#include "engine/plugins/table.hpp" #include "engine/api/table_parameters.hpp" #include "engine/api/table_api.hpp" #include "engine/routing_algorithms/many_to_many.hpp" #include "engine/search_engine_data.hpp" #include "util/string_util.hpp" #include "util/json_container.hpp" #include #include #include #include #include #include namespace osrm { namespace engine { namespace plugins { TablePlugin::TablePlugin(datafacade::BaseDataFacade &facade, const int max_locations_distance_table) : BasePlugin{facade}, distance_table(&facade, heaps), max_locations_distance_table(max_locations_distance_table) { } Status TablePlugin::HandleRequest(const api::TableParameters ¶ms, util::json::Object &result) { BOOST_ASSERT(params.IsValid()); if (!CheckAllCoordinates(params.coordinates)) { return Error("InvalidOptions", "Coordinates are invalid", result); } if (params.bearings.size() > 0 && params.coordinates.size() != params.bearings.size()) { return Error("InvalidOptions", "Number of bearings does not match number of coordinates", result); } // Empty sources or destinations means the user wants all of them included, respectively // The ManyToMany routing algorithm we dispatch to below already handles this perfectly. const auto num_sources = params.sources.empty() ? params.coordinates.size() : params.sources.size(); const auto num_destinations = params.destinations.empty() ? params.coordinates.size() : params.destinations.size(); if (max_locations_distance_table > 0 && ((num_sources * num_destinations) > static_cast(max_locations_distance_table * max_locations_distance_table))) { return Error("TooBig", "Too many table coordinates", result); } auto snapped_phantoms = SnapPhantomNodes(GetPhantomNodes(params)); auto result_table = distance_table(snapped_phantoms, params.sources, params.destinations); if (result_table.empty()) { return Error("NoTable", "No table found", result); } api::TableAPI table_api{facade, params}; table_api.MakeResponse(result_table, snapped_phantoms, result); return Status::Ok; } } } }