Removed unnecessary nameID of first leg
This commit is contained in:
+7
-11
@@ -47,8 +47,7 @@ private:
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unsigned distance;
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unsigned originalEdges;
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unsigned via;
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unsigned nameID1;
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unsigned nameID2;
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unsigned nameID;
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bool shortcut;
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bool forward;
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bool backward;
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@@ -115,8 +114,7 @@ public:
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}
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#endif
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edge.data.shortcut = false;
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edge.data.nameID1 = i->nameID1();
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edge.data.nameID2 = i->nameID2();
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edge.data.nameID = i->getNameIDOfTurnTarget();
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edge.data.via = i->via();
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edge.data.turnInstruction = i->turnInstruction();
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edge.data.forward = i->isForward();
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@@ -140,7 +138,7 @@ public:
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const NodeID target = edges[i].target;
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const NodeID via = edges[i].data.via;
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const short turnType = edges[i].data.turnInstruction;
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assert(turnType >= 0);
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assert(turnType == 0 || turnType == 1);
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//remove eigenloops
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if ( source == target ) {
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i++;
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@@ -153,8 +151,7 @@ public:
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forwardEdge.data.forward = backwardEdge.data.backward = true;
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forwardEdge.data.backward = backwardEdge.data.forward = false;
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forwardEdge.data.turnInstruction = backwardEdge.data.turnInstruction = turnType;
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forwardEdge.data.nameID1 = backwardEdge.data.nameID2 = edges[i].data.nameID1;
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forwardEdge.data.nameID2 = backwardEdge.data.nameID1 = edges[i].data.nameID2;
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forwardEdge.data.nameID = backwardEdge.data.nameID = edges[i].data.nameID;
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forwardEdge.data.shortcut = backwardEdge.data.shortcut = false;
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forwardEdge.data.via = backwardEdge.data.via = via;
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forwardEdge.data.originalEdges = backwardEdge.data.originalEdges = 1;
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@@ -359,9 +356,8 @@ public:
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newEdge.data.distance = data.distance;
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newEdge.data.shortcut = data.shortcut;
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newEdge.data.via = data.via;
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newEdge.data.nameID1 = data.nameID1;
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newEdge.data.nameID2 = data.nameID2;
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newEdge.data.nameID1 = data.nameID;
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newEdge.data.turnInstruction = data.turnInstruction;
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newEdge.data.forward = data.forward;
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newEdge.data.backward = data.backward;
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edges.push_back( newEdge );
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@@ -524,7 +520,7 @@ private:
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newEdge.data.backward = false;
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newEdge.data.via = node;
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newEdge.data.shortcut = true;
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newEdge.data.turnInstruction = outData.turnInstruction;
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newEdge.data.turnInstruction = inData.turnInstruction;
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newEdge.data.originalEdges = outData.originalEdges + inData.originalEdges;
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data->insertedEdges.push_back( newEdge );
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@@ -148,11 +148,11 @@ void EdgeBasedGraphFactory::Run() {
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newEdge.data.forward = true;
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newEdge.data.backward = false;
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newEdge.data.via = v;
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newEdge.data.nameID1 = _nodeBasedGraph->GetEdgeData(e1).middleName.nameID;
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newEdge.data.nameID2 = _nodeBasedGraph->GetEdgeData(e2).middleName.nameID;
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newEdge.data.nameID = _nodeBasedGraph->GetEdgeData(e2).middleName.nameID;
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//newEdge.data.nameID2 = _nodeBasedGraph->GetEdgeData(e2).middleName.nameID;
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//Todo: turn instruction angeben
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if(newEdge.data.nameID1 == newEdge.data.nameID2)
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if(newEdge.data.nameID == _nodeBasedGraph->GetEdgeData(e1).middleName.nameID)
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newEdge.data.turnInstruction = 0;
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else {
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//TODO: Winkel berechnen und angepasste Anweisung geben.
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@@ -163,7 +163,7 @@ void EdgeBasedGraphFactory::Run() {
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EdgeBasedNode currentNode;
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if(_nodeBasedGraph->GetEdgeData(e1).type != 14) {
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currentNode.nameID = newEdge.data.nameID1;
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currentNode.nameID = _nodeBasedGraph->GetEdgeData(e1).middleName.nameID;
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currentNode.lat1 = inputNodeInfoList[u].lat;
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currentNode.lon1 = inputNodeInfoList[u].lon;
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currentNode.lat2 = inputNodeInfoList[v].lat;
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@@ -55,8 +55,8 @@ private:
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struct _EdgeBasedEdgeData {
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int distance;
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unsigned via;
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unsigned nameID1;
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unsigned nameID2;
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unsigned nameID;
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// unsigned nameID2;
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bool forward;
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bool backward;
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short turnInstruction;
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