fix overly long line

This commit is contained in:
Dennis Luxen 2015-01-05 16:32:11 +01:00
parent 25d5653f66
commit f8753fb9f1

View File

@ -78,8 +78,8 @@ void EdgeBasedGraphFactory::GetEdgeBasedNodes(std::vector<EdgeBasedNode> &nodes)
}
void
EdgeBasedGraphFactory::InsertEdgeBasedNode(const NodeID node_u,
const NodeID node_v,
EdgeBasedGraphFactory::InsertEdgeBasedNode(const NodeID node_u,
const NodeID node_v,
const unsigned component_id)
{
// merge edges together into one EdgeBasedNode
@ -389,10 +389,14 @@ void EdgeBasedGraphFactory::CompressGeometry()
// update any involved turn restrictions
m_restriction_map->FixupStartingTurnRestriction(node_u, node_v, node_w);
m_restriction_map->FixupArrivingTurnRestriction(node_u, node_v, node_w, m_node_based_graph);
m_restriction_map->FixupArrivingTurnRestriction(node_u, node_v,
node_w,
m_node_based_graph);
m_restriction_map->FixupStartingTurnRestriction(node_w, node_v, node_u);
m_restriction_map->FixupArrivingTurnRestriction(node_w, node_v, node_u, m_node_based_graph);
m_restriction_map->FixupArrivingTurnRestriction(node_w,
node_v,
node_u, m_node_based_graph);
// store compressed geometry in container
m_geometry_compressor.CompressEdge(