api_version = 1 -- Testbot profile -- Moves at fixed, well-known speeds, practical for testing speed and travel times: -- Primary road: 36km/h = 36000m/3600s = 100m/10s -- Secondary road: 18km/h = 18000m/3600s = 100m/20s -- Tertiary road: 12km/h = 12000m/3600s = 100m/30s speed_profile = { ["primary"] = 36, ["secondary"] = 18, ["tertiary"] = 12, ["steps"] = 6, ["default"] = 24 } -- these settings are read directly by osrm properties.continue_straight_at_waypoint = true properties.use_turn_restrictions = true properties.max_speed_for_map_matching = 30/3.6 --km -> m/s properties.weight_name = 'duration' -- Set to true if you need to call the node_function for every node. -- Generally can be left as false to avoid unnecessary Lua calls -- (which slow down pre-processing). properties.call_tagless_node_function = false local uturn_penalty = 20 local traffic_light_penalty = 7 -- seconds function limit_speed(speed, limits) -- don't use ipairs(), since it stops at the first nil value for i=1, #limits do limit = limits[i] if limit ~= nil and limit > 0 then if limit < speed then return limit -- stop at first speedlimit that's smaller than speed end end end return speed end function node_function (node, result) local traffic_signal = node:get_value_by_key("highway") if traffic_signal and traffic_signal == "traffic_signals" then result.traffic_lights = true -- TODO: a way to set the penalty value end end function way_function (way, result) local highway = way:get_value_by_key("highway") local name = way:get_value_by_key("name") local oneway = way:get_value_by_key("oneway") local route = way:get_value_by_key("route") local duration = way:get_value_by_key("duration") local maxspeed = tonumber(way:get_value_by_key ( "maxspeed")) local maxspeed_forward = tonumber(way:get_value_by_key( "maxspeed:forward")) local maxspeed_backward = tonumber(way:get_value_by_key( "maxspeed:backward")) local junction = way:get_value_by_key("junction") if name then result.name = name end result.forward_mode = mode.driving result.backward_mode = mode.driving if duration and durationIsValid(duration) then result.duration = math.max( 1, parseDuration(duration) ) result.forward_mode = mode.route result.backward_mode = mode.route else local speed_forw = speed_profile[highway] or speed_profile['default'] local speed_back = speed_forw if highway == "river" then local temp_speed = speed_forw result.forward_mode = mode.river_down result.backward_mode = mode.river_up speed_forw = temp_speed*1.5 speed_back = temp_speed/1.5 elseif highway == "steps" then result.forward_mode = mode.steps_down result.backward_mode = mode.steps_up end if maxspeed_forward ~= nil and maxspeed_forward > 0 then speed_forw = maxspeed_forward else if maxspeed ~= nil and maxspeed > 0 and speed_forw > maxspeed then speed_forw = maxspeed end end if maxspeed_backward ~= nil and maxspeed_backward > 0 then speed_back = maxspeed_backward else if maxspeed ~=nil and maxspeed > 0 and speed_back > maxspeed then speed_back = maxspeed end end result.forward_speed = speed_forw result.backward_speed = speed_back end if oneway == "no" or oneway == "0" or oneway == "false" then -- nothing to do elseif oneway == "-1" then result.forward_mode = mode.inaccessible elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" then result.backward_mode = mode.inaccessible end if junction == 'roundabout' then result.roundabout = true end end function turn_function (turn) if turn.direction_modifier == direction_modifier.uturn then turn.duration = uturn_penalty turn.weight = uturn_penalty end if turn.has_traffic_light then turn.duration = turn.duration + traffic_light_penalty end end