reformat LuaUtil.h
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@ -25,13 +25,13 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#ifndef LUAUTIL_H_
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#ifndef LUA_UTIL_H
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#define LUAUTIL_H_
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#define LUA_UTIL_H
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extern "C" {
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extern "C" {
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#include <lua.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <lualib.h>
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}
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}
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#include <boost/filesystem/convenience.hpp>
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#include <boost/filesystem/convenience.hpp>
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@ -39,26 +39,27 @@ extern "C" {
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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template<typename T>
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template <typename T> void LUA_print(T output) { std::cout << "[LUA] " << output << std::endl; }
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void LUA_print(T number) {
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std::cout << "[LUA] " << number << std::endl;
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}
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// Check if the lua function <name> is defined
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// Check if the lua function <name> is defined
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inline bool lua_function_exists(lua_State* lua_state, const char* name) {
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inline bool lua_function_exists(lua_State *lua_state, const char *name)
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luabind::object g = luabind::globals(lua_state);
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{
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luabind::object func = g[name];
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luabind::object globals_table = luabind::globals(lua_state);
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return func && (luabind::type(func) == LUA_TFUNCTION);
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luabind::object lua_function = globals_table[name];
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return lua_function && (luabind::type(lua_function) == LUA_TFUNCTION);
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}
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}
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// Add the folder contain the script to the lua load path, so script can easily require() other lua scripts inside that folder, or subfolders.
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// Add the folder contain the script to the lua load path, so script can easily require() other lua
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// scripts inside that folder, or subfolders.
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// See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
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// See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
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inline void luaAddScriptFolderToLoadPath(lua_State* myLuaState, const char* fileName) {
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inline void luaAddScriptFolderToLoadPath(lua_State *lua_state, const char *file_name)
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const boost::filesystem::path profilePath( fileName );
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{
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std::string folder = profilePath.parent_path().string();
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const boost::filesystem::path profile_path(file_name);
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//TODO: This code is most probably not Windows safe since it uses UNIX'ish path delimiters
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std::string folder = profile_path.parent_path().string();
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const std::string luaCode = "package.path = \"" + folder + "/?.lua;profiles/?.lua;\" .. package.path";
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// TODO: This code is most probably not Windows safe since it uses UNIX'ish path delimiters
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luaL_dostring( myLuaState, luaCode.c_str() );
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const std::string lua_code =
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"package.path = \"" + folder + "/?.lua;profiles/?.lua;\" .. package.path";
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luaL_dostring(lua_state, lua_code.c_str());
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}
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}
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#endif /* LUAUTIL_H_ */
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#endif // LUA_UTIL_H
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