#ifndef MANY_TO_MANY_ROUTING_HPP #define MANY_TO_MANY_ROUTING_HPP #include "engine/routing_algorithms/routing_base.hpp" #include "engine/search_engine_data.hpp" #include "util/typedefs.hpp" #include #include #include #include #include namespace osrm { namespace engine { namespace routing_algorithms { template class ManyToManyRouting final : public BasicRoutingInterface> { using super = BasicRoutingInterface>; using QueryHeap = SearchEngineData::QueryHeap; SearchEngineData &engine_working_data; struct NodeBucket { unsigned target_id; // essentially a row in the weight matrix EdgeWeight weight; NodeBucket(const unsigned target_id, const EdgeWeight weight) : target_id(target_id), weight(weight) { } }; // FIXME This should be replaced by an std::unordered_multimap, though this needs benchmarking using SearchSpaceWithBuckets = std::unordered_map>; public: ManyToManyRouting(SearchEngineData &engine_working_data) : engine_working_data(engine_working_data) { } std::vector operator()(const DataFacadeT &facade, const std::vector &phantom_nodes, const std::vector &source_indices, const std::vector &target_indices) const { const auto number_of_sources = source_indices.empty() ? phantom_nodes.size() : source_indices.size(); const auto number_of_targets = target_indices.empty() ? phantom_nodes.size() : target_indices.size(); const auto number_of_entries = number_of_sources * number_of_targets; std::vector result_table(number_of_entries, std::numeric_limits::max()); engine_working_data.InitializeOrClearFirstThreadLocalStorage(facade.GetNumberOfNodes()); QueryHeap &query_heap = *(engine_working_data.forward_heap_1); SearchSpaceWithBuckets search_space_with_buckets; unsigned column_idx = 0; const auto search_target_phantom = [&](const PhantomNode &phantom) { query_heap.Clear(); // insert target(s) at weight 0 if (phantom.forward_segment_id.enabled) { query_heap.Insert(phantom.forward_segment_id.id, phantom.GetForwardWeightPlusOffset(), phantom.forward_segment_id.id); } if (phantom.reverse_segment_id.enabled) { query_heap.Insert(phantom.reverse_segment_id.id, phantom.GetReverseWeightPlusOffset(), phantom.reverse_segment_id.id); } // explore search space while (!query_heap.Empty()) { BackwardRoutingStep(facade, column_idx, query_heap, search_space_with_buckets); } ++column_idx; }; // for each source do forward search unsigned row_idx = 0; const auto search_source_phantom = [&](const PhantomNode &phantom) { query_heap.Clear(); // insert target(s) at weight 0 if (phantom.forward_segment_id.enabled) { query_heap.Insert(phantom.forward_segment_id.id, -phantom.GetForwardWeightPlusOffset(), phantom.forward_segment_id.id); } if (phantom.reverse_segment_id.enabled) { query_heap.Insert(phantom.reverse_segment_id.id, -phantom.GetReverseWeightPlusOffset(), phantom.reverse_segment_id.id); } // explore search space while (!query_heap.Empty()) { ForwardRoutingStep(facade, row_idx, number_of_targets, query_heap, search_space_with_buckets, result_table); } ++row_idx; }; if (target_indices.empty()) { for (const auto &phantom : phantom_nodes) { search_target_phantom(phantom); } } else { for (const auto index : target_indices) { const auto &phantom = phantom_nodes[index]; search_target_phantom(phantom); } } if (source_indices.empty()) { for (const auto &phantom : phantom_nodes) { search_source_phantom(phantom); } } else { for (const auto index : source_indices) { const auto &phantom = phantom_nodes[index]; search_source_phantom(phantom); } } return result_table; } void ForwardRoutingStep(const DataFacadeT &facade, const unsigned row_idx, const unsigned number_of_targets, QueryHeap &query_heap, const SearchSpaceWithBuckets &search_space_with_buckets, std::vector &result_table) const { const NodeID node = query_heap.DeleteMin(); const int source_weight = query_heap.GetKey(node); // check if each encountered node has an entry const auto bucket_iterator = search_space_with_buckets.find(node); // iterate bucket if there exists one if (bucket_iterator != search_space_with_buckets.end()) { const std::vector &bucket_list = bucket_iterator->second; for (const NodeBucket ¤t_bucket : bucket_list) { // get target id from bucket entry const unsigned column_idx = current_bucket.target_id; const int target_weight = current_bucket.weight; auto ¤t_weight = result_table[row_idx * number_of_targets + column_idx]; // check if new weight is better const EdgeWeight new_weight = source_weight + target_weight; if (new_weight < 0) { const EdgeWeight loop_weight = super::GetLoopWeight(facade, node); const int new_weight_with_loop = new_weight + loop_weight; if (loop_weight != INVALID_EDGE_WEIGHT && new_weight_with_loop >= 0) { current_weight = std::min(current_weight, new_weight_with_loop); } } else if (new_weight < current_weight) { result_table[row_idx * number_of_targets + column_idx] = new_weight; } } } if (StallAtNode(facade, node, source_weight, query_heap)) { return; } RelaxOutgoingEdges(facade, node, source_weight, query_heap); } void BackwardRoutingStep(const DataFacadeT &facade, const unsigned column_idx, QueryHeap &query_heap, SearchSpaceWithBuckets &search_space_with_buckets) const { const NodeID node = query_heap.DeleteMin(); const int target_weight = query_heap.GetKey(node); // store settled nodes in search space bucket search_space_with_buckets[node].emplace_back(column_idx, target_weight); if (StallAtNode(facade, node, target_weight, query_heap)) { return; } RelaxOutgoingEdges(facade, node, target_weight, query_heap); } template inline void RelaxOutgoingEdges(const DataFacadeT &facade, const NodeID node, const EdgeWeight weight, QueryHeap &query_heap) const { for (auto edge : facade.GetAdjacentEdgeRange(node)) { const auto &data = facade.GetEdgeData(edge); const bool direction_flag = (forward_direction ? data.forward : data.backward); if (direction_flag) { const NodeID to = facade.GetTarget(edge); const int edge_weight = data.weight; BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid"); const int to_weight = weight + edge_weight; // New Node discovered -> Add to Heap + Node Info Storage if (!query_heap.WasInserted(to)) { query_heap.Insert(to, to_weight, node); } // Found a shorter Path -> Update weight else if (to_weight < query_heap.GetKey(to)) { // new parent query_heap.GetData(to).parent = node; query_heap.DecreaseKey(to, to_weight); } } } } // Stalling template inline bool StallAtNode(const DataFacadeT &facade, const NodeID node, const EdgeWeight weight, QueryHeap &query_heap) const { for (auto edge : facade.GetAdjacentEdgeRange(node)) { const auto &data = facade.GetEdgeData(edge); const bool reverse_flag = ((!forward_direction) ? data.forward : data.backward); if (reverse_flag) { const NodeID to = facade.GetTarget(edge); const int edge_weight = data.weight; BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid"); if (query_heap.WasInserted(to)) { if (query_heap.GetKey(to) + edge_weight < weight) { return true; } } } } return false; } }; } } } #endif