/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO General Public License as published by the Free Software Foundation; either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or see http://www.gnu.org/licenses/agpl.txt. */ // OSRM localization // [basic localization options] OSRM.Localization = { supported_languages: ["en", "de"], // initialize localization init: function() { // create dropdown menu var select = document.createElement('select'); select.id = "gui-language-toggle"; select.onchange = function() { OSRM.Localization.change(this.value); }; // fill dropdown menu for(var i=0, size=OSRM.Localization.supported_languages.length; i<size; i++) { var option=document.createElement("option"); option.innerHTML = OSRM.Localization.supported_languages[i]; option.value = OSRM.Localization.supported_languages[i]; select.appendChild(option); } // add element to DOM var input_mask_header = document.getElementById('input-mask-header'); input_mask_header.insertBefore(select,input_mask_header.firstChild); // initialize default language OSRM.Localization.change( OSRM.DEFAULTS.LANGUAGE ); }, // perform language change change: function(language) { OSRM.DEFAULTS.LANGUAGE = language; if( OSRM.Localization[language]) { OSRM.GUI.setLanguage(); if( document.getElementById('information-box').innerHTML != "" ) OSRM.RoutingDescription.show( OSRM.G.response ); } else { var script = document.createElement('script'); script.type = 'text/javascript'; script.src = "Localization/OSRM.Locale."+language+".js"; document.head.appendChild(script); } }, // if existing, return localized string -> English string -> input string translate: function(text) { if( OSRM.Localization[OSRM.DEFAULTS.LANGUAGE] && OSRM.Localization[OSRM.DEFAULTS.LANGUAGE][text] ) return OSRM.Localization[OSRM.DEFAULTS.LANGUAGE][text]; else if( OSRM.Localization["en"] && OSRM.Localization["en"][text] ) return OSRM.Localization["en"][text]; else return text; } }; // shorter call to translate function OSRM.loc = OSRM.Localization.translate;