGraph &node_based_graph) const { BOOST_ASSERT(!intersection.empty()); const auto comparator = [this, &node_based_graph](const IntersectionViewData &lhs, const IntersectionViewData &rhs) { // the score of an elemnt results in an ranking preferring valid entries, if required over // invalid requested name_ids over non-requested narrow deviations over non-narrow const auto score = [this, &node_based_graph](const IntersectionViewData &road) { double result_score = 0; // since angular deviation is limited by 0-180, we add 360 for invalid if (requires_entry && !road.entry_allowed) result_score += 360.; // 180 for undesired name-ids if (desired_name_id != node_based_graph.GetEdgeData(road.eid).name_id) result_score += 180; return result_score + angularDeviation(road.angle, STRAIGHT_ANGLE); }; return score(lhs) < score(rhs); }; const auto min_element = std::min_element(std::next(std::begin(intersection)), std::end(intersection), comparator); if (min_element == intersection.end() || (requires_entry && !min_element->entry_allowed)) return {}; else return (*min_element).eid; } // --------------------------------------------------------------------------------- SelectStraightmostRoadByNameAndOnlyChoice::SelectStraightmostRoadByNameAndOnlyChoice( const NameID desired_name_id, const double initial_bearing, const bool requires_entry) : desired_name_id(desired_name_id), initial_bearing(initial_bearing), requires_entry(requires_entry) { } boost::optional SelectStraightmostRoadByNameAndOnlyChoice:: operator()(const NodeID /*nid*/, const EdgeID /*via_edge_id*/, const IntersectionView &intersection, const util::NodeBasedDynamicGraph &node_based_graph) const { BOOST_ASSERT(!intersection.empty()); if (intersection.size() == 1) return {}; const auto comparator = [this, &node_based_graph](const IntersectionViewData &lhs, const IntersectionViewData &rhs) { // the score of an elemnt results in an ranking preferring valid entries, if required over // invalid requested name_ids over non-requested narrow deviations over non-narrow const auto score = [this, &node_based_graph](const IntersectionViewData &road) { double result_score = 0; // since angular deviation is limited by 0-180, we add 360 for invalid if (requires_entry && !road.entry_allowed) result_score += 360.; // 180 for undesired name-ids if (desired_name_id != node_based_graph.GetEdgeData(road.eid).name_id) result_score += 180; return result_score + angularDeviation(road.angle, STRAIGHT_ANGLE); }; return score(lhs) < score(rhs); }; const auto count_desired_name = std::count_if(std::begin(intersection), std::end(intersection), [this, &node_based_graph](const auto &road) { return node_based_graph.GetEdgeData(road.eid).name_id == desired_name_id; }); if (count_desired_name > 2) return {}; const auto min_element = std::min_element(std::next(std::begin(intersection)), std::end(intersection), comparator); const auto is_valid_choice = !requires_entry || min_element->entry_allowed; const auto is_only_choice_with_same_name = count_desired_name <= 2 && // <= in case we come from a bridge node_based_graph.GetEdgeData(min_element->eid).name_id == desired_name_id && angularDeviation(min_element->angle, STRAIGHT_ANGLE) < 100; // don't do crazy turns const auto has_valid_angle = ((intersection.size() == 2 || intersection.findClosestTurn(STRAIGHT_ANGLE) == min_element) && angularDeviation(min_element->angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE) && angularDeviation(initial_bearing, min_element->bearing) < NARROW_TURN_ANGLE; // in cases where we have two edges between roads, we can have quite severe angles due to the // random split OSRM does to break up parallel edges at any coordinate if (!is_valid_choice || !(is_only_choice_with_same_name || has_valid_angle)) return {}; else return (*min_element).eid; } // --------------------------------------------------------------------------------- IntersectionFinderAccumulator::IntersectionFinderAccumulator( const std::uint8_t hop_limit, const IntersectionGenerator &intersection_generator) : hops(0), hop_limit(hop_limit), intersection_generator(intersection_generator) { } bool IntersectionFinderAccumulator::terminate() { if (intersection.size() > 2 || hops == hop_limit) { hops = 0; return true; } else { return false; } } void IntersectionFinderAccumulator::update(const NodeID from_node, const EdgeID via_edge, const NodeID /*to_node*/) { ++hops; nid = from_node; via_edge_id = via_edge; intersection = intersection_generator.GetConnectedRoads(from_node, via_edge, true); } } // namespace guidance } // namespace extractor } // namespace osrm