Extends explanation for recursive bisection ids
Cleans up Bisection State
Removes license boilerplate from partitioner config
Sorts Spatially and picks Sources and Sinks
Uses sets for sources and sinks for now; see how large they will get
Runs n cuts in parallel changing the slope and uses the best
Clarifies balance <-> ratio naming
* Implements Random Access Iterator Facade for EdgeIDIterator
* Makes StaticGraph Node and Edge requirements explicit
* Cleans up Bisection Graph, Node and Edge
* Cleans up GraphView