add node-based-graph traversal capabilities
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#include "extractor/guidance/node_based_graph_walker.hpp"
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#include "util/coordinate_calculation.hpp"
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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// ---------------------------------------------------------------------------------
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NodeBasedGraphWalker::NodeBasedGraphWalker(const util::NodeBasedDynamicGraph &node_based_graph,
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const IntersectionGenerator &intersection_generator)
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: node_based_graph(node_based_graph), intersection_generator(intersection_generator)
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{
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}
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LengthLimitedCoordinateAccumulator::LengthLimitedCoordinateAccumulator(
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const extractor::guidance::CoordinateExtractor &coordinate_extractor,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const double max_length)
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: coordinate_extractor(coordinate_extractor), node_based_graph(node_based_graph),
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max_length(max_length), accumulated_length(0)
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{
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}
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bool LengthLimitedCoordinateAccumulator::terminate() { return accumulated_length >= max_length; }
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// update the accumulator
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void LengthLimitedCoordinateAccumulator::update(const NodeID from_node,
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const EdgeID via_edge,
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const NodeID to_node)
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{
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const util::NodeBasedEdgeData &edge_data = node_based_graph.GetEdgeData(via_edge);
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const auto current_coordinates = coordinate_extractor.GetForwardCoordinatesAlongRoad(
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from_node, via_edge);
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const auto length = util::coordinate_calculation::getLength(
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coordinates, util::coordinate_calculation::haversineDistance);
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// in case we get too many coordinates, we limit them to our desired length
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if (length + accumulated_length > max_length)
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coordinate_extractor.TrimCoordinatesToLength(current_coordinates,
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max_length - accumulated_length);
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coordinates.insert(coordinates.end(), current_coordinates.begin(), current_coordinates.end());
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accumulated_length += length;
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}
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// ---------------------------------------------------------------------------------
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SelectRoadByNameOnlyChoiceAndStraightness::SelectRoadByNameOnlyChoiceAndStraightness(
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const NameID desired_name_id, const bool requires_entry)
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: desired_name_id(desired_name_id), requires_entry(requires_entry)
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{
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}
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boost::optional<EdgeID> SelectRoadByNameOnlyChoiceAndStraightness::
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operator()(const NodeID /*nid*/,
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const EdgeID /*via_edge_id*/,
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const Intersection &intersection,
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const util::NodeBasedDynamicGraph &node_based_graph) const
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{
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BOOST_ASSERT(!intersection.empty());
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const auto comparator = [this, &node_based_graph](const ConnectedRoad &lhs,
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const ConnectedRoad &rhs) {
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// the score of an elemnt results in an ranking preferring valid entries, if required over
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// invalid
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// requested name_ids over non-requested
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// narrow deviations over non-narrow
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const auto score = [this, &node_based_graph](const ConnectedRoad &road) {
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double result_score = 0;
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// since angular deviation is limited by 0-180, we add 360 for invalid
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if (requires_entry && !road.entry_allowed)
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result_score += 360.;
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// 180 for undesired name-ids
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if (desired_name_id != node_based_graph.GetEdgeData(road.turn.eid).name_id)
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result_score += 180;
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return result_score + angularDeviation(road.turn.angle, STRAIGHT_ANGLE);
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};
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return score(lhs) < score(rhs);
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};
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const auto min_element =
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std::min_element(std::next(std::begin(intersection)), std::end(intersection), comparator);
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if (min_element == intersection.end() || (requires_entry && !min_element->entry_allowed))
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return {};
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else
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return min_element->turn.eid;
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}
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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