#include "engine/guidance/assemble_steps.hpp" #include #include #include namespace osrm { namespace engine { namespace guidance { namespace detail { std::pair getIntermediateBearings(const LegGeometry &leg_geometry, const std::size_t segment_index) { auto turn_index = leg_geometry.BackIndex(segment_index); BOOST_ASSERT(turn_index > 0); BOOST_ASSERT(turn_index + 1 < leg_geometry.locations.size()); // TODO chose a bigger look-a-head to smooth complex geometry const auto pre_turn_coordinate = leg_geometry.locations[turn_index - 1]; const auto turn_coordinate = leg_geometry.locations[turn_index]; const auto post_turn_coordinate = leg_geometry.locations[turn_index + 1]; return std::make_pair( std::round(util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate)), std::round(util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate))); } std::pair getDepartBearings(const LegGeometry &leg_geometry) { BOOST_ASSERT(leg_geometry.locations.size() >= 2); const auto turn_coordinate = leg_geometry.locations.front(); const auto post_turn_coordinate = *(leg_geometry.locations.begin() + 1); return std::make_pair( 0, std::round(util::coordinate_calculation::bearing(turn_coordinate, post_turn_coordinate))); } std::pair getArriveBearings(const LegGeometry &leg_geometry) { BOOST_ASSERT(leg_geometry.locations.size() >= 2); const auto turn_coordinate = leg_geometry.locations.back(); const auto pre_turn_coordinate = *(leg_geometry.locations.end() - 2); return std::make_pair( std::round(util::coordinate_calculation::bearing(pre_turn_coordinate, turn_coordinate)), 0); } } // ns detail } // ns engine } // ns guidance } // ns detail