api_version = 0 -- Foot profile local find_access_tag = require("lib/access").find_access_tag local get_destination = require("lib/destination").get_destination local set_classification = require("lib/guidance").set_classification local Set = require('lib/set') local Sequence = require('lib/sequence') local Directional = require('lib/directional') barrier_whitelist = Set { 'cycle_barrier', 'bollard', 'entrance', 'cattle_grid', 'border_control', 'toll_booth', 'sally_port', 'gate', 'no', 'block' } access_tag_whitelist = Set { 'yes', 'foot', 'permissive', 'designated' } access_tag_blacklist = Set { 'no', 'private', 'agricultural', 'forestry', 'delivery' } access_tags_hierarchy = Sequence { 'foot', 'access' } restrictions = Sequence { 'foot' } -- A list of suffixes to suppress in name change instructions -- Note: a Set does not work here because it's read from C++ suffix_list = { 'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East' } walking_speed = 5 speed_profile = { primary = walking_speed, primary_link = walking_speed, secondary = walking_speed, secondary_link = walking_speed, tertiary = walking_speed, tertiary_link = walking_speed, unclassified = walking_speed, residential = walking_speed, road = walking_speed, living_street = walking_speed, service = walking_speed, track = walking_speed, path = walking_speed, steps = walking_speed, pedestrian = walking_speed, footway = walking_speed, pier = walking_speed, default = walking_speed } route_speeds = { ferry = 5 } platform_speeds = { platform = walking_speed } amenity_speeds = { parking = walking_speed, parking_entrance = walking_speed } man_made_speeds = { pier = walking_speed } surface_speeds = { fine_gravel = walking_speed*0.75, gravel = walking_speed*0.75, pebblestone = walking_speed*0.75, mud = walking_speed*0.5, sand = walking_speed*0.5 } leisure_speeds = { track = walking_speed } properties.traffic_signal_penalty = 2 properties.u_turn_penalty = 2 properties.max_speed_for_map_matching = 40/3.6 -- kmph -> m/s properties.use_turn_restrictions = false properties.continue_straight_at_waypoint = false -- setting oneway_handling to 'specific' means that the plain 'oneway' tag is ignored, -- but oneway:foot (or or more specific modes) is respected. local oneway_handling = 'specific' local ignore_areas = false function get_name_suffix_list(vector) for index,suffix in ipairs(suffix_list) do vector:Add(suffix) end end function get_restrictions(vector) for i,v in ipairs(restrictions) do vector:Add(v) end end local function parse_maxspeed(source) if not source then return 0 end local n = tonumber(source:match("%d*")) if n then if string.match(source, "mph") or string.match(source, "mp/h") then n = (n*1609)/1000 end else -- parse maxspeed like FR:urban source = string.lower(source) n = maxspeed_table[source] if not n then local highway_type = string.match(source, "%a%a:(%a+)") n = maxspeed_table_default[highway_type] if not n then n = 0 end end end return n end function node_function (node, result) -- parse access and barrier tags local access = find_access_tag(node, access_tags_hierarchy) if access then if access_tag_blacklist[access] then result.barrier = true end else local barrier = node:get_value_by_key("barrier") if barrier then -- make an exception for rising bollard barriers local bollard = node:get_value_by_key("bollard") local rising_bollard = bollard and "rising" == bollard if not barrier_whitelist[barrier] and not rising_bollard then result.barrier = true end end end -- check if node is a traffic light local tag = node:get_value_by_key("highway") if "traffic_signals" == tag then result.traffic_lights = true end end -- abort early if this way is obviouslt not routable function initial_routability_check(way,result,data) data.highway = way:get_value_by_key('highway') data.leisure = way:get_value_by_key("leisure") data.route = way:get_value_by_key("route") data.bridge = way:get_value_by_key("bridge") data.man_made = way:get_value_by_key("man_made") data.railway = way:get_value_by_key("railway") data.platform = way:get_value_by_key("platform") data.amenity = way:get_value_by_key("amenity") data.public_transport = way:get_value_by_key("public_transport") return data.highway ~= nil or data.leisure ~= nil or data.route ~= nil or data.bridge ~= nil or data.railway ~= nil or data.platform ~= nil or data.amenity ~= nil or data.man_made ~= nil end -- handle various that can block access function is_way_blocked(way,result) -- we dont route over areas local area = way:get_value_by_key("area") if ignore_areas and "yes" == area then return false end local impassable = way:get_value_by_key("impassable") if "yes" == impassable then return false end local status = way:get_value_by_key("status") if "impassable" == status then return false end end -- set default mode function set_default_mode(way,result) result.forward_mode = mode.walking result.backward_mode = mode.walking end -- check accessibility by traversing our acces tag hierarchy function handle_access(way,result,data) data.forward_access, data.backward_access = Directional.get_values_by_set(way,data,access_tags_hierarchy) if access_tag_blacklist[data.forward_access] then result.forward_mode = mode.inaccessible end if access_tag_blacklist[data.backward_access] then result.backward_mode = mode.inaccessible end if result.forward_mode == mode.inaccessible and result.backward_mode == mode.inaccessible then return false end end -- handling ferries and piers function handle_ferries(way,result) local route = way:get_value_by_key("route") if route then local route_speed = route_speeds[route] if route_speed and route_speed > 0 then local duration = way:get_value_by_key("duration") if duration and durationIsValid(duration) then result.duration = math.max( parseDuration(duration), 1 ) end result.forward_mode = mode.ferry result.backward_mode = mode.ferry result.forward_speed = route_speed result.backward_speed = route_speed end end end -- handling movable bridges function handle_movables(way,result) local bridge = way:get_value_by_key("bridge") if bridge then local bridge_speed = speed_profile[bridge] if bridge_speed and bridge_speed > 0 then local capacity_car = way:get_value_by_key("capacity:car") if capacity_car ~= 0 then local duration = way:get_value_by_key("duration") if duration and durationIsValid(duration) then result.duration = max( parseDuration(duration), 1 ) end result.forward_speed = bridge_speed result.backward_speed = bridge_speed end end end end -- handle speed (excluding maxspeed) function handle_speed(way,result,data) if result.forward_speed == -1 then local speed = speed_profile[data.highway] or platform_speeds[data.railway] or -- old tagging scheme platform_speeds[data.platform] or amenity_speeds[data.amenity] or man_made_speeds[data.man_made] or leisure_speeds[data.leisure] if speed then -- set speed by way type result.forward_speed = highway_speed result.backward_speed = highway_speed result.forward_speed = speed result.backward_speed = speed else -- Set the avg speed on ways that are marked accessible if access_tag_whitelist[data.forward_access] then result.forward_speed = speed_profile["default"] end if access_tag_whitelist[data.backward_access] then result.backward_speed = speed_profile["default"] end end end if -1 == result.forward_speed and -1 == result.backward_speed then return false end if handle_surface(way,result) == false then return false end end -- reduce speed on bad surfaces function handle_surface(way,result) local surface = way:get_value_by_key("surface") local tracktype = way:get_value_by_key("tracktype") local smoothness = way:get_value_by_key("smoothness") if surface and surface_speeds[surface] then result.forward_speed = math.min(surface_speeds[surface], result.forward_speed) result.backward_speed = math.min(surface_speeds[surface], result.backward_speed) end if tracktype and tracktype_speeds[tracktype] then result.forward_speed = math.min(tracktype_speeds[tracktype], result.forward_speed) result.backward_speed = math.min(tracktype_speeds[tracktype], result.backward_speed) end if smoothness and smoothness_speeds[smoothness] then result.forward_speed = math.min(smoothness_speeds[smoothness], result.forward_speed) result.backward_speed = math.min(smoothness_speeds[smoothness], result.backward_speed) end end -- handles name, including ref and pronunciation function handle_names(way,result) -- parse the remaining tags local name = way:get_value_by_key("name") local pronunciation = way:get_value_by_key("name:pronunciation") local ref = way:get_value_by_key("ref") -- Set the name that will be used for instructions if name then result.name = name end if ref then result.ref = canonicalizeStringList(ref, ";") end if pronunciation then result.pronunciation = pronunciation end end -- handle turn lanes function handle_turn_lanes(way,result,data) local forward, backward = get_turn_lanes(way,data) if forward then result.turn_lanes_forward = forward end if backward then result.turn_lanes_backward = backward end end -- junctions function handle_roundabouts(way,result) local junction = way:get_value_by_key("junction"); if junction == "roundabout" then result.roundabout = true end -- See Issue 3361: roundabout-shaped not following roundabout rules. -- This will get us "At Strausberger Platz do Maneuver X" instead of multiple quick turns. -- In a new API version we can think of having a separate type passing it through to the user. if junction == "circular" then result.circular = true end end -- handle oneways tags function handle_oneway(way,result,data) local oneway if oneway_handling == true then oneway = Directional.get_value_by_prefixed_sequence(way,restrictions,'oneway') or way:get_value_by_key('oneway') elseif oneway_handling == 'specific' then oneway = Directional.get_value_by_prefixed_sequence(way,restrictions,'oneway') end data.oneway = oneway if oneway then if oneway == "-1" then data.is_reverse_oneway = true result.forward_mode = mode.inaccessible elseif oneway == "yes" or oneway == "1" or oneway == "true" then data.is_forward_oneway = true result.backward_mode = mode.inaccessible else local junction = way:get_value_by_key("junction") if data.highway == "motorway" or junction == "roundabout" or junction == "circular" then if oneway ~= "no" then -- implied oneway data.is_forward_oneway = true result.backward_mode = mode.inaccessible end end end end end -- handle destination tags function handle_destinations(way,result,data) if data.is_forward_oneway or data.is_reverse_oneway then local destination = get_destination(way, data.is_forward_oneway) result.destinations = canonicalizeStringList(destination, ",") end end -- determine if this way can be used as a start/end point for routing function handle_startpoint(way,result) -- only allow this road as start point if it not a ferry result.is_startpoint = result.forward_mode == mode.walking or result.backward_mode == mode.walking end -- set the road classification based on guidance globals configuration function handle_classification(way,result,data) set_classification(data.highway,result,way) end -- main entry point for processsing a way function way_function(way, result) -- intermediate values used during processing local data = {} -- to optimize processing, we should try to abort as soon as -- possible if the way is not routable, to avoid doing -- unnecessary work. this implies we should check things that -- commonly forbids access early, and handle complicated edge -- cases later. -- perform an quick initial check and abort if way is obviously -- not routable, e.g. because it does not have any of the key -- tags indicating routability if initial_routability_check(way,result,data) == false then return end -- set the default mode for this profile. if can be changed later -- in case it turns we're e.g. on a ferry if set_default_mode(way,result) == false then return end -- check various tags that could indicate that the way is not -- routable. this includes things like status=impassable, -- toll=yes and oneway=reversible if is_way_blocked(way,result) == false then return end -- determine access status by checking our hierarchy of -- access tags, e.g: motorcar, motor_vehicle, vehicle if handle_access(way,result,data) == false then return end -- check whether forward/backward directons are routable if handle_oneway(way,result,data) == false then return end -- check whether forward/backward directons are routable if handle_destinations(way,result,data) == false then return end -- check whether we're using a special transport mode if handle_ferries(way,result) == false then return end if handle_movables(way,result) == false then return end -- compute speed taking into account way type, maxspeed tags, etc. if handle_speed(way,result,data) == false then return end -- handle turn lanes and road classification, used for guidance if handle_classification(way,result,data) == false then return end -- handle various other flags if handle_roundabouts(way,result) == false then return end if handle_startpoint(way,result) == false then return end -- set name, ref and pronunciation if handle_names(way,result) == false then return end end