-- Begin of globals require("lib/access") barrier_whitelist = { ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true} access_tag_whitelist = { ["yes"] = true, ["motorcar"] = true, ["motor_vehicle"] = true, ["vehicle"] = true, ["permissive"] = true, ["designated"] = true } access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestry"] = true } access_tag_restricted = { ["destination"] = true, ["delivery"] = true } access_tags = { "motorcar", "motor_vehicle", "vehicle" } access_tags_hierachy = { "motorcar", "motor_vehicle", "vehicle", "access" } service_tag_restricted = { ["parking_aisle"] = true } ignore_in_grid = { ["ferry"] = true } restriction_exception_tags = { "motorcar", "motor_vehicle", "vehicle" } speed_profile = { ["motorway"] = 90, ["motorway_link"] = 75, ["trunk"] = 85, ["trunk_link"] = 70, ["primary"] = 65, ["primary_link"] = 60, ["secondary"] = 55, ["secondary_link"] = 50, ["tertiary"] = 40, ["tertiary_link"] = 30, ["unclassified"] = 25, ["residential"] = 25, ["living_street"] = 10, ["service"] = 15, -- ["track"] = 5, ["ferry"] = 5, ["shuttle_train"] = 10, ["default"] = 50 } take_minimum_of_speeds = false obey_oneway = true obey_bollards = true use_restrictions = true ignore_areas = true -- future feature traffic_signal_penalty = 2 u_turn_penalty = 20 -- End of globals function get_exceptions(vector) for i,v in ipairs(restriction_exception_tags) do vector:Add(v) end end function node_function (node) local barrier = node.tags:Find ("barrier") local access = Access.find_access_tag(node, access_tags_hierachy) local traffic_signal = node.tags:Find("highway") --flag node if it carries a traffic light if traffic_signal == "traffic_signals" then node.traffic_light = true; end -- parse access and barrier tags if access and access ~= "" then if access_tag_blacklist[access] then node.bollard = true end elseif barrier and barrier ~= "" then if barrier_whitelist[barrier] then return else node.bollard = true end end return 1 end function way_function (way, numberOfNodesInWay) -- A way must have two nodes or more if(numberOfNodesInWay < 2) then return 0; end -- First, get the properties of each way that we come across local highway = way.tags:Find("highway") local name = way.tags:Find("name") local ref = way.tags:Find("ref") local junction = way.tags:Find("junction") local route = way.tags:Find("route") local maxspeed = parseMaxspeed(way.tags:Find ( "maxspeed") ) local barrier = way.tags:Find("barrier") local oneway = way.tags:Find("oneway") local cycleway = way.tags:Find("cycleway") local duration = way.tags:Find("duration") local service = way.tags:Find("service") local area = way.tags:Find("area") local access = Access.find_access_tag(way, access_tags_hierachy) -- Second, parse the way according to these properties if ignore_areas and ("yes" == area) then return 0 end -- Check if we are allowed to access the way if access_tag_blacklist[access] then return 0 end -- Set the name that will be used for instructions if "" ~= ref then way.name = ref elseif "" ~= name then way.name = name -- else -- way.name = highway -- if no name exists, use way type end if "roundabout" == junction then way.roundabout = true; end -- Handling ferries and piers if (speed_profile[route] ~= nil and speed_profile[route] > 0) then if durationIsValid(duration) then way.duration = math.max( parseDuration(duration), 1 ); end way.direction = Way.bidirectional if speed_profile[route] ~= nil then highway = route; end if tonumber(way.duration) < 0 then way.speed = speed_profile[highway] end end -- Set the avg speed on the way if it is accessible by road class if (speed_profile[highway] ~= nil and way.speed == -1 ) then if maxspeed > speed_profile[highway] then way.speed = maxspeed else if 0 == maxspeed then maxspeed = math.huge end way.speed = math.min(speed_profile[highway], maxspeed) end end -- Set the avg speed on ways that are marked accessible if "" ~= highway and access_tag_whitelist[access] and way.speed == -1 then if 0 == maxspeed then maxspeed = math.huge end way.speed = math.min(speed_profile["default"], maxspeed) end if durationIsValid(duration) then way.duration = math.max( parseDuration(duration), 1 ); end -- Set access restriction flag if access is allowed under certain restrictions only if access ~= "" and access_tag_restricted[access] then way.is_access_restricted = true end -- Set access restriction flag if service is allowed under certain restrictions only if service ~= "" and service_tag_restricted[service] then way.is_access_restricted = true end -- Set direction according to tags on way if obey_oneway then if oneway == "no" or oneway == "0" or oneway == "false" then way.direction = Way.bidirectional elseif oneway == "-1" then way.direction = Way.opposite elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then way.direction = Way.oneway else way.direction = Way.bidirectional end else way.direction = Way.bidirectional end -- Override general direction settings of there is a specific one for our mode of travel if ignore_in_grid[highway] ~= nil and ignore_in_grid[highway] then way.ignore_in_grid = true end way.type = 1 return 1 end -- These are wrappers to parse vectors of nodes and ways and thus to speed up any tracing JIT function node_vector_function(vector) for v in vector.nodes do node_function(v) end end