Added nil check to table conversion
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@ -259,7 +259,7 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
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"version",
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&osmium::Way::version,
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"get_nodes",
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[](const osmium::Way &way) { return sol::as_table(&way.nodes()); },
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[&context](const osmium::Way &way) { return sol::as_table(&way.nodes()); },
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"get_location_tag",
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[&context, &get_location_tag](const osmium::Way &way, const char *key) {
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// HEURISTIC: use a single node (last) of the way to localize the way
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@ -944,6 +944,9 @@ Sol2ScriptingEnvironment::GetStringListFromTable(const std::string &table_name)
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auto &context = GetSol2Context();
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BOOST_ASSERT(context.state.lua_state() != nullptr);
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std::vector<std::string> strings;
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if(context.profile_table[table_name] == sol::nil){
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return strings;
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}
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sol::table table = context.profile_table[table_name];
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if (table.valid())
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{
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@ -962,6 +965,9 @@ Sol2ScriptingEnvironment::GetStringListsFromTable(const std::string &table_name)
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auto &context = GetSol2Context();
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BOOST_ASSERT(context.state.lua_state() != nullptr);
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if(context.profile_table[table_name] == sol::nil){
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return string_lists;
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}
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sol::table table = context.profile_table[table_name];
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if (!table.valid())
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{
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