compute turn penalties in lua profiles
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@@ -150,7 +150,7 @@ void EdgeBasedGraphFactory::InsertEdgeBasedNode(
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edgeBasedNodes.push_back(currentNode);
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}
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void EdgeBasedGraphFactory::Run(const char * originalEdgeDataFilename) {
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void EdgeBasedGraphFactory::Run(const char * originalEdgeDataFilename, lua_State *myLuaState) {
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Percent p(_nodeBasedGraph->GetNumberOfNodes());
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int numberOfSkippedTurns(0);
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int nodeBasedEdgeCounter(0);
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@@ -273,15 +273,16 @@ void EdgeBasedGraphFactory::Run(const char * originalEdgeDataFilename) {
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if(_trafficLights.find(v) != _trafficLights.end()) {
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distance += speedProfile.trafficSignalPenalty;
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}
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TurnInstruction turnInstruction = AnalyzeTurn(u, v, w);
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if(TurnInstructions.UTurn == turnInstruction) {
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unsigned penalty = 0;
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TurnInstruction turnInstruction = AnalyzeTurn(u, v, w, penalty, myLuaState);
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if(turnInstruction == TurnInstructions.UTurn)
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distance += speedProfile.uTurnPenalty;
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}
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// if(!edgeData1.isAccessRestricted && edgeData2.isAccessRestricted) {
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// distance += TurnInstructions.AccessRestrictionPenalty;
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// turnInstruction |= TurnInstructions.AccessRestrictionFlag;
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// }
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distance += penalty;
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//distance += heightPenalty;
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//distance += ComputeTurnPenalty(u, v, w);
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@@ -325,7 +326,21 @@ void EdgeBasedGraphFactory::Run(const char * originalEdgeDataFilename) {
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INFO("Generated " << edgeBasedNodes.size() << " edge based nodes");
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}
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TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w) const {
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TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w, unsigned& penalty, lua_State *myLuaState) const {
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double angle = GetAngleBetweenTwoEdges(inputNodeInfoList[u], inputNodeInfoList[v], inputNodeInfoList[w]);
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if( speedProfile.has_turn_function ) {
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try {
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//call lua profile to compute turn penalty
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penalty = luabind::call_function<int>( myLuaState, "turn_function", 180-angle );
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} catch (const luabind::error &er) {
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std::cerr << er.what() << std::endl;
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//TODO handle lua errors
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}
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} else {
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penalty = 0;
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}
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if(u == w) {
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return TurnInstructions.UTurn;
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}
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@@ -371,7 +386,6 @@ TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID u, const NodeID
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return TurnInstructions.NoTurn;
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}
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double angle = GetAngleBetweenTwoEdges(inputNodeInfoList[u], inputNodeInfoList[v], inputNodeInfoList[w]);
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return TurnInstructions.GetTurnDirectionOfInstruction(angle);
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}
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@@ -50,6 +50,14 @@
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#include "../DataStructures/TurnInstructions.h"
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#include "../Util/BaseConfiguration.h"
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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#include <luabind/luabind.hpp>
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class EdgeBasedGraphFactory : boost::noncopyable {
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public:
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struct EdgeBasedNode {
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@@ -71,9 +79,10 @@ public:
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};
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struct SpeedProfileProperties{
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SpeedProfileProperties() : trafficSignalPenalty(0), uTurnPenalty(0) {}
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SpeedProfileProperties() : trafficSignalPenalty(0), uTurnPenalty(0), has_turn_function(false) {}
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int trafficSignalPenalty;
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int uTurnPenalty;
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bool has_turn_function;
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} speedProfile;
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private:
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@@ -133,10 +142,11 @@ public:
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template< class InputEdgeT >
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explicit EdgeBasedGraphFactory(int nodes, std::vector<InputEdgeT> & inputEdges, std::vector<NodeID> & _bollardNodes, std::vector<NodeID> & trafficLights, std::vector<_Restriction> & inputRestrictions, std::vector<NodeInfo> & nI, SpeedProfileProperties speedProfile);
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void Run(const char * originalEdgeDataFilename);
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void Run(const char * originalEdgeDataFilename, lua_State *myLuaState);
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void GetEdgeBasedEdges( DeallocatingVector< EdgeBasedEdge >& edges );
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void GetEdgeBasedNodes( DeallocatingVector< EdgeBasedNode> & nodes);
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TurnInstruction AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w) const;
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void GetOriginalEdgeData( std::vector< OriginalEdgeData> & originalEdgeData);
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TurnInstruction AnalyzeTurn(const NodeID u, const NodeID v, const NodeID w, unsigned& penalty, lua_State *myLuaState) const;
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unsigned GetNumberOfNodes() const;
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};
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