adds distinction between rotaries/rounabouts
This commit is contained in:
committed by
Patrick Niklaus
parent
278ec04f5e
commit
f2443c64db
@@ -350,7 +350,8 @@ inline bool requiresNameAnnounced(const std::string &from, const std::string &to
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const auto ref_begin = name.find_first_of('(');
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if (ref_begin != std::string::npos)
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{
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out_name = name.substr(0, ref_begin);
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//we might need to trim a space, if there is a reference
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out_name = name.substr(0, ref_begin - (ref_begin > 0 && name[ref_begin-1] == ' '));
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out_ref = name.substr(ref_begin + 1, name.find_first_of(')') - 1);
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}
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else
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@@ -112,7 +112,8 @@ class TurnAnalysis
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// Processing of roundabouts
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// Produces instructions to enter/exit a roundabout or to stay on it.
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// Performs the distinction between roundabout and rotaries.
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std::vector<ConnectedRoad> handleRoundabouts(const EdgeID via_edge,
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std::vector<ConnectedRoad> handleRoundabouts(const bool is_rotary,
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const EdgeID via_edge,
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const bool on_roundabout,
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const bool can_exit_roundabout,
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std::vector<ConnectedRoad> intersection) const;
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@@ -152,8 +153,8 @@ class TurnAnalysis
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std::vector<ConnectedRoad> intersection) const;
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// Any Junction containing motorways
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std::vector<ConnectedRoad> handleMotorwayJunction(
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const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const;
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std::vector<ConnectedRoad>
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handleMotorwayJunction(const EdgeID via_edge, std::vector<ConnectedRoad> intersection) const;
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std::vector<ConnectedRoad> handleFromMotorway(const EdgeID via_edge,
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std::vector<ConnectedRoad> intersection) const;
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@@ -193,6 +194,7 @@ class TurnAnalysis
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std::vector<ConnectedRoad> intersection,
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const std::size_t up_to) const;
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bool isRotary(const NodeID nid) const;
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}; // class TurnAnalysis
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} // namespace guidance
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@@ -89,24 +89,32 @@ struct TurnInstruction
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return TurnInstruction(TurnType::NoTurn, DirectionModifier::UTurn);
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}
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static TurnInstruction REMAIN_ROUNDABOUT(const DirectionModifier modifier)
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static TurnInstruction REMAIN_ROUNDABOUT(bool is_rotary, const DirectionModifier modifier)
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{
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(void)is_rotary; // staying does not require a different instruction at the moment
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return TurnInstruction(TurnType::StayOnRoundabout, modifier);
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}
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static TurnInstruction ENTER_ROUNDABOUT(const DirectionModifier modifier)
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static TurnInstruction ENTER_ROUNDABOUT(bool is_rotary, const DirectionModifier modifier)
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{
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return TurnInstruction(TurnType::EnterRoundabout, modifier);
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return {is_rotary ? TurnType::EnterRotary : TurnType::EnterRoundabout, modifier};
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}
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static TurnInstruction EXIT_ROUNDABOUT(const DirectionModifier modifier)
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static TurnInstruction EXIT_ROUNDABOUT(bool is_rotary, const DirectionModifier modifier)
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{
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return TurnInstruction(TurnType::ExitRoundabout, modifier);
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return {is_rotary ? TurnType::ExitRotary : TurnType::ExitRoundabout, modifier};
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}
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static TurnInstruction ENTER_AND_EXIT_ROUNDABOUT(bool is_rotary,
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const DirectionModifier modifier)
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{
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return {is_rotary ? TurnType::EnterAndExitRotary : TurnType::EnterAndExitRoundabout,
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modifier};
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}
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static TurnInstruction SUPPRESSED(const DirectionModifier modifier)
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{
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return TurnInstruction{TurnType::Suppressed, modifier};
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return {TurnType::Suppressed, modifier};
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}
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};
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