reserve when possible
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@@ -56,6 +56,8 @@ Intersection IntersectionGenerator::GetConnectedRoads(const NodeID from_node,
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{
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Intersection intersection;
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const NodeID turn_node = node_based_graph.GetTarget(via_eid);
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// reserve enough items (+ the possibly missing u-turn edge)
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intersection.reserve(node_based_graph.GetOutDegree(turn_node) + 1);
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const NodeID only_restriction_to_node = [&]() {
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// If only restrictions refer to invalid ways somewhere far away, we rather ignore the
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// restriction than to not route over the intersection at all.
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@@ -215,22 +215,21 @@ operator()(const NodeID, const EdgeID source_edge_id, Intersection intersection)
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const bool is_through_street =
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!target_intersection.empty() && link_data.name_id != EMPTY_NAMEID &&
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target_intersection.end() !=
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std::find_if(target_intersection.begin() + 1,
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target_intersection.end(),
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[this, &link_data](const ConnectedRoad &road) {
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const auto &road_edge_data =
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node_based_graph.GetEdgeData(road.eid);
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std::find_if(
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target_intersection.begin() + 1,
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target_intersection.end(),
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[this, &link_data](const ConnectedRoad &road) {
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const auto &road_edge_data = node_based_graph.GetEdgeData(road.eid);
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const auto same_name =
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road_edge_data.name_id != EMPTY_NAMEID &&
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!util::guidance::requiresNameAnnounced(
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road_edge_data.name_id,
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link_data.name_id,
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name_table,
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street_name_suffix_table);
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const auto same_name =
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road_edge_data.name_id != EMPTY_NAMEID &&
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!util::guidance::requiresNameAnnounced(road_edge_data.name_id,
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link_data.name_id,
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name_table,
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street_name_suffix_table);
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return same_name;
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});
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return same_name;
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});
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// if the sliproad candidate is a through street, we cannot handle it as a sliproad
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if (is_through_street)
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@@ -106,6 +106,7 @@ LaneDataVector laneDataFromDescription(TurnLaneDescription turn_lane_description
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// transform the map into the lane data vector
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LaneDataVector lane_data;
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lane_data.reserve(lane_map.size());
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for (const auto tag : lane_map)
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lane_data.push_back({tag.first, tag.second.first, tag.second.second, false});
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@@ -619,6 +619,8 @@ std::pair<LaneDataVector, LaneDataVector> TurnLaneHandler::partitionLaneData(
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};
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LaneDataVector first, second;
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first.reserve(turn_lane_data.size());
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second.reserve(turn_lane_data.size());
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for (std::size_t lane = 0; lane < turn_lane_data.size(); ++lane)
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{
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if (matched_at_second[lane])
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