#include "engine/plugins/tile.hpp" #include "engine/edge_unpacker.hpp" #include "engine/plugins/plugin_base.hpp" #include "util/coordinate_calculation.hpp" #include "util/vector_tile.hpp" #include "util/web_mercator.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace osrm { namespace engine { namespace plugins { namespace { // TODO: Port all this encoding logic to https://github.com/mapbox/vector-tile, which wasn't // available when this code was originally written. // Simple container class for WGS84 coordinates template struct Point final { Point(T _x, T _y) : x(_x), y(_y) {} const T x; const T y; }; // Simple container to hold a bounding box struct BBox final { BBox(const double _minx, const double _miny, const double _maxx, const double _maxy) : minx(_minx), miny(_miny), maxx(_maxx), maxy(_maxy) { } double width() const { return maxx - minx; } double height() const { return maxy - miny; } const double minx; const double miny; const double maxx; const double maxy; }; // Simple container for integer coordinates (i.e. pixel coords) struct point_type_i final { point_type_i(std::int64_t _x, std::int64_t _y) : x(_x), y(_y) {} const std::int64_t x; const std::int64_t y; }; // Used to accumulate all the information we want in the tile about // a turn. struct TurnData final { TurnData(const util::Coordinate coordinate_, const std::size_t _in, const std::size_t _out, const std::size_t _weight) : coordinate(std::move(coordinate_)), in_angle_offset(_in), turn_angle_offset(_out), weight_offset(_weight) { } const util::Coordinate coordinate; const std::size_t in_angle_offset; const std::size_t turn_angle_offset; const std::size_t weight_offset; }; using FixedPoint = Point; using FloatPoint = Point; using FixedLine = std::vector; using FloatLine = std::vector; constexpr const static int MIN_ZOOM_FOR_TURNS = 15; // We use boost::geometry to clip lines/points that are outside or cross the boundary // of the tile we're rendering. We need these types defined to use boosts clipping // logic typedef boost::geometry::model::point point_t; typedef boost::geometry::model::linestring linestring_t; typedef boost::geometry::model::box box_t; typedef boost::geometry::model::multi_linestring multi_linestring_t; const static box_t clip_box(point_t(-util::vector_tile::BUFFER, -util::vector_tile::BUFFER), point_t(util::vector_tile::EXTENT + util::vector_tile::BUFFER, util::vector_tile::EXTENT + util::vector_tile::BUFFER)); // from mapnik-vector-tile // Encodes a linestring using protobuf zigzag encoding inline bool encodeLinestring(const FixedLine &line, protozero::packed_field_uint32 &geometry, std::int32_t &start_x, std::int32_t &start_y) { const std::size_t line_size = line.size(); if (line_size < 2) { return false; } const unsigned lineto_count = static_cast(line_size) - 1; auto pt = line.begin(); const constexpr int MOVETO_COMMAND = 9; geometry.add_element(MOVETO_COMMAND); // move_to | (1 << 3) geometry.add_element(protozero::encode_zigzag32(pt->x - start_x)); geometry.add_element(protozero::encode_zigzag32(pt->y - start_y)); start_x = pt->x; start_y = pt->y; // This means LINETO repeated N times // See: https://github.com/mapbox/vector-tile-spec/tree/master/2.1#example-command-integers geometry.add_element((lineto_count << 3u) | 2u); // Now that we've issued the LINETO REPEAT N command, we append // N coordinate pairs immediately after the command. for (++pt; pt != line.end(); ++pt) { const std::int32_t dx = pt->x - start_x; const std::int32_t dy = pt->y - start_y; geometry.add_element(protozero::encode_zigzag32(dx)); geometry.add_element(protozero::encode_zigzag32(dy)); start_x = pt->x; start_y = pt->y; } return true; } // from mapnik-vctor-tile // Encodes a point inline void encodePoint(const FixedPoint &pt, protozero::packed_field_uint32 &geometry) { const constexpr int MOVETO_COMMAND = 9; geometry.add_element(MOVETO_COMMAND); const std::int32_t dx = pt.x; const std::int32_t dy = pt.y; // Manual zigzag encoding. geometry.add_element(protozero::encode_zigzag32(dx)); geometry.add_element(protozero::encode_zigzag32(dy)); } /** * Returnx the x1,y1,x2,y2 pixel coordinates of a line in a given * tile. * * @param start the first coordinate of the line * @param target the last coordinate of the line * @param tile_bbox the boundaries of the tile, in mercator coordinates * @return a FixedLine with coordinates relative to the tile_bbox. */ FixedLine coordinatesToTileLine(const util::Coordinate start, const util::Coordinate target, const BBox &tile_bbox) { FloatLine geo_line; geo_line.emplace_back(static_cast(util::toFloating(start.lon)), static_cast(util::toFloating(start.lat))); geo_line.emplace_back(static_cast(util::toFloating(target.lon)), static_cast(util::toFloating(target.lat))); linestring_t unclipped_line; for (auto const &pt : geo_line) { double px_merc = pt.x * util::web_mercator::DEGREE_TO_PX; double py_merc = util::web_mercator::latToY(util::FloatLatitude{pt.y}) * util::web_mercator::DEGREE_TO_PX; // convert lon/lat to tile coordinates const auto px = std::round( ((px_merc - tile_bbox.minx) * util::web_mercator::TILE_SIZE / tile_bbox.width()) * util::vector_tile::EXTENT / util::web_mercator::TILE_SIZE); const auto py = std::round( ((tile_bbox.maxy - py_merc) * util::web_mercator::TILE_SIZE / tile_bbox.height()) * util::vector_tile::EXTENT / util::web_mercator::TILE_SIZE); boost::geometry::append(unclipped_line, point_t(px, py)); } multi_linestring_t clipped_line; boost::geometry::intersection(clip_box, unclipped_line, clipped_line); FixedLine tile_line; // b::g::intersection might return a line with one point if the // original line was very short and coords were dupes if (!clipped_line.empty() && clipped_line[0].size() == 2) { if (clipped_line[0].size() == 2) { for (const auto &p : clipped_line[0]) { tile_line.emplace_back(p.get<0>(), p.get<1>()); } } } return tile_line; } /** * Converts lon/lat into coordinates inside a Mercator projection tile (x/y pixel values) * * @param point the lon/lat you want the tile coords for * @param tile_bbox the mercator boundaries of the tile * @return a point (x,y) on the tile defined by tile_bbox */ FixedPoint coordinatesToTilePoint(const util::Coordinate point, const BBox &tile_bbox) { const FloatPoint geo_point{static_cast(util::toFloating(point.lon)), static_cast(util::toFloating(point.lat))}; const double px_merc = geo_point.x * util::web_mercator::DEGREE_TO_PX; const double py_merc = util::web_mercator::latToY(util::FloatLatitude{geo_point.y}) * util::web_mercator::DEGREE_TO_PX; const auto px = static_cast(std::round( ((px_merc - tile_bbox.minx) * util::web_mercator::TILE_SIZE / tile_bbox.width()) * util::vector_tile::EXTENT / util::web_mercator::TILE_SIZE)); const auto py = static_cast(std::round( ((tile_bbox.maxy - py_merc) * util::web_mercator::TILE_SIZE / tile_bbox.height()) * util::vector_tile::EXTENT / util::web_mercator::TILE_SIZE)); return FixedPoint{px, py}; } } // namespace Status TilePlugin::HandleRequest(const std::shared_ptr facade, const api::TileParameters ¶meters, std::string &pbf_buffer) const { BOOST_ASSERT(parameters.IsValid()); double min_lon, min_lat, max_lon, max_lat; // Convert the z,x,y mercator tile coordinates into WGS84 lon/lat values // util::web_mercator::xyzToWGS84(parameters.x, parameters.y, parameters.z, min_lon, min_lat, max_lon, max_lat, util::web_mercator::TILE_SIZE * 0.10); util::Coordinate southwest{util::FloatLongitude{min_lon}, util::FloatLatitude{min_lat}}; util::Coordinate northeast{util::FloatLongitude{max_lon}, util::FloatLatitude{max_lat}}; // Fetch all the segments that are in our bounding box. // This hits the OSRM StaticRTree const auto edges = facade->GetEdgesInBox(southwest, northeast); // Vector tiles encode properties as references to a common lookup table. // When we add a property to a "feature", we actually attach the index of the value // rather than the value itself. Thus, we need to keep a list of the unique // values we need, and we add this list to the tile as a lookup table. This // vector holds all the actual used values, the feature refernce offsets in // this vector. // for integer values std::vector used_line_ints; // While constructing the tile, we keep track of which integers we have in our table // and their offsets, so multiple features can re-use the same values std::unordered_map line_int_offsets; // Same idea for street names - one lookup table for names for all features std::vector names; std::unordered_map name_offsets; // And again for integer values used by points. std::vector used_point_ints; std::unordered_map point_int_offsets; // And again for float values used by points std::vector used_point_floats; std::unordered_map point_float_offsets; std::uint8_t max_datasource_id = 0; // This is where we accumulate information on turns std::vector all_turn_data; // Helper function for adding a new value to the line_ints lookup table. Returns // the index of the value in the table, adding the value if it doesn't already // exist const auto use_line_value = [&used_line_ints, &line_int_offsets](const int value) { const auto found = line_int_offsets.find(value); if (found == line_int_offsets.end()) { used_line_ints.push_back(value); line_int_offsets[value] = used_line_ints.size() - 1; } return; }; // Same again const auto use_point_int_value = [&used_point_ints, &point_int_offsets](const int value) { const auto found = point_int_offsets.find(value); std::size_t offset; if (found == point_int_offsets.end()) { used_point_ints.push_back(value); offset = used_point_ints.size() - 1; point_int_offsets[value] = offset; } else { offset = found->second; } return offset; }; // And a third time, should probably template this.... const auto use_point_float_value = [&used_point_floats, &point_float_offsets](const float value) { const auto found = point_float_offsets.find(value); std::size_t offset; if (found == point_float_offsets.end()) { used_point_floats.push_back(value); offset = used_point_floats.size() - 1; point_float_offsets[value] = offset; } else { offset = found->second; } return offset; }; // If we're zooming into 16 or higher, include turn data. Why? Because turns make the map // really cramped, so we don't bother including the data for tiles that span a large area. if (parameters.z >= MIN_ZOOM_FOR_TURNS) { // Struct to hold info on all the EdgeBasedNodes that are visible in our tile // When we create these, we insure that (source, target) and packed_geometry_id // are all pointed in the same direction. struct EdgeBasedNodeInfo { bool is_geometry_forward; // Is the geometry forward or reverse? unsigned packed_geometry_id; }; // Lookup table for edge-based-nodes std::unordered_map edge_based_node_info; struct SegmentData { NodeID target_node; EdgeID edge_based_node_id; }; std::unordered_map> directed_graph; // Reserve enough space for unique edge-based-nodes on every edge. // Only a tile with all unique edges will use this much, but // it saves us a bunch of re-allocations during iteration. directed_graph.reserve(edges.size() * 2); // Build an adjacency list for all the road segments visible in // the tile for (const auto &edge : edges) { if (edge.forward_segment_id.enabled) { // operator[] will construct an empty vector at [edge.u] if there is no value. directed_graph[edge.u].push_back({edge.v, edge.forward_segment_id.id}); if (edge_based_node_info.count(edge.forward_segment_id.id) == 0) { edge_based_node_info[edge.forward_segment_id.id] = {true, edge.packed_geometry_id}; } else { BOOST_ASSERT( edge_based_node_info[edge.forward_segment_id.id].is_geometry_forward == true); BOOST_ASSERT( edge_based_node_info[edge.forward_segment_id.id].packed_geometry_id == edge.packed_geometry_id); } } if (edge.reverse_segment_id.enabled) { directed_graph[edge.v].push_back({edge.u, edge.reverse_segment_id.id}); if (edge_based_node_info.count(edge.reverse_segment_id.id) == 0) { edge_based_node_info[edge.reverse_segment_id.id] = {false, edge.packed_geometry_id}; } else { BOOST_ASSERT( edge_based_node_info[edge.reverse_segment_id.id].is_geometry_forward == false); BOOST_ASSERT( edge_based_node_info[edge.reverse_segment_id.id].packed_geometry_id == edge.packed_geometry_id); } } } // Given a turn: // u---v // | // w // uv is the "approach" // vw is the "exit" std::vector unpacked_shortcut; std::vector approach_weight_vector; // Look at every node in the directed graph we created for (const auto &startnode : directed_graph) { // For all the outgoing edges from the node for (const auto &approachedge : startnode.second) { // If the target of this edge doesn't exist in our directed // graph, it's probably outside the tile, so we can skip it if (directed_graph.count(approachedge.target_node) == 0) continue; // For each of the outgoing edges from our target coordinate for (const auto &exit_edge : directed_graph[approachedge.target_node]) { // If the next edge has the same edge_based_node_id, then it's // not a turn, so skip it if (approachedge.edge_based_node_id == exit_edge.edge_based_node_id) continue; // Skip u-turns if (startnode.first == exit_edge.target_node) continue; // Find the connection between our source road and the target node EdgeID smaller_edge_id = facade->FindSmallestEdge( approachedge.edge_based_node_id, exit_edge.edge_based_node_id, [](const contractor::QueryEdge::EdgeData &data) { return data.forward; }); // Depending on how the graph is constructed, we might have to look for // a backwards edge instead. They're equivalent, just one is available for // a forward routing search, and one is used for the backwards dijkstra // steps. Their weight should be the same, we can use either one. // If we didn't find a forward edge, try for a backward one if (SPECIAL_EDGEID == smaller_edge_id) { smaller_edge_id = facade->FindSmallestEdge( exit_edge.edge_based_node_id, approachedge.edge_based_node_id, [](const contractor::QueryEdge::EdgeData &data) { return data.backward; }); } // If no edge was found, it means that there's no connection between these // nodes, due to oneways or turn restrictions. Given the edge-based-nodes // that we're examining here, we *should* only find directly-connected // edges, not shortcuts if (smaller_edge_id != SPECIAL_EDGEID) { const auto &data = facade->GetEdgeData(smaller_edge_id); BOOST_ASSERT_MSG(!data.shortcut, "Connecting edge must not be a shortcut"); // Now, calculate the sum of the weight of all the segments. if (edge_based_node_info[approachedge.edge_based_node_id] .is_geometry_forward) { approach_weight_vector = facade->GetUncompressedForwardWeights( edge_based_node_info[approachedge.edge_based_node_id] .packed_geometry_id); } else { approach_weight_vector = facade->GetUncompressedReverseWeights( edge_based_node_info[approachedge.edge_based_node_id] .packed_geometry_id); } const auto sum_node_weight = std::accumulate(approach_weight_vector.begin(), approach_weight_vector.end(), EdgeWeight{0}); // The edge.weight is the whole edge weight, which includes the turn // cost. // The turn cost is the edge.weight minus the sum of the individual road // segment weights. This might not be 100% accurate, because some // intersections include stop signs, traffic signals and other // penalties, but at this stage, we can't divide those out, so we just // treat the whole lot as the "turn cost" that we'll stick on the map. const auto turn_cost = data.weight - sum_node_weight; // Find the three nodes that make up the turn movement) const auto node_from = startnode.first; const auto node_via = approachedge.target_node; const auto node_to = exit_edge.target_node; const auto coord_from = facade->GetCoordinateOfNode(node_from); const auto coord_via = facade->GetCoordinateOfNode(node_via); const auto coord_to = facade->GetCoordinateOfNode(node_to); // Calculate the bearing that we approach the intersection at const auto angle_in = static_cast( util::coordinate_calculation::bearing(coord_from, coord_via)); // Add the angle to the values table for the vector tile, and get the // index // of that value in the table const auto angle_in_index = use_point_int_value(angle_in); // Calculate the bearing leading away from the intersection const auto exit_bearing = static_cast( util::coordinate_calculation::bearing(coord_via, coord_to)); // Figure out the angle of the turn auto turn_angle = exit_bearing - angle_in; while (turn_angle > 180) { turn_angle -= 360; } while (turn_angle < -180) { turn_angle += 360; } // Add the turn angle value to the value lookup table for the vector // tile. const auto turn_angle_index = use_point_int_value(turn_angle); // And, same for the actual turn cost value - it goes in the lookup // table, // not directly on the feature itself. const auto turn_cost_index = use_point_float_value( turn_cost / 10.0); // Note conversion to float here // Save everything we need to later add all the points to the tile. // We need the coordinate of the intersection, the angle in, the turn // angle and the turn cost. all_turn_data.emplace_back( coord_via, angle_in_index, turn_angle_index, turn_cost_index); } } } } } // Vector tiles encode feature properties as indexes into a lookup table. So, we need // to "pre-loop" over all the edges to create the lookup tables. Once we have those, we // can then encode the features, and we'll know the indexes that feature properties // need to refer to. for (const auto &edge : edges) { const auto forward_datasource_vector = facade->GetUncompressedForwardDatasources(edge.packed_geometry_id); const auto reverse_datasource_vector = facade->GetUncompressedReverseDatasources(edge.packed_geometry_id); BOOST_ASSERT(edge.fwd_segment_position < forward_datasource_vector.size()); const auto forward_datasource = forward_datasource_vector[edge.fwd_segment_position]; BOOST_ASSERT(edge.fwd_segment_position < reverse_datasource_vector.size()); const auto reverse_datasource = reverse_datasource_vector[reverse_datasource_vector.size() - edge.fwd_segment_position - 1]; // Keep track of the highest datasource seen so that we don't write unnecessary // data to the layer attribute values max_datasource_id = std::max(max_datasource_id, forward_datasource); max_datasource_id = std::max(max_datasource_id, reverse_datasource); } // Convert tile coordinates into mercator coordinates double min_mercator_lon, min_mercator_lat, max_mercator_lon, max_mercator_lat; util::web_mercator::xyzToMercator(parameters.x, parameters.y, parameters.z, min_mercator_lon, min_mercator_lat, max_mercator_lon, max_mercator_lat); const BBox tile_bbox{min_mercator_lon, min_mercator_lat, max_mercator_lon, max_mercator_lat}; // Protobuf serializes blocks when objects go out of scope, hence // the extra scoping below. protozero::pbf_writer tile_writer{pbf_buffer}; { { // Add a layer object to the PBF stream. 3=='layer' from the vector tile spec // (2.1) protozero::pbf_writer line_layer_writer(tile_writer, util::vector_tile::LAYER_TAG); // TODO: don't write a layer if there are no features line_layer_writer.add_uint32(util::vector_tile::VERSION_TAG, 2); // version // Field 1 is the "layer name" field, it's a string line_layer_writer.add_string(util::vector_tile::NAME_TAG, "speeds"); // name // Field 5 is the tile extent. It's a uint32 and should be set to 4096 // for normal vector tiles. line_layer_writer.add_uint32(util::vector_tile::EXTENT_TAG, util::vector_tile::EXTENT); // extent // Because we need to know the indexes into the vector tile lookup table, // we need to do an initial pass over the data and create the complete // index of used values. for (const auto &edge : edges) { const auto forward_weight_vector = facade->GetUncompressedForwardWeights(edge.packed_geometry_id); const auto reverse_weight_vector = facade->GetUncompressedReverseWeights(edge.packed_geometry_id); const auto forward_weight = forward_weight_vector[edge.fwd_segment_position]; const auto reverse_weight = reverse_weight_vector[reverse_weight_vector.size() - edge.fwd_segment_position - 1]; use_line_value(reverse_weight); use_line_value(forward_weight); } // Begin the layer features block { // Each feature gets a unique id, starting at 1 unsigned id = 1; for (const auto &edge : edges) { // Get coordinates for start/end nodes of segment (NodeIDs u and v) const auto a = facade->GetCoordinateOfNode(edge.u); const auto b = facade->GetCoordinateOfNode(edge.v); // Calculate the length in meters const double length = osrm::util::coordinate_calculation::haversineDistance(a, b); const auto forward_weight_vector = facade->GetUncompressedForwardWeights(edge.packed_geometry_id); const auto reverse_weight_vector = facade->GetUncompressedReverseWeights(edge.packed_geometry_id); const auto forward_datasource_vector = facade->GetUncompressedForwardDatasources(edge.packed_geometry_id); const auto reverse_datasource_vector = facade->GetUncompressedReverseDatasources(edge.packed_geometry_id); const auto forward_weight = forward_weight_vector[edge.fwd_segment_position]; const auto reverse_weight = reverse_weight_vector[reverse_weight_vector.size() - edge.fwd_segment_position - 1]; const auto forward_datasource = forward_datasource_vector[edge.fwd_segment_position]; const auto reverse_datasource = reverse_datasource_vector[reverse_datasource_vector.size() - edge.fwd_segment_position - 1]; std::string name = facade->GetNameForID(edge.name_id); const auto name_offset = [&name, &names, &name_offsets]() { auto iter = name_offsets.find(name); if (iter == name_offsets.end()) { auto offset = names.size(); name_offsets[name] = offset; names.push_back(std::move(name)); return offset; } return iter->second; }(); const auto encode_tile_line = [&line_layer_writer, &edge, &id, &max_datasource_id, &used_line_ints](const FixedLine &tile_line, const std::uint32_t speed_kmh, const std::size_t duration, const DatasourceID datasource, const std::size_t name_idx, std::int32_t &start_x, std::int32_t &start_y) { // Here, we save the two attributes for our feature: the speed and // the is_small boolean. We only serve up speeds from 0-139, so all we // do is save the first protozero::pbf_writer feature_writer(line_layer_writer, util::vector_tile::FEATURE_TAG); // Field 3 is the "geometry type" field. Value 2 is "line" feature_writer.add_enum( util::vector_tile::GEOMETRY_TAG, util::vector_tile::GEOMETRY_TYPE_LINE); // geometry type // Field 1 for the feature is the "id" field. feature_writer.add_uint64(util::vector_tile::ID_TAG, id++); // id { // When adding attributes to a feature, we have to write // pairs of numbers. The first value is the index in the // keys array (written later), and the second value is the // index into the "values" array (also written later). We're // not writing the actual speed or bool value here, we're saving // an index into the "values" array. This means many features // can share the same value data, leading to smaller tiles. protozero::packed_field_uint32 field( feature_writer, util::vector_tile::FEATURE_ATTRIBUTES_TAG); field.add_element(0); // "speed" tag key offset field.add_element( std::min(speed_kmh, 127u)); // save the speed value, capped at 127 field.add_element(1); // "is_small" tag key offset field.add_element(128 + (edge.component.is_tiny ? 0 : 1)); // is_small feature field.add_element(2); // "datasource" tag key offset field.add_element(130 + datasource); // datasource value offset field.add_element(3); // "duration" tag key offset field.add_element(130 + max_datasource_id + 1 + duration); // duration value offset field.add_element(4); // "name" tag key offset field.add_element(130 + max_datasource_id + 1 + used_line_ints.size() + name_idx); // name value offset } { // Encode the geometry for the feature protozero::packed_field_uint32 geometry( feature_writer, util::vector_tile::FEATURE_GEOMETRIES_TAG); encodeLinestring(tile_line, geometry, start_x, start_y); } }; // If this is a valid forward edge, go ahead and add it to the tile if (forward_weight != 0 && edge.forward_segment_id.enabled) { std::int32_t start_x = 0; std::int32_t start_y = 0; // Calculate the speed for this line std::uint32_t speed_kmh = static_cast(round(length / forward_weight * 10 * 3.6)); auto tile_line = coordinatesToTileLine(a, b, tile_bbox); if (!tile_line.empty()) { encode_tile_line(tile_line, speed_kmh, line_int_offsets[forward_weight], forward_datasource, name_offset, start_x, start_y); } } // Repeat the above for the coordinates reversed and using the `reverse` // properties if (reverse_weight != 0 && edge.reverse_segment_id.enabled) { std::int32_t start_x = 0; std::int32_t start_y = 0; // Calculate the speed for this line std::uint32_t speed_kmh = static_cast(round(length / reverse_weight * 10 * 3.6)); auto tile_line = coordinatesToTileLine(b, a, tile_bbox); if (!tile_line.empty()) { encode_tile_line(tile_line, speed_kmh, line_int_offsets[reverse_weight], reverse_datasource, name_offset, start_x, start_y); } } } } // Field id 3 is the "keys" attribute // We need two "key" fields, these are referred to with 0 and 1 (their array // indexes) earlier line_layer_writer.add_string(util::vector_tile::KEY_TAG, "speed"); line_layer_writer.add_string(util::vector_tile::KEY_TAG, "is_small"); line_layer_writer.add_string(util::vector_tile::KEY_TAG, "datasource"); line_layer_writer.add_string(util::vector_tile::KEY_TAG, "duration"); line_layer_writer.add_string(util::vector_tile::KEY_TAG, "name"); // Now, we write out the possible speed value arrays and possible is_tiny // values. Field type 4 is the "values" field. It's a variable type field, // so requires a two-step write (create the field, then write its value) for (std::size_t i = 0; i < 128; i++) { // Writing field type 4 == variant type protozero::pbf_writer values_writer(line_layer_writer, util::vector_tile::VARIANT_TAG); // Attribute value 5 == uint64 type values_writer.add_uint64(util::vector_tile::VARIANT_TYPE_UINT64, i); } { protozero::pbf_writer values_writer(line_layer_writer, util::vector_tile::VARIANT_TAG); // Attribute value 7 == bool type values_writer.add_bool(util::vector_tile::VARIANT_TYPE_BOOL, true); } { protozero::pbf_writer values_writer(line_layer_writer, util::vector_tile::VARIANT_TAG); // Attribute value 7 == bool type values_writer.add_bool(util::vector_tile::VARIANT_TYPE_BOOL, false); } for (std::size_t i = 0; i <= max_datasource_id; i++) { // Writing field type 4 == variant type protozero::pbf_writer values_writer(line_layer_writer, util::vector_tile::VARIANT_TAG); // Attribute value 1 == string type values_writer.add_string(util::vector_tile::VARIANT_TYPE_STRING, facade->GetDatasourceName(i)); } for (auto value : used_line_ints) { // Writing field type 4 == variant type protozero::pbf_writer values_writer(line_layer_writer, util::vector_tile::VARIANT_TAG); // Attribute value 2 == float type // Durations come out of OSRM in integer deciseconds, so we convert them // to seconds with a simple /10 for display values_writer.add_double(util::vector_tile::VARIANT_TYPE_DOUBLE, value / 10.); } for (const auto &name : names) { // Writing field type 4 == variant type protozero::pbf_writer values_writer(line_layer_writer, util::vector_tile::VARIANT_TAG); // Attribute value 1 == string type values_writer.add_string(util::vector_tile::VARIANT_TYPE_STRING, name); } } // Only add the turn layer to the tile if it has some features (we sometimes won't // for tiles of z<16, and tiles that don't show any intersections) if (!all_turn_data.empty()) { // Now write the points layer for turn penalty data: // Add a layer object to the PBF stream. 3=='layer' from the vector tile spec // (2.1) protozero::pbf_writer point_layer_writer(tile_writer, util::vector_tile::LAYER_TAG); point_layer_writer.add_uint32(util::vector_tile::VERSION_TAG, 2); // version point_layer_writer.add_string(util::vector_tile::NAME_TAG, "turns"); // name point_layer_writer.add_uint32(util::vector_tile::EXTENT_TAG, util::vector_tile::EXTENT); // extent // Begin writing the set of point features { // Start each features with an ID starting at 1 int id = 1; // Helper function to encode a new point feature on a vector tile. const auto encode_tile_point = [&point_layer_writer, &used_point_ints, &id]( const FixedPoint &tile_point, const TurnData &point_turn_data) { protozero::pbf_writer feature_writer(point_layer_writer, util::vector_tile::FEATURE_TAG); // Field 3 is the "geometry type" field. Value 1 is "point" feature_writer.add_enum( util::vector_tile::GEOMETRY_TAG, util::vector_tile::GEOMETRY_TYPE_POINT); // geometry type feature_writer.add_uint64(util::vector_tile::ID_TAG, id++); // id { // Write out the 3 properties we want on the feature. These // refer to indexes in the properties lookup table, which we // add to the tile after we add all features. protozero::packed_field_uint32 field( feature_writer, util::vector_tile::FEATURE_ATTRIBUTES_TAG); field.add_element(0); // "bearing_in" tag key offset field.add_element(point_turn_data.in_angle_offset); field.add_element(1); // "turn_angle" tag key offset field.add_element(point_turn_data.turn_angle_offset); field.add_element(2); // "cost" tag key offset field.add_element(used_point_ints.size() + point_turn_data.weight_offset); } { // Add the geometry as the last field in this feature protozero::packed_field_uint32 geometry( feature_writer, util::vector_tile::FEATURE_GEOMETRIES_TAG); encodePoint(tile_point, geometry); } }; // Loop over all the turns we found and add them as features to the layer for (const auto &turndata : all_turn_data) { const auto tile_point = coordinatesToTilePoint(turndata.coordinate, tile_bbox); if (!boost::geometry::within(point_t(tile_point.x, tile_point.y), clip_box)) { continue; } encode_tile_point(tile_point, turndata); } } // Add the names of the three attributes we added to all the turn penalty // features previously. The indexes used there refer to these keys. point_layer_writer.add_string(util::vector_tile::KEY_TAG, "bearing_in"); point_layer_writer.add_string(util::vector_tile::KEY_TAG, "turn_angle"); point_layer_writer.add_string(util::vector_tile::KEY_TAG, "cost"); // Now, save the lists of integers and floats that our features refer to. for (const auto &value : used_point_ints) { protozero::pbf_writer values_writer(point_layer_writer, util::vector_tile::VARIANT_TAG); values_writer.add_sint64(util::vector_tile::VARIANT_TYPE_SINT64, value); } for (const auto &value : used_point_floats) { protozero::pbf_writer values_writer(point_layer_writer, util::vector_tile::VARIANT_TAG); values_writer.add_float(util::vector_tile::VARIANT_TYPE_FLOAT, value); } } } // protozero serializes data during object destructors, so once the scope closes, // our result buffer will have all the tile data encoded into it. return Status::Ok; } } } }