Fixing registration of package path.
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				| @ -33,8 +33,7 @@ void LUA_print(T number) { | ||||
| } | ||||
| 
 | ||||
| // Check if the lua function <name> is defined
 | ||||
| bool lua_function_exists(lua_State* lua_state, const char* name) | ||||
| { | ||||
| inline bool lua_function_exists(lua_State* lua_state, const char* name) { | ||||
|     luabind::object g = luabind::globals(lua_state); | ||||
|     luabind::object func = g[name]; | ||||
|     return func && (luabind::type(func) == LUA_TFUNCTION); | ||||
| @ -42,13 +41,12 @@ bool lua_function_exists(lua_State* lua_state, const char* name) | ||||
| 
 | ||||
| // Add the folder contain the script to the lua load path, so script can easily require() other lua scripts inside that folder, or subfolders.
 | ||||
| // See http://lua-users.org/wiki/PackagePath for details on the package.path syntax.
 | ||||
| void luaAddScriptFolderToLoadPath(lua_State* myLuaState, const char* fileName) { | ||||
| inline void luaAddScriptFolderToLoadPath(lua_State* myLuaState, const char* fileName) { | ||||
|     const boost::filesystem::path profilePath( fileName ); | ||||
|     if( !profilePath.parent_path().empty() ) { | ||||
|         const std::string folder = profilePath.parent_path().string(); | ||||
|         const std::string luaCode = "package.path = \"" + folder + "/?.lua;\" .. package.path"; | ||||
|         luaL_dostring( myLuaState, luaCode.c_str() ); | ||||
|     } | ||||
|     std::string folder = profilePath.parent_path().string(); | ||||
|     //TODO: This code is most probably not Windows safe since it uses UNIX'ish path delimiters
 | ||||
|     const std::string luaCode = "package.path = \"" + folder + "/?.lua;profiles/?.lua;\" .. package.path"; | ||||
|     luaL_dostring( myLuaState, luaCode.c_str() ); | ||||
| } | ||||
| 
 | ||||
| #endif /* LUAUTIL_H_ */ | ||||
|  | ||||
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