#ifndef RECTANGLE_H #define RECTANGLE_H #include #include #include #include // TODO: Make template type, add tests struct RectangleInt2D { RectangleInt2D() : min_lon(std::numeric_limits::max()), max_lon(std::numeric_limits::min()), min_lat(std::numeric_limits::max()), max_lat(std::numeric_limits::min()) {} int32_t min_lon, max_lon; int32_t min_lat, max_lat; inline void MergeBoundingBoxes(const RectangleInt2D &other) { min_lon = std::min(min_lon, other.min_lon); max_lon = std::max(max_lon, other.max_lon); min_lat = std::min(min_lat, other.min_lat); max_lat = std::max(max_lat, other.max_lat); BOOST_ASSERT(min_lat != std::numeric_limits::min()); BOOST_ASSERT(min_lon != std::numeric_limits::min()); BOOST_ASSERT(max_lat != std::numeric_limits::min()); BOOST_ASSERT(max_lon != std::numeric_limits::min()); } inline FixedPointCoordinate Centroid() const { FixedPointCoordinate centroid; // The coordinates of the midpoints are given by: // x = (x1 + x2) /2 and y = (y1 + y2) /2. centroid.lon = (min_lon + max_lon) / 2; centroid.lat = (min_lat + max_lat) / 2; return centroid; } inline bool Intersects(const RectangleInt2D &other) const { FixedPointCoordinate upper_left(other.max_lat, other.min_lon); FixedPointCoordinate upper_right(other.max_lat, other.max_lon); FixedPointCoordinate lower_right(other.min_lat, other.max_lon); FixedPointCoordinate lower_left(other.min_lat, other.min_lon); return (Contains(upper_left) || Contains(upper_right) || Contains(lower_right) || Contains(lower_left)); } inline float GetMinDist(const FixedPointCoordinate &location) const { const bool is_contained = Contains(location); if (is_contained) { return 0.0f; } enum Direction { INVALID = 0, NORTH = 1, SOUTH = 2, EAST = 4, NORTH_EAST = 5, SOUTH_EAST = 6, WEST = 8, NORTH_WEST = 9, SOUTH_WEST = 10 }; Direction d = INVALID; if (location.lat > max_lat) d = (Direction) (d | NORTH); else if (location.lat < min_lat) d = (Direction) (d | SOUTH); if (location.lon > max_lon) d = (Direction) (d | EAST); else if (location.lon < min_lon) d = (Direction) (d | WEST); BOOST_ASSERT(d != INVALID); float min_dist = std::numeric_limits::max(); switch (d) { case NORTH: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, location.lon)); break; case SOUTH: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, location.lon)); break; case WEST: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(location.lat, min_lon)); break; case EAST: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(location.lat, max_lon)); break; case NORTH_EAST: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, max_lon)); break; case NORTH_WEST: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(max_lat, min_lon)); break; case SOUTH_EAST: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, max_lon)); break; case SOUTH_WEST: min_dist = FixedPointCoordinate::ApproximateEuclideanDistance(location, FixedPointCoordinate(min_lat, min_lon)); break; default: break; } BOOST_ASSERT(min_dist != std::numeric_limits::max()); return min_dist; } inline float GetMinMaxDist(const FixedPointCoordinate &location) const { float min_max_dist = std::numeric_limits::max(); // Get minmax distance to each of the four sides const FixedPointCoordinate upper_left(max_lat, min_lon); const FixedPointCoordinate upper_right(max_lat, max_lon); const FixedPointCoordinate lower_right(min_lat, max_lon); const FixedPointCoordinate lower_left(min_lat, min_lon); min_max_dist = std::min( min_max_dist, std::max( FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_left), FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_right))); min_max_dist = std::min( min_max_dist, std::max( FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_right), FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_right))); min_max_dist = std::min( min_max_dist, std::max(FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_right), FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_left))); min_max_dist = std::min( min_max_dist, std::max(FixedPointCoordinate::ApproximateEuclideanDistance(location, lower_left), FixedPointCoordinate::ApproximateEuclideanDistance(location, upper_left))); return min_max_dist; } inline bool Contains(const FixedPointCoordinate &location) const { const bool lats_contained = (location.lat >= min_lat) && (location.lat <= max_lat); const bool lons_contained = (location.lon >= min_lon) && (location.lon <= max_lon); return lats_contained && lons_contained; } inline friend std::ostream &operator<<(std::ostream &out, const RectangleInt2D &rect) { out << rect.min_lat / COORDINATE_PRECISION << "," << rect.min_lon / COORDINATE_PRECISION << " " << rect.max_lat / COORDINATE_PRECISION << "," << rect.max_lon / COORDINATE_PRECISION; return out; } }; #endif