Remove unused memebers and rename to currrent style convention

This commit is contained in:
Patrick Niklaus
2015-06-28 22:13:54 +02:00
parent fd30e82836
commit faa880d60a
12 changed files with 97 additions and 116 deletions
+39 -39
View File
@@ -46,15 +46,15 @@ BOOST_AUTO_TEST_CASE(long_road_test)
using InputEdge = NodeBasedDynamicGraph::InputEdge;
std::vector<InputEdge> edges = {
// source, target, distance, edgeBasedNodeID, nameID, isAccessRestricted, shortcut, forward, backward, roundabout, ignore_in_grid, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 3, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{3, 2, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{3, 4, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{4, 3, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT}
// source, target, distance, edge_id, name_id, access_restricted, forward, backward, roundabout, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 3, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{3, 2, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{3, 4, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{4, 3, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT}
};
BOOST_ASSERT(edges[0].data.IsCompatibleTo(edges[2].data));
@@ -88,19 +88,19 @@ BOOST_AUTO_TEST_CASE(loop_test)
using InputEdge = NodeBasedDynamicGraph::InputEdge;
std::vector<InputEdge> edges = {
// source, target, distance, edgeBasedNodeID, nameID, isAccessRestricted, shortcut, forward, backward, roundabout, ignore_in_grid, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{0, 5, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 3, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{3, 2, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{3, 4, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{4, 3, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{4, 5, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{5, 0, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{5, 4, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
// source, target, distance, edge_id, name_id, access_restricted, forward, backward, roundabout, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{0, 5, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 3, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{3, 2, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{3, 4, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{4, 3, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{4, 5, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{5, 0, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{5, 4, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
};
BOOST_ASSERT(edges.size() == 12);
@@ -145,13 +145,13 @@ BOOST_AUTO_TEST_CASE(t_intersection)
using InputEdge = NodeBasedDynamicGraph::InputEdge;
std::vector<InputEdge> edges = {
// source, target, distance, edgeBasedNodeID, nameID, isAccessRestricted, shortcut, forward, backward, roundabout, ignore_in_grid, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 3, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{3, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
// source, target, distance, edge_id, name_id, access_restricted, forward, backward, roundabout, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 3, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{3, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
};
BOOST_ASSERT(edges[0].data.IsCompatibleTo(edges[1].data));
@@ -183,11 +183,11 @@ BOOST_AUTO_TEST_CASE(street_name_changes)
using InputEdge = NodeBasedDynamicGraph::InputEdge;
std::vector<InputEdge> edges = {
// source, target, distance, edgeBasedNodeID, nameID, isAccessRestricted, shortcut, forward, backward, roundabout, ignore_in_grid, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 1, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 1, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
// source, target, distance, edge_id, name_id, access_restricted, forward, backward, roundabout, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 1, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 1, false, true, true, false, TRAVEL_MODE_DEFAULT},
};
BOOST_ASSERT(edges[0].data.IsCompatibleTo(edges[1].data));
@@ -215,11 +215,11 @@ BOOST_AUTO_TEST_CASE(direction_changes)
using InputEdge = NodeBasedDynamicGraph::InputEdge;
std::vector<InputEdge> edges = {
// source, target, distance, edgeBasedNodeID, nameID, isAccessRestricted, shortcut, forward, backward, roundabout, ignore_in_grid, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, false, true, false, false, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, false, false, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, false, true, true, false, false, TRAVEL_MODE_DEFAULT},
// source, target, distance, edge_id, name_id, access_restricted, forward, backward, roundabout, travel_mode
{0, 1, 1, SPECIAL_EDGEID, 0, false, true, false, false, TRAVEL_MODE_DEFAULT},
{1, 0, 1, SPECIAL_EDGEID, 0, false, false, true, false, TRAVEL_MODE_DEFAULT},
{1, 2, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
{2, 1, 1, SPECIAL_EDGEID, 0, false, true, true, false, TRAVEL_MODE_DEFAULT},
};
NodeBasedDynamicGraph graph(5, edges);