Dennis Luxen
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5637c2f92a
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BREAKING CHANGE, REPROCESS YOUR OSM FILES
Information if its possible at all to turn at the end of edges is propagated through the complete toolchain
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2010-09-30 15:40:48 +00:00 |
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Dennis Luxen
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94cfb4aad7
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nompute a vector<bool> that indicates if it's possible at all to take a turn at a certain node
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2010-09-29 16:40:36 +00:00 |
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Dennis Luxen
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676f64b0ef
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BREAKING CHANGE, REPROCESS YOUR OSM FILES
All preparations necessary to compute and output turn directions.
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2010-09-29 15:22:38 +00:00 |
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Dennis Luxen
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4c47d5b70e
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segfault if first routing node equals start node
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2010-09-29 13:22:12 +00:00 |
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Dennis Luxen
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76488c58e8
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Preparing data structures for turn directions
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2010-09-23 15:34:22 +00:00 |
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Dennis Luxen
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586e8b4c4b
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Saving a byte per node
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2010-09-22 10:21:18 +00:00 |
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Dennis Luxen
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2acfe2591f
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Fixing a rare case of route construction problems when origin were on the same edge which was stored reversed in graph.
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2010-09-22 07:50:00 +00:00 |
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Dennis Luxen
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8f06b2fa31
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It is way too late to fix silly bugs.
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2010-09-21 17:15:59 +00:00 |
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Dennis Luxen
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c36fc9e49f
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Forgot to guard against bad data from NNGrid
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2010-09-21 16:23:50 +00:00 |
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Dennis Luxen
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ee56d0051f
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Fixing odd behavior when origin and destination are on the same street.
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2010-09-21 15:59:52 +00:00 |
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Dennis Luxen
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61a8b6820f
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Same include twice
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2010-09-20 09:32:16 +00:00 |
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Dennis Luxen
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be836dc950
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fixing last leg of output path
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2010-09-17 08:46:43 +00:00 |
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Dennis Luxen
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41e5a52509
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last leg of route is now computed correctly
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2010-09-16 15:08:45 +00:00 |
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Dennis Luxen
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a07efcc4b7
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moving common code into a single file
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2010-09-15 13:49:26 +00:00 |
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Dennis Luxen
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94c8c61a05
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New auxiliary method
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2010-09-14 16:40:11 +00:00 |
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Dennis Luxen
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43bbf953c1
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Fixes bad alloc for large graphs
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2010-09-13 15:31:29 +00:00 |
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Dennis Luxen
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1ba915cbed
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BREAKING CHANGE, REPROCESS YOUR OSM FILES
Ferry egdes are now ignores by nearest neighbor grid
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2010-09-02 15:47:55 +00:00 |
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Dennis Luxen
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e79e36bea9
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Perfomance fixes
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2010-09-02 13:01:49 +00:00 |
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Dennis Luxen
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0875c2d557
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BREAKING CHANGE: the routing engine does not use the kd-tree anymore, but an external memory nearest neighbor grid. The memory consumption is less than half. This is a breaking change, please reprocess your .osrm files and take note that the parameter to routed have been changed!
Known Bug: There are some minor rounding errors that affect the position of start and destination node by a few feet.
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2010-08-31 14:00:40 +00:00 |
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Dennis Luxen
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b3fded0725
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Reverting change that made path unpacking impossible
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2010-08-25 09:33:41 +00:00 |
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Dennis Luxen
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a9b76e8050
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Using less RAM, Fixing a leak in ContractionCleanup.
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2010-08-24 13:50:58 +00:00 |
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Dennis Luxen
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106155a97a
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forgot debug output
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2010-08-12 15:43:49 +00:00 |
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Dennis Luxen
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59abeccc3e
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Show the number of connected components and the size of the largest one
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2010-08-12 15:42:22 +00:00 |
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Dennis Luxen
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d07dd71078
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Dense is dense and sparse is sparse
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2010-08-07 12:25:45 +00:00 |
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Dennis Luxen
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051b710484
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Use different map
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2010-08-06 16:24:06 +00:00 |
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Dennis Luxen
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ec0108553f
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removed libkdtree++ dependency.
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2010-07-26 08:17:52 +00:00 |
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Dennis Luxen
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a83b790225
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GCC 4.2 Compile fix. Code compiles with older GCC, that the default compiler on Mac OS. Only a few warnings left.
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2010-07-24 14:05:03 +00:00 |
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Dennis Luxen
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72e314d1c0
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kdtree usage simplified and dropped intermediate data structures
kdtree build-up twice at fast
int2ext node map holds iterators instead of object copies
some functions const'ed
buggy defines fixed
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2010-07-14 16:29:18 +00:00 |
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Dennis Luxen
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fa5a042071
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Queries are now handled by a static graph which means less RAM usage and faster queries.
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2010-07-14 12:55:53 +00:00 |
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Dennis Luxen
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d4a64d2168
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Initial Import.
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2010-07-09 09:05:40 +00:00 |
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