Dennis Luxen
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046fe93f1f
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refactor ExtractorStructs.h for faster compiles. achieves approx. 10 secs
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2014-01-09 16:13:35 +01:00 |
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Dennis Luxen
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b030fe7db2
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break out Coordinate in compile unit
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2013-12-13 17:26:57 -05:00 |
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Dennis Luxen
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30b2c1ad61
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refactor input restrictions class
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2013-11-13 15:23:44 -05:00 |
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Dennis Luxen
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5e279363e4
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sort data externally with 4GB of RAM
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2013-11-13 11:09:20 -05:00 |
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Dennis Luxen
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510cc22484
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Refactor name of legacy class _Node into more telling name ExternalMemoryNode
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2013-11-12 18:23:09 -05:00 |
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Dennis Luxen
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7e35a7fe0c
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remove deprecated stxxl calls to be ready for the 1.4.0 release
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2013-11-12 17:33:03 -05:00 |
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Dennis Luxen
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b87a98bbda
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street name file is now more canonical
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2013-10-15 14:32:43 +02:00 |
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Dennis Luxen
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29499f21c5
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License change to (simplified) 2-clause BSD. Good riddance, AGPL
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2013-10-14 13:42:28 +02:00 |
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Dennis Luxen
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fb9822b507
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street name list is now a char array /w indices array
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2013-08-20 17:05:36 +02:00 |
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Dennis Luxen
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da98900e3a
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fixing regression in osrm-components
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2013-08-19 13:42:34 +02:00 |
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Dennis Luxen
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916387748c
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Refactor _Restriction class
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2013-08-14 11:59:46 +02:00 |
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Dennis Luxen
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ef221e1c6c
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Replacing log macros by more sophisticated mechanism
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2013-08-08 14:17:01 +02:00 |
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DennisOSRM
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4a39a4af1c
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Check for valid data files. Implements #224
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2013-07-22 16:34:06 +02:00 |
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Dennis Luxen
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74729a372b
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some refactoring
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2013-06-26 20:05:03 -04:00 |
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Dennis Luxen
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df30498365
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counting generated edges correctly
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2013-06-24 16:39:35 -04:00 |
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DennisOSRM
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e6e5626a2c
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Implementing logic when route is going against one-way flow (think
bikes!)
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2013-01-27 14:36:56 +01:00 |
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DennisOSRM
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943c15927a
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Fixing data type issue that prevented large files on windows. See issue
#55
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2012-12-29 14:14:01 +01:00 |
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DennisOSRM
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c4be1d1423
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Fixes issue #504
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2012-11-19 11:52:34 +01:00 |
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DennisOSRM
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e43d27e86d
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Implements way parsing through LUA scripting engine, implements issue #1
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2012-08-30 16:59:41 +02:00 |
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DennisOSRM
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1412c5db42
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Removal of v8 as it sucked big time during integration and first
(partially) working parsing with LUA as the scripting engine.
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2012-08-29 18:33:18 +02:00 |
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