modify turn angles and instructions
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "extractor/edge_based_edge.hpp"
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#include "extractor/edge_based_graph_factory.hpp"
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#include "util/coordinate.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/percent.hpp"
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#include "util/integer_range.hpp"
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@@ -12,15 +13,38 @@
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#include <boost/assert.hpp>
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#include <algorithm>
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#include <cmath>
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#include <fstream>
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#include <iomanip>
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#include <limits>
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#include <sstream>
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#include <string>
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namespace osrm
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{
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namespace extractor
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{
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// configuration of turn classification
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const bool constexpr INVERT = true;
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const bool constexpr RESOLVE_TO_RIGHT = true;
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const bool constexpr RESOLVE_TO_LEFT = false;
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// what angle is interpreted as going straight
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const double constexpr STRAIGHT_ANGLE = 180.;
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// if a turn deviates this much from going straight, it will be kept straight
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const double constexpr MAXIMAL_ALLOWED_NO_TURN_DEVIATION = 2.;
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// angle that lies between two nearly indistinguishable roads
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const double constexpr NARROW_TURN_ANGLE = 25.;
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// angle difference that can be classified as straight, if its the only narrow turn
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const double constexpr FUZZY_STRAIGHT_ANGLE = 15.;
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const double constexpr DISTINCTION_RATIO = 2;
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// Configuration to find representative candidate for turn angle calculations
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const double constexpr MINIMAL_SEGMENT_LENGTH = 1.;
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const double constexpr DESIRED_SEGMENT_LENGTH = 10.;
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EdgeBasedGraphFactory::EdgeBasedGraphFactory(
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std::shared_ptr<util::NodeBasedDynamicGraph> node_based_graph,
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const CompressedEdgeContainer &compressed_edge_container,
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@@ -361,8 +385,12 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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{
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util::SimpleLogger().Write() << "generating edge-expanded edges";
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unsigned node_based_edge_counter = 0;
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unsigned original_edges_counter = 0;
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std::size_t node_based_edge_counter = 0;
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std::size_t original_edges_counter = 0;
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restricted_turns_counter = 0;
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skipped_uturns_counter = 0;
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skipped_barrier_turns_counter = 0;
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std::size_t compressed = 0;
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std::ofstream edge_data_file(original_edge_data_filename.c_str(), std::ios::binary);
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std::ofstream edge_segment_file;
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@@ -383,11 +411,6 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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// Loop over all turns and generate new set of edges.
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// Three nested loop look super-linear, but we are dealing with a (kind of)
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// linear number of turns only.
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unsigned restricted_turns_counter = 0;
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unsigned skipped_uturns_counter = 0;
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unsigned skipped_barrier_turns_counter = 0;
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unsigned compressed = 0;
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util::Percent progress(m_node_based_graph->GetNumberOfNodes());
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#ifdef DEBUG_GEOMETRY
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@@ -397,79 +420,30 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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for (const auto node_u : util::irange(0u, m_node_based_graph->GetNumberOfNodes()))
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{
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// progress.printStatus(node_u);
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for (const EdgeID e1 : m_node_based_graph->GetAdjacentEdgeRange(node_u))
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for (const EdgeID edge_form_u : m_node_based_graph->GetAdjacentEdgeRange(node_u))
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{
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if (m_node_based_graph->GetEdgeData(e1).reversed)
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if (m_node_based_graph->GetEdgeData(edge_form_u).reversed)
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{
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continue;
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}
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++node_based_edge_counter;
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const NodeID node_v = m_node_based_graph->GetTarget(e1);
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const NodeID only_restriction_to_node =
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m_restriction_map->CheckForEmanatingIsOnlyTurn(node_u, node_v);
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const bool is_barrier_node = m_barrier_nodes.find(node_v) != m_barrier_nodes.end();
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auto turn_candidates = getTurnCandidates(node_u, edge_form_u);
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turn_candidates = optimizeCandidates(edge_form_u, turn_candidates);
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turn_candidates = suppressTurns(edge_form_u, turn_candidates);
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for (const EdgeID e2 : m_node_based_graph->GetAdjacentEdgeRange(node_v))
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const NodeID node_v = m_node_based_graph->GetTarget(edge_form_u);
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for (const auto turn : turn_candidates)
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{
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if (m_node_based_graph->GetEdgeData(e2).reversed)
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{
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if (!turn.valid)
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continue;
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}
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const NodeID node_w = m_node_based_graph->GetTarget(e2);
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if ((only_restriction_to_node != SPECIAL_NODEID) &&
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(node_w != only_restriction_to_node))
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{
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// We are at an only_-restriction but not at the right turn.
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++restricted_turns_counter;
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continue;
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}
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if (is_barrier_node)
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{
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if (node_u != node_w)
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{
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++skipped_barrier_turns_counter;
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continue;
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}
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}
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else
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{
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if (node_u == node_w && m_node_based_graph->GetOutDegree(node_v) > 1)
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{
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auto number_of_emmiting_bidirectional_edges = 0;
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for (auto edge : m_node_based_graph->GetAdjacentEdgeRange(node_v))
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{
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auto target = m_node_based_graph->GetTarget(edge);
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auto reverse_edge = m_node_based_graph->FindEdge(target, node_v);
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if (!m_node_based_graph->GetEdgeData(reverse_edge).reversed)
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{
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++number_of_emmiting_bidirectional_edges;
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}
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}
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if (number_of_emmiting_bidirectional_edges > 1)
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{
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++skipped_uturns_counter;
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continue;
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}
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}
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}
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// only add an edge if turn is not a U-turn except when it is
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// at the end of a dead-end street
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if (m_restriction_map->CheckIfTurnIsRestricted(node_u, node_v, node_w) &&
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(only_restriction_to_node == SPECIAL_NODEID) &&
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(node_w != only_restriction_to_node))
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{
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// We are at an only_-restriction but not at the right turn.
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++restricted_turns_counter;
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continue;
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}
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const double turn_angle = turn.angle;
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// only add an edge if turn is not prohibited
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const EdgeData &edge_data1 = m_node_based_graph->GetEdgeData(e1);
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const EdgeData &edge_data2 = m_node_based_graph->GetEdgeData(e2);
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const EdgeData &edge_data1 = m_node_based_graph->GetEdgeData(edge_form_u);
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const EdgeData &edge_data2 = m_node_based_graph->GetEdgeData(turn.eid);
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BOOST_ASSERT(edge_data1.edge_id != edge_data2.edge_id);
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BOOST_ASSERT(!edge_data1.reversed);
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@@ -485,23 +459,9 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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speed_profile.traffic_signal_penalty);
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}
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// unpack last node of first segment if packed
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const auto first_coordinate =
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m_node_info_list[(m_compressed_edge_container.HasEntryForID(e1)
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? m_compressed_edge_container.GetLastEdgeSourceID(e1)
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: node_u)];
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// unpack first node of second segment if packed
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const auto third_coordinate =
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m_node_info_list[(m_compressed_edge_container.HasEntryForID(e2)
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? m_compressed_edge_container.GetFirstEdgeTargetID(e2)
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: node_w)];
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const double turn_angle = util::coordinate_calculation::computeAngle(
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first_coordinate, m_node_info_list[node_v], third_coordinate);
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const int turn_penalty = GetTurnPenalty(turn_angle, lua_state);
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TurnInstruction turn_instruction = AnalyzeTurn(node_u, node_v, node_w, turn_angle);
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const TurnInstruction turn_instruction = turn.instruction;
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if (turn_instruction == TurnInstruction::UTurn)
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{
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distance += speed_profile.u_turn_penalty;
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@@ -509,12 +469,10 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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util::DEBUG_UTURN(node_v, m_node_info_list, speed_profile.u_turn_penalty);
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}
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util::DEBUG_TURN(node_v, m_node_info_list, first_coordinate, turn_angle,
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turn_penalty);
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distance += turn_penalty;
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const bool edge_is_compressed = m_compressed_edge_container.HasEntryForID(e1);
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const bool edge_is_compressed =
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m_compressed_edge_container.HasEntryForID(edge_form_u);
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if (edge_is_compressed)
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{
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@@ -522,7 +480,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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}
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original_edge_data_vector.emplace_back(
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(edge_is_compressed ? m_compressed_edge_container.GetPositionForID(e1)
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(edge_is_compressed ? m_compressed_edge_container.GetPositionForID(edge_form_u)
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: node_v),
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edge_data1.name_id, turn_instruction, edge_is_compressed,
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edge_data2.travel_mode);
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@@ -563,7 +521,7 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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if (edge_is_compressed)
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{
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const auto node_based_edges =
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m_compressed_edge_container.GetBucketReference(e1);
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m_compressed_edge_container.GetBucketReference(edge_form_u);
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NodeID previous = node_u;
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const unsigned node_count = node_based_edges.size() + 1;
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@@ -638,6 +596,470 @@ void EdgeBasedGraphFactory::GenerateEdgeExpandedEdges(
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<< " turns over barriers";
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}
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// requires sorted candidates
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std::vector<EdgeBasedGraphFactory::TurnCandidate>
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EdgeBasedGraphFactory::optimizeCandidates(NodeID via_eid,
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std::vector<TurnCandidate> turn_candidates) const
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{
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BOOST_ASSERT_MSG(std::is_sorted(turn_candidates.begin(), turn_candidates.end(),
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[](const TurnCandidate &left, const TurnCandidate &right)
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{
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return left.angle < right.angle;
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}),
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"Turn Candidates not sorted by angle.");
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if (turn_candidates.size() <= 1)
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return turn_candidates;
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const auto getLeft = [&turn_candidates](std::size_t index)
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{
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return (index + 1) % turn_candidates.size();
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};
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const auto getRight = [&turn_candidates](std::size_t index)
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{
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return (index + turn_candidates.size() - 1) % turn_candidates.size();
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};
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// handle availability of multiple u-turns (e.g. street with separated small parking roads)
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if (turn_candidates[0].instruction == TurnInstruction::UTurn && turn_candidates[0].angle == 0)
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{
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if (turn_candidates[getLeft(0)].instruction == TurnInstruction::UTurn)
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turn_candidates[getLeft(0)].instruction = TurnInstruction::TurnSharpLeft;
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if (turn_candidates[getRight(0)].instruction == TurnInstruction::UTurn)
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turn_candidates[getRight(0)].instruction = TurnInstruction::TurnSharpRight;
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}
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const auto keepStraight = [](double angle)
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{
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return std::abs(angle - 180) < 5;
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};
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for (std::size_t turn_index = 0; turn_index < turn_candidates.size(); ++turn_index)
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{
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auto &turn = turn_candidates[turn_index];
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if (turn.instruction > TurnInstruction::TurnSlightLeft ||
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turn.instruction == TurnInstruction::UTurn)
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continue;
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auto &left = turn_candidates[getLeft(turn_index)];
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if (turn.angle == left.angle)
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{
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util::SimpleLogger().Write(logDEBUG)
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<< "[warning] conflicting turn angles, identical road duplicated? "
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<< m_node_info_list[m_node_based_graph->GetTarget(via_eid)].lat << " "
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<< m_node_info_list[m_node_based_graph->GetTarget(via_eid)].lon << std::endl;
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}
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if (isConflict(turn.instruction, left.instruction))
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{
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// begin of a conflicting region
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std::size_t conflict_begin = turn_index;
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std::size_t conflict_end = getLeft(turn_index);
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std::size_t conflict_size = 2;
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while (
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isConflict(turn_candidates[getLeft(conflict_end)].instruction, turn.instruction) &&
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conflict_size < turn_candidates.size())
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{
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conflict_end = getLeft(conflict_end);
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++conflict_size;
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}
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turn_index = (conflict_end < conflict_begin) ? turn_candidates.size() : conflict_end;
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if (conflict_size > 3)
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{
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// check if some turns are invalid to find out about good handling
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}
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auto &instruction_left_of_end = turn_candidates[getLeft(conflict_end)].instruction;
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auto &instruction_right_of_begin =
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turn_candidates[getRight(conflict_begin)].instruction;
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auto &candidate_at_end = turn_candidates[conflict_end];
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auto &candidate_at_begin = turn_candidates[conflict_begin];
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if (conflict_size == 2)
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{
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if (turn.instruction == TurnInstruction::GoStraight)
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{
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if (instruction_left_of_end != TurnInstruction::TurnSlightLeft &&
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instruction_right_of_begin != TurnInstruction::TurnSlightRight)
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{
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std::int32_t resolved_count = 0;
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//uses side-effects in resolve
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if (!keepStraight(candidate_at_end.angle) &&
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!resolve(candidate_at_end.instruction, instruction_left_of_end,
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RESOLVE_TO_LEFT))
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util::SimpleLogger().Write(logDEBUG) << "[warning] failed to resolve conflict";
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else
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++resolved_count;
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//uses side-effects in resolve
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if (!keepStraight(candidate_at_begin.angle) &&
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!resolve(candidate_at_begin.instruction, instruction_right_of_begin,
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RESOLVE_TO_RIGHT))
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util::SimpleLogger().Write(logDEBUG) << "[warning] failed to resolve conflict";
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else
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++resolved_count;
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if (resolved_count >= 1 &&
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(!keepStraight(candidate_at_begin.angle) ||
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!keepStraight(candidate_at_end.angle))) // should always be the
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// case, theoretically
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continue;
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}
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}
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if (candidate_at_begin.confidence < candidate_at_end.confidence)
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{ // if right shift is cheaper, or only option
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if (resolve(candidate_at_begin.instruction, instruction_right_of_begin,
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RESOLVE_TO_RIGHT))
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continue;
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else if (resolve(candidate_at_end.instruction, instruction_left_of_end,
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RESOLVE_TO_LEFT))
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continue;
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}
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else
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{
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if (resolve(candidate_at_end.instruction, instruction_left_of_end,
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RESOLVE_TO_LEFT))
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continue;
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else if (resolve(candidate_at_begin.instruction, instruction_right_of_begin,
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RESOLVE_TO_RIGHT))
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continue;
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}
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if (isSlightTurn(turn.instruction) || isSharpTurn(turn.instruction))
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{
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auto resolve_direction =
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(turn.instruction == TurnInstruction::TurnSlightRight ||
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turn.instruction == TurnInstruction::TurnSharpLeft)
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? RESOLVE_TO_RIGHT
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: RESOLVE_TO_LEFT;
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if (resolve_direction == RESOLVE_TO_RIGHT &&
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resolveTransitive(
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candidate_at_begin.instruction, instruction_right_of_begin,
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turn_candidates[getRight(getRight(conflict_begin))].instruction,
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RESOLVE_TO_RIGHT))
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continue;
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else if (resolve_direction == RESOLVE_TO_LEFT &&
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resolveTransitive(
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candidate_at_end.instruction, instruction_left_of_end,
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turn_candidates[getLeft(getLeft(conflict_end))].instruction,
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RESOLVE_TO_LEFT))
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continue;
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}
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}
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else if (conflict_size >= 3)
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{
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// a conflict of size larger than three cannot be handled with the current
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// model.
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// Handle it as best as possible and keep the rest of the conflicting turns
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if (conflict_size > 3)
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{
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NodeID conflict_location = m_node_based_graph->GetTarget(via_eid);
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util::SimpleLogger().Write(logDEBUG)
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<< "[warning] found conflict larget than size three at "
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<< m_node_info_list[conflict_location].lat << ", "
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<< m_node_info_list[conflict_location].lon;
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}
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if (!resolve(candidate_at_begin.instruction, instruction_right_of_begin,
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RESOLVE_TO_RIGHT))
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{
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if (isSlightTurn(turn.instruction))
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resolveTransitive(
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candidate_at_begin.instruction, instruction_right_of_begin,
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turn_candidates[getRight(getRight(conflict_begin))].instruction,
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RESOLVE_TO_RIGHT);
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else if (isSharpTurn(turn.instruction))
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resolveTransitive(
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candidate_at_end.instruction, instruction_left_of_end,
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turn_candidates[getLeft(getLeft(conflict_end))].instruction,
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RESOLVE_TO_LEFT);
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}
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if (!resolve(candidate_at_end.instruction, instruction_left_of_end,
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RESOLVE_TO_LEFT))
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{
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if (isSlightTurn(turn.instruction))
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resolveTransitive(
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candidate_at_end.instruction, instruction_left_of_end,
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turn_candidates[getLeft(getLeft(conflict_end))].instruction,
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RESOLVE_TO_LEFT);
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else if (isSharpTurn(turn.instruction))
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resolveTransitive(
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candidate_at_begin.instruction, instruction_right_of_begin,
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turn_candidates[getRight(getRight(conflict_begin))].instruction,
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RESOLVE_TO_RIGHT);
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}
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}
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}
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}
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return turn_candidates;
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}
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bool EdgeBasedGraphFactory::isObviousChoice(EdgeID via_eid,
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std::size_t turn_index,
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const std::vector<TurnCandidate> &turn_candidates) const
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{
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const auto getLeft = [&turn_candidates](std::size_t index)
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{
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return (index + 1) % turn_candidates.size();
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};
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const auto getRight = [&turn_candidates](std::size_t index)
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{
|
||||
return (index + turn_candidates.size() - 1) % turn_candidates.size();
|
||||
};
|
||||
const auto &candidate = turn_candidates[turn_index];
|
||||
const EdgeData &in_data = m_node_based_graph->GetEdgeData(via_eid);
|
||||
const EdgeData &out_data = m_node_based_graph->GetEdgeData(candidate.eid);
|
||||
const auto &candidate_to_the_left = turn_candidates[getLeft(turn_index)];
|
||||
|
||||
const auto &candidate_to_the_right = turn_candidates[getRight(turn_index)];
|
||||
|
||||
const auto hasValidRatio = [](const TurnCandidate &left, const TurnCandidate ¢er,
|
||||
const TurnCandidate &right)
|
||||
{
|
||||
auto angle_left = (left.angle > 180) ? angularDeviation(left.angle, STRAIGHT_ANGLE) : 180;
|
||||
auto angle_right =
|
||||
(right.angle < 180) ? angularDeviation(right.angle, STRAIGHT_ANGLE) : 180;
|
||||
auto self_angle = angularDeviation(center.angle, STRAIGHT_ANGLE);
|
||||
return angularDeviation(center.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
|
||||
((center.angle < STRAIGHT_ANGLE)
|
||||
? (angle_right > self_angle && angle_left / self_angle > DISTINCTION_RATIO)
|
||||
: (angle_left > self_angle && angle_right / self_angle > DISTINCTION_RATIO));
|
||||
};
|
||||
// only valid turn
|
||||
|
||||
return turn_candidates.size() == 1 ||
|
||||
// only non u-turn
|
||||
(turn_candidates.size() == 2 &&
|
||||
candidate_to_the_left.instruction == TurnInstruction::UTurn) || // nearly straight turn
|
||||
angularDeviation(candidate.angle, STRAIGHT_ANGLE) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION ||
|
||||
hasValidRatio(candidate_to_the_left, candidate, candidate_to_the_right) ||
|
||||
(in_data.name_id != 0 && in_data.name_id == out_data.name_id &&
|
||||
angularDeviation(candidate.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE / 2);
|
||||
}
|
||||
|
||||
std::vector<EdgeBasedGraphFactory::TurnCandidate>
|
||||
EdgeBasedGraphFactory::suppressTurns(EdgeID via_eid,
|
||||
std::vector<TurnCandidate> turn_candidates) const
|
||||
{
|
||||
// remove invalid candidates
|
||||
BOOST_ASSERT_MSG(std::is_sorted(turn_candidates.begin(), turn_candidates.end(),
|
||||
[](const TurnCandidate &left, const TurnCandidate &right)
|
||||
{
|
||||
return left.angle < right.angle;
|
||||
}),
|
||||
"Turn Candidates not sorted by angle.");
|
||||
const auto end_valid = std::remove_if(turn_candidates.begin(), turn_candidates.end(),
|
||||
[](const TurnCandidate &candidate)
|
||||
{
|
||||
return !candidate.valid;
|
||||
});
|
||||
turn_candidates.erase(end_valid, turn_candidates.end());
|
||||
|
||||
const auto getLeft = [&turn_candidates](std::size_t index)
|
||||
{
|
||||
return (index + 1) % turn_candidates.size();
|
||||
};
|
||||
const auto getRight = [&turn_candidates](std::size_t index)
|
||||
{
|
||||
return (index + turn_candidates.size() - 1) % turn_candidates.size();
|
||||
};
|
||||
|
||||
const EdgeData &in_data = m_node_based_graph->GetEdgeData(via_eid);
|
||||
|
||||
bool has_obvious_with_same_name = false;
|
||||
double obvious_with_same_name_angle = 0;
|
||||
for (std::size_t turn_index = 0; turn_index < turn_candidates.size(); ++turn_index)
|
||||
{
|
||||
if (m_node_based_graph->GetEdgeData(turn_candidates[turn_index].eid).name_id ==
|
||||
in_data.name_id &&
|
||||
isObviousChoice(via_eid, turn_index, turn_candidates))
|
||||
{
|
||||
has_obvious_with_same_name = true;
|
||||
obvious_with_same_name_angle = turn_candidates[turn_index].angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (std::size_t turn_index = 0; turn_index < turn_candidates.size(); ++turn_index)
|
||||
{
|
||||
auto &candidate = turn_candidates[turn_index];
|
||||
const EdgeData &out_data = m_node_based_graph->GetEdgeData(candidate.eid);
|
||||
if (candidate.valid && candidate.instruction != TurnInstruction::UTurn)
|
||||
{
|
||||
// TODO road category would be useful to indicate obviousness of turn
|
||||
// check if turn can be omitted or at least changed
|
||||
const auto &left = turn_candidates[getLeft(turn_index)];
|
||||
const auto &right = turn_candidates[getRight(turn_index)];
|
||||
|
||||
// make very slight instructions straight, if they are the only valid choice going with
|
||||
// at most a slight turn
|
||||
if (candidate.instruction < TurnInstruction::ReachViaLocation &&
|
||||
(!isSlightTurn(getTurnDirection(left.angle)) || !left.valid) &&
|
||||
(!isSlightTurn(getTurnDirection(right.angle)) || !right.valid) &&
|
||||
angularDeviation(candidate.angle, STRAIGHT_ANGLE) < FUZZY_STRAIGHT_ANGLE)
|
||||
candidate.instruction = TurnInstruction::GoStraight;
|
||||
|
||||
// TODO this smaller comparison for turns is DANGEROUS, has to be revised if turn
|
||||
// instructions change
|
||||
if (candidate.instruction < TurnInstruction::ReachViaLocation)
|
||||
{
|
||||
if (in_data.travel_mode ==
|
||||
out_data.travel_mode) // make sure to always announce mode changes
|
||||
{
|
||||
if (isObviousChoice(via_eid, turn_index, turn_candidates))
|
||||
{
|
||||
|
||||
if (in_data.name_id == out_data.name_id) // same road
|
||||
{
|
||||
candidate.instruction = TurnInstruction::NoTurn;
|
||||
}
|
||||
|
||||
else if (!has_obvious_with_same_name)
|
||||
{
|
||||
// TODO discuss, we might want to keep the current name of the turn. But
|
||||
// this would mean emitting a turn when you just keep on a road
|
||||
candidate.instruction = TurnInstruction::NameChanges;
|
||||
}
|
||||
else if (candidate.angle < obvious_with_same_name_angle)
|
||||
candidate.instruction = TurnInstruction::TurnSlightRight;
|
||||
else
|
||||
candidate.instruction = TurnInstruction::TurnSlightLeft;
|
||||
}
|
||||
else if (candidate.instruction == TurnInstruction::GoStraight &&
|
||||
has_obvious_with_same_name)
|
||||
{
|
||||
if (candidate.angle < obvious_with_same_name_angle)
|
||||
candidate.instruction = TurnInstruction::TurnSlightRight;
|
||||
else
|
||||
candidate.instruction = TurnInstruction::TurnSlightLeft;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return turn_candidates;
|
||||
}
|
||||
|
||||
std::vector<EdgeBasedGraphFactory::TurnCandidate>
|
||||
EdgeBasedGraphFactory::getTurnCandidates(NodeID from_node, EdgeID via_eid)
|
||||
{
|
||||
std::vector<TurnCandidate> turn_candidates;
|
||||
const NodeID turn_node = m_node_based_graph->GetTarget(via_eid);
|
||||
const NodeID only_restriction_to_node =
|
||||
m_restriction_map->CheckForEmanatingIsOnlyTurn(from_node, turn_node);
|
||||
const bool is_barrier_node = m_barrier_nodes.find(turn_node) != m_barrier_nodes.end();
|
||||
|
||||
for (const EdgeID onto_edge : m_node_based_graph->GetAdjacentEdgeRange(turn_node))
|
||||
{
|
||||
bool turn_is_valid = true;
|
||||
if (m_node_based_graph->GetEdgeData(onto_edge).reversed)
|
||||
{
|
||||
turn_is_valid = false;
|
||||
}
|
||||
const NodeID to_node = m_node_based_graph->GetTarget(onto_edge);
|
||||
|
||||
if (turn_is_valid && (only_restriction_to_node != SPECIAL_NODEID) &&
|
||||
(to_node != only_restriction_to_node))
|
||||
{
|
||||
// We are at an only_-restriction but not at the right turn.
|
||||
++restricted_turns_counter;
|
||||
turn_is_valid = false;
|
||||
}
|
||||
|
||||
if (turn_is_valid)
|
||||
{
|
||||
if (is_barrier_node)
|
||||
{
|
||||
if (from_node != to_node)
|
||||
{
|
||||
++skipped_barrier_turns_counter;
|
||||
turn_is_valid = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (from_node == to_node && m_node_based_graph->GetOutDegree(turn_node) > 1)
|
||||
{
|
||||
auto number_of_emmiting_bidirectional_edges = 0;
|
||||
for (auto edge : m_node_based_graph->GetAdjacentEdgeRange(turn_node))
|
||||
{
|
||||
auto target = m_node_based_graph->GetTarget(edge);
|
||||
auto reverse_edge = m_node_based_graph->FindEdge(target, turn_node);
|
||||
if (!m_node_based_graph->GetEdgeData(reverse_edge).reversed)
|
||||
{
|
||||
++number_of_emmiting_bidirectional_edges;
|
||||
}
|
||||
}
|
||||
if (number_of_emmiting_bidirectional_edges > 1)
|
||||
{
|
||||
++skipped_uturns_counter;
|
||||
turn_is_valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// only add an edge if turn is not a U-turn except when it is
|
||||
// at the end of a dead-end street
|
||||
if (m_restriction_map->CheckIfTurnIsRestricted(from_node, turn_node, to_node) &&
|
||||
(only_restriction_to_node == SPECIAL_NODEID) && (to_node != only_restriction_to_node))
|
||||
{
|
||||
// We are at an only_-restriction but not at the right turn.
|
||||
++restricted_turns_counter;
|
||||
turn_is_valid = false;
|
||||
}
|
||||
|
||||
// unpack first node of second segment if packed
|
||||
|
||||
const auto first_coordinate =
|
||||
getRepresentativeCoordinate(from_node, turn_node, via_eid, INVERT);
|
||||
const auto third_coordinate =
|
||||
getRepresentativeCoordinate(turn_node, to_node, onto_edge, !INVERT);
|
||||
|
||||
const auto angle = util::coordinate_calculation::computeAngle(
|
||||
first_coordinate, m_node_info_list[turn_node], third_coordinate);
|
||||
|
||||
const auto turn = AnalyzeTurn(from_node, via_eid, turn_node, onto_edge, to_node, angle);
|
||||
|
||||
auto confidence = getTurnConfidence(angle, turn);
|
||||
if (!turn_is_valid)
|
||||
confidence *= 0.8; // makes invalid turns more likely to be resolved in conflicts
|
||||
|
||||
turn_candidates.push_back({onto_edge, turn_is_valid, angle, turn, confidence});
|
||||
}
|
||||
|
||||
const auto ByAngle = [](const TurnCandidate &first, const TurnCandidate second)
|
||||
{
|
||||
return first.angle < second.angle;
|
||||
};
|
||||
std::sort(std::begin(turn_candidates), std::end(turn_candidates), ByAngle);
|
||||
|
||||
const auto getLeft = [&](std::size_t index)
|
||||
{
|
||||
return (index + 1) % turn_candidates.size();
|
||||
};
|
||||
|
||||
const auto getRight = [&](std::size_t index)
|
||||
{
|
||||
return (index + turn_candidates.size() - 1) % turn_candidates.size();
|
||||
};
|
||||
|
||||
const auto isInvalidEquivalent = [&](std::size_t this_turn, std::size_t valid_turn)
|
||||
{
|
||||
if (!turn_candidates[valid_turn].valid || turn_candidates[this_turn].valid)
|
||||
return false;
|
||||
|
||||
return angularDeviation(turn_candidates[this_turn].angle,
|
||||
turn_candidates[valid_turn].angle) < NARROW_TURN_ANGLE;
|
||||
};
|
||||
|
||||
for (std::size_t index = 0; index < turn_candidates.size(); ++index)
|
||||
{
|
||||
if (isInvalidEquivalent(index, getRight(index)) ||
|
||||
isInvalidEquivalent(index, getLeft(index)))
|
||||
{
|
||||
turn_candidates.erase(turn_candidates.begin() + index);
|
||||
--index;
|
||||
}
|
||||
}
|
||||
return turn_candidates;
|
||||
};
|
||||
|
||||
int EdgeBasedGraphFactory::GetTurnPenalty(double angle, lua_State *lua_state) const
|
||||
{
|
||||
|
||||
@@ -658,22 +1080,22 @@ int EdgeBasedGraphFactory::GetTurnPenalty(double angle, lua_State *lua_state) co
|
||||
return 0;
|
||||
}
|
||||
|
||||
// node_u -- (edge_1) --> node_v -- (edge_2) --> node_w
|
||||
TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID node_u,
|
||||
const EdgeID edge1,
|
||||
const NodeID node_v,
|
||||
const EdgeID edge2,
|
||||
const NodeID node_w,
|
||||
const double angle) const
|
||||
{
|
||||
|
||||
const EdgeData &data1 = m_node_based_graph->GetEdgeData(edge1);
|
||||
const EdgeData &data2 = m_node_based_graph->GetEdgeData(edge2);
|
||||
if (node_u == node_w)
|
||||
{
|
||||
return TurnInstruction::UTurn;
|
||||
}
|
||||
|
||||
const EdgeID edge1 = m_node_based_graph->FindEdge(node_u, node_v);
|
||||
const EdgeID edge2 = m_node_based_graph->FindEdge(node_v, node_w);
|
||||
|
||||
const EdgeData &data1 = m_node_based_graph->GetEdgeData(edge1);
|
||||
const EdgeData &data2 = m_node_based_graph->GetEdgeData(edge2);
|
||||
|
||||
// roundabouts need to be handled explicitely
|
||||
if (data1.roundabout && data2.roundabout)
|
||||
{
|
||||
@@ -700,19 +1122,89 @@ TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(const NodeID node_u,
|
||||
}
|
||||
}
|
||||
|
||||
// If street names stay the same and if we are certain that it is not a
|
||||
// a segment of a roundabout, we skip it.
|
||||
if (data1.name_id == data2.name_id && data1.travel_mode == data2.travel_mode)
|
||||
{
|
||||
// TODO: Here we should also do a small graph exploration to check for
|
||||
// more complex situations
|
||||
if (0 != data1.name_id || m_node_based_graph->GetOutDegree(node_v) <= 2)
|
||||
{
|
||||
return TurnInstruction::NoTurn;
|
||||
}
|
||||
}
|
||||
|
||||
// assign a designated turn angle instruction purely based on the angle
|
||||
return getTurnDirection(angle);
|
||||
}
|
||||
|
||||
QueryNode EdgeBasedGraphFactory::getRepresentativeCoordinate(const NodeID src,
|
||||
const NodeID tgt,
|
||||
const EdgeID via_eid,
|
||||
bool INVERTED) const
|
||||
{
|
||||
if (m_compressed_edge_container.HasEntryForID(via_eid))
|
||||
{
|
||||
util::FixedPointCoordinate prev = util::FixedPointCoordinate(
|
||||
m_node_info_list[INVERTED ? tgt : src].lat,
|
||||
m_node_info_list[INVERTED ? tgt : src].lon),
|
||||
cur;
|
||||
// walk along the edge for the first 5 meters
|
||||
const auto &geometry = m_compressed_edge_container.GetBucketReference(via_eid);
|
||||
double dist = 0;
|
||||
double this_dist = 0;
|
||||
NodeID prev_id = INVERTED ? tgt : src;
|
||||
|
||||
const auto selectBestCandidate = [this](const NodeID current, const double current_distance,
|
||||
const NodeID previous,
|
||||
const double previous_distance)
|
||||
{
|
||||
if (current_distance < DESIRED_SEGMENT_LENGTH ||
|
||||
current_distance - DESIRED_SEGMENT_LENGTH <
|
||||
DESIRED_SEGMENT_LENGTH - previous_distance ||
|
||||
previous_distance < MINIMAL_SEGMENT_LENGTH)
|
||||
{
|
||||
return m_node_info_list[current];
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_node_info_list[previous];
|
||||
}
|
||||
};
|
||||
|
||||
if (INVERTED)
|
||||
{
|
||||
for (auto itr = geometry.rbegin(), end = geometry.rend(); itr != end; ++itr)
|
||||
{
|
||||
const auto compressed_node = *itr;
|
||||
cur = util::FixedPointCoordinate(m_node_info_list[compressed_node.first].lat,
|
||||
m_node_info_list[compressed_node.first].lon);
|
||||
this_dist = util::coordinate_calculation::haversineDistance(prev, cur);
|
||||
if (dist + this_dist > DESIRED_SEGMENT_LENGTH)
|
||||
{
|
||||
return selectBestCandidate(compressed_node.first, dist + this_dist, prev_id,
|
||||
dist);
|
||||
}
|
||||
dist += this_dist;
|
||||
prev = cur;
|
||||
prev_id = compressed_node.first;
|
||||
}
|
||||
cur = util::FixedPointCoordinate(m_node_info_list[src].lat, m_node_info_list[src].lon);
|
||||
this_dist = util::coordinate_calculation::haversineDistance(prev, cur);
|
||||
return selectBestCandidate(src, dist + this_dist, prev_id, dist);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (auto itr = geometry.begin(), end = geometry.end(); itr != end; ++itr)
|
||||
{
|
||||
const auto compressed_node = *itr;
|
||||
cur = util::FixedPointCoordinate(m_node_info_list[compressed_node.first].lat,
|
||||
m_node_info_list[compressed_node.first].lon);
|
||||
this_dist = util::coordinate_calculation::haversineDistance(prev, cur);
|
||||
if (dist + this_dist > DESIRED_SEGMENT_LENGTH)
|
||||
{
|
||||
return selectBestCandidate(compressed_node.first, dist + this_dist, prev_id,
|
||||
dist);
|
||||
}
|
||||
dist += this_dist;
|
||||
prev = cur;
|
||||
prev_id = compressed_node.first;
|
||||
}
|
||||
cur = util::FixedPointCoordinate(m_node_info_list[tgt].lat, m_node_info_list[tgt].lon);
|
||||
this_dist = util::coordinate_calculation::haversineDistance(prev, cur);
|
||||
return selectBestCandidate(tgt, dist + this_dist, prev_id, dist);
|
||||
}
|
||||
}
|
||||
// default: If the edge is very short, or we do not have a compressed geometry
|
||||
return m_node_info_list[INVERTED ? src : tgt];
|
||||
}
|
||||
}
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
|
||||
Reference in New Issue
Block a user