Add code to draw segregated nodes in a tile layer
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committed by
Michael Krasnyk
parent
37685dae73
commit
f460a9f17e
@@ -191,6 +191,8 @@ class BaseDataFacade
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virtual util::guidance::EntryClass GetEntryClass(const EdgeID turn_id) const = 0;
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virtual bool IsLeftHandDriving(const NodeID id) const = 0;
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virtual bool IsSegregated(const NodeID) const { return false; }
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};
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}
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}
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