reformat LuaUtil.h
This commit is contained in:
parent
821cc3a177
commit
fc6017c0dd
@ -25,13 +25,13 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef LUAUTIL_H_
|
||||
#define LUAUTIL_H_
|
||||
#ifndef LUA_UTIL_H
|
||||
#define LUA_UTIL_H
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
#include <lualib.h>
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
#include <lualib.h>
|
||||
}
|
||||
|
||||
#include <boost/filesystem/convenience.hpp>
|
||||
@ -39,26 +39,27 @@ extern "C" {
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
template<typename T>
|
||||
void LUA_print(T number) {
|
||||
std::cout << "[LUA] " << number << std::endl;
|
||||
}
|
||||
template <typename T> void LUA_print(T output) { std::cout << "[LUA] " << output << std::endl; }
|
||||
|
||||
// Check if the lua function <name> is defined
|
||||
inline bool lua_function_exists(lua_State* lua_state, const char* name) {
|
||||
luabind::object g = luabind::globals(lua_state);
|
||||
luabind::object func = g[name];
|
||||
return func && (luabind::type(func) == LUA_TFUNCTION);
|
||||
inline bool lua_function_exists(lua_State *lua_state, const char *name)
|
||||
{
|
||||
luabind::object globals_table = luabind::globals(lua_state);
|
||||
luabind::object lua_function = globals_table[name];
|
||||
return lua_function && (luabind::type(lua_function) == LUA_TFUNCTION);
|
||||
}
|
||||
|
||||
// Add the folder contain the script to the lua load path, so script can easily require() other lua scripts inside that folder, or subfolders.
|
||||
// Add the folder contain the script to the lua load path, so script can easily require() other lua
|
||||
// scripts inside that folder, or subfolders.
|
||||
// See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
|
||||
inline void luaAddScriptFolderToLoadPath(lua_State* myLuaState, const char* fileName) {
|
||||
const boost::filesystem::path profilePath( fileName );
|
||||
std::string folder = profilePath.parent_path().string();
|
||||
//TODO: This code is most probably not Windows safe since it uses UNIX'ish path delimiters
|
||||
const std::string luaCode = "package.path = \"" + folder + "/?.lua;profiles/?.lua;\" .. package.path";
|
||||
luaL_dostring( myLuaState, luaCode.c_str() );
|
||||
inline void luaAddScriptFolderToLoadPath(lua_State *lua_state, const char *file_name)
|
||||
{
|
||||
const boost::filesystem::path profile_path(file_name);
|
||||
std::string folder = profile_path.parent_path().string();
|
||||
// TODO: This code is most probably not Windows safe since it uses UNIX'ish path delimiters
|
||||
const std::string lua_code =
|
||||
"package.path = \"" + folder + "/?.lua;profiles/?.lua;\" .. package.path";
|
||||
luaL_dostring(lua_state, lua_code.c_str());
|
||||
}
|
||||
|
||||
#endif /* LUAUTIL_H_ */
|
||||
#endif // LUA_UTIL_H
|
||||
|
Loading…
Reference in New Issue
Block a user