Add code to draw segregated nodes in a tile layer

This commit is contained in:
Denis Koronchik
2017-10-13 13:20:46 +00:00
committed by Michael Krasnyk
parent 37685dae73
commit f460a9f17e
2 changed files with 141 additions and 2 deletions
@@ -191,6 +191,8 @@ class BaseDataFacade
virtual util::guidance::EntryClass GetEntryClass(const EdgeID turn_id) const = 0;
virtual bool IsLeftHandDriving(const NodeID id) const = 0;
virtual bool IsSegregated(const NodeID) const { return false; }
};
}
}