#ifndef OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_ #define OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_ #include #include #include "extractor/guidance/turn_instruction.hpp" #include "util/guidance/toolkit.hpp" #include "util/node_based_graph.hpp" #include "util/typedefs.hpp" // EdgeID #include namespace osrm { namespace extractor { namespace guidance { // Every Turn Operation describes a way of switching onto a segment, indicated by an EdgeID. The // associated turn is described by an angle and an instruction that is used to announce it. // The Turn Operation indicates what is exposed to the outside of the turn analysis. struct TurnOperation { EdgeID eid; double angle; double bearing; TurnInstruction instruction; LaneDataID lane_data_id; }; // A Connected Road is the internal representation of a potential turn. Internally, we require // full list of all connected roads to determine the outcome. // The reasoning behind is that even invalid turns can influence the perceived angles, or even // instructions themselves. An pososible example can be described like this: // // aaa(2)aa // a - bbbbb // aaa(1)aa // // will not be perceived as a turn from (1) -> b, and as a U-turn from (1) -> (2). // In addition, they can influence whether a turn is obvious or not. b->(2) would also be no // turn-operation, // but rather a name change. // // If this were a normal intersection with // // cccccccc // o bbbbb // aaaaaaaa // // We would perceive a->c as a sharp turn, a->b as a slight turn, and b->c as a slight turn. struct ConnectedRoad final : public TurnOperation { using Base = TurnOperation; ConnectedRoad(const TurnOperation turn, const bool entry_allowed = false, const boost::optional segment_length = {}); // a turn may be relevant to good instructions, even if we cannot enter the road bool entry_allowed; boost::optional segment_length; // used to sort the set of connected roads (we require sorting throughout turn handling) bool compareByAngle(const ConnectedRoad &other) const; // make a left turn into an equivalent right turn and vice versa void mirror(); OSRM_ATTR_WARN_UNUSED ConnectedRoad getMirroredCopy() const; }; // small helper function to print the content of a connected road std::string toString(const ConnectedRoad &road); struct Intersection final : public std::vector { using Base = std::vector; /* * find the turn whose angle offers the least angularDeviation to the specified angle * E.g. for turn angles [0,90,260] and a query of 180 we return the 260 degree turn (difference * 80 over the difference of 90 to the 90 degree turn) */ Base::iterator findClosestTurn(double angle); Base::const_iterator findClosestTurn(double angle) const; /* * Check validity of the intersection object. We assume a few basic properties every set of * connected roads should follow throughout guidance pre-processing. This utility function * allows checking intersections for validity */ bool valid() const; // given all possible turns, which is the highest connected number of lanes per turn. This value // is used, for example, during generation of intersections. std::uint8_t getHighestConnectedLaneCount(const util::NodeBasedDynamicGraph &) const; }; Intersection::const_iterator findClosestTurn(const Intersection &intersection, const double angle); Intersection::iterator findClosestTurn(Intersection &intersection, const double angle); } // namespace guidance } // namespace extractor } // namespace osrm #endif /*OSRM_EXTRACTOR_GUIDANCE_INTERSECTION_HPP_*/