This fixes issues #3952. The new approach pre-computes masks for fast
access. Since elements can potentially span multiple words we need masks
and offsets for each upper and lower word.
Due to a bug in the C++14 standart the mask computation is not
recognized as constexpr, but would work on C++17.
* optionally include condition and via node coords in InputRestrictionContainer
* only write conditionals to disk, custom serialization for restrictions
* conditional turn lookup, reuse timezone validation from
extract-conditionals
* adapt updater to use coordinates/osm ids, remove internal to external map
* add utc time now parameter to contraction
* only compile timezone code where libshp is found, adapt test running
* slight refactor, more tests
* catch invalid via nodes in restriction parsing, set default cucumber
origin to guinée
* add another run to test mld routed paths
* cosmetic review changes
* Simplify Timezoner for windows build
* Split declaration and parsing parts for opening hours
* adjust conditional tests to run without shapefiles
* always include parse conditionals option
* Adjust travis timeout
* Added dummy TZ shapefile with test timezone polygons
* [skip ci] update changelog
We failed to check if we could actually find phantom nodes for all
coordinates in the table plugin, leading to corrupt internal state.
```
curl 'http://localhost:5000/table/v1/car/7.4151,43.7305;7.4222,43.7368?radiuses=0;'
```
```
[assert][140505627227904] /tmp/osrm-backend/include/engine/routing_algorithms/routing_base.hpp:68
in: void osrm::engine::routing_algorithms::insertNodesInHeap(osrm::engine::SearchEngineData<osrm::engine::routing_algorithms::ch::Algorithm>::ManyToManyQueryHeap&, const osrm::engine::PhantomNode&) [with bool DIRECTION = false; osrm::engine::SearchEngineData<osrm::engine::routing_algorithms::ch::Algorithm>::ManyToManyQueryHeap = osrm::util::BinaryHeap<unsigned int, unsigned int, int, osrm::engine::ManyToManyHeapData, osrm::util::UnorderedMapStorage<unsigned int, int> >]: phantom_node.IsValid()
terminate called without an active exception
```
The Map Matching plugin currently has issues with:
- high frequency traces and (performance)
- blobs, think noise at traffic signals (correctness)
This changeset implements trace-tidying transparently for the user.
We hopefully will see both performance gains as well as better matches!
This graph enables efficient boundary edge scans at each level.
Currenly this needs about |V|*|L| bytes of storage.
We can optimize this when the highest boundary nodes ID is << |V|.
This commit removes all occurences of unconnected boundary nodes
and switches to the simple heuristic of picking U for the forward
and V for the backward node. This performs better than several
fancy heuristics.