/* open source routing machine Copyright (C) Dennis Luxen, others 2010 This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO General Public License as published by the Free Software Foundation; either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or see http://www.gnu.org/licenses/agpl.txt. */ /* * This class constructs the edge base representation of a graph from a given node based edge list */ #ifndef EDGEBASEDGRAPHFACTORY_H_ #define EDGEBASEDGRAPHFACTORY_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include "../typedefs.h" #include "../DataStructures/DeallocatingVector.h" #include "../DataStructures/DynamicGraph.h" #include "../Extractor/ExtractorStructs.h" #include "../DataStructures/HashTable.h" #include "../DataStructures/ImportEdge.h" #include "../DataStructures/MercatorUtil.h" #include "../DataStructures/QueryEdge.h" #include "../DataStructures/Percent.h" #include "../DataStructures/TurnInstructions.h" #include "../Util/BaseConfiguration.h" extern "C" { #include #include #include } #include class EdgeBasedGraphFactory : boost::noncopyable { public: struct EdgeBasedNode { bool operator<(const EdgeBasedNode & other) const { return other.id < id; } bool operator==(const EdgeBasedNode & other) const { return id == other.id; } NodeID id; int lat1; int lat2; int lon1; int lon2:31; bool belongsToTinyComponent:1; NodeID nameID; unsigned weight:31; bool ignoreInGrid:1; }; struct SpeedProfileProperties{ SpeedProfileProperties() : trafficSignalPenalty(0), uTurnPenalty(0), has_turn_penalty_function(false) {} int trafficSignalPenalty; int uTurnPenalty; bool has_turn_penalty_function; } speedProfile; private: struct _NodeBasedEdgeData { int distance; unsigned edgeBasedNodeID; unsigned nameID; short type; bool isAccessRestricted:1; bool shortcut:1; bool forward:1; bool backward:1; bool roundabout:1; bool ignoreInGrid:1; bool contraFlow:1; }; struct _EdgeBasedEdgeData { int distance; unsigned via; unsigned nameID; bool forward; bool backward; TurnInstruction turnInstruction; }; typedef DynamicGraph< _NodeBasedEdgeData > _NodeBasedDynamicGraph; typedef _NodeBasedDynamicGraph::InputEdge _NodeBasedEdge; std::vector inputNodeInfoList; unsigned numberOfTurnRestrictions; boost::shared_ptr<_NodeBasedDynamicGraph> _nodeBasedGraph; boost::unordered_set _barrierNodes; boost::unordered_set _trafficLights; typedef std::pair RestrictionSource; typedef std::pair RestrictionTarget; typedef std::vector EmanatingRestrictionsVector; typedef boost::unordered_map RestrictionMap; std::vector _restrictionBucketVector; RestrictionMap _restrictionMap; DeallocatingVector edgeBasedEdges; DeallocatingVector edgeBasedNodes; NodeID CheckForEmanatingIsOnlyTurn(const NodeID u, const NodeID v) const; bool CheckIfTurnIsRestricted(const NodeID u, const NodeID v, const NodeID w) const; void InsertEdgeBasedNode( _NodeBasedDynamicGraph::EdgeIterator e1, _NodeBasedDynamicGraph::NodeIterator u, _NodeBasedDynamicGraph::NodeIterator v, bool belongsToTinyComponent); template double GetAngleBetweenTwoEdges(const CoordinateT& A, const CoordinateT& C, const CoordinateT& B) const; public: template< class InputEdgeT > explicit EdgeBasedGraphFactory(int nodes, std::vector & inputEdges, std::vector & _bollardNodes, std::vector & trafficLights, std::vector<_Restriction> & inputRestrictions, std::vector & nI, SpeedProfileProperties speedProfile); void Run(const char * originalEdgeDataFilename, lua_State *myLuaState); void GetEdgeBasedEdges( DeallocatingVector< EdgeBasedEdge >& edges ); void GetEdgeBasedNodes( DeallocatingVector< EdgeBasedNode> & nodes); void GetOriginalEdgeData( std::vector< OriginalEdgeData> & originalEdgeData); TurnInstruction AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w, unsigned& penalty, lua_State *myLuaState) const; unsigned GetNumberOfNodes() const; }; #endif /* EDGEBASEDGRAPHFACTORY_H_ */