basic turn lane handling
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/turn_discovery.hpp"
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#include "extractor/guidance/turn_lane_handler.hpp"
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#include "extractor/guidance/turn_lane_matcher.hpp"
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#include "extractor/guidance/turn_lane_augmentation.hpp"
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#include "util/simple_logger.hpp"
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#include "util/typedefs.hpp"
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#include <cstdint>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/numeric/conversion/cast.hpp>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace lanes
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{
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namespace
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{
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std::size_t getNumberOfTurns(const Intersection &intersection)
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{
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return std::count_if(intersection.begin(), intersection.end(), [](const ConnectedRoad &road) {
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return road.entry_allowed;
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});
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}
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} // namespace
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TurnLaneHandler::TurnLaneHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const util::NameTable &turn_lane_strings,
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const std::vector<QueryNode> &node_info_list,
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const TurnAnalysis &turn_analysis)
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: node_based_graph(node_based_graph), turn_lane_strings(turn_lane_strings),
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node_info_list(node_info_list), turn_analysis(turn_analysis)
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{
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}
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/*
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Turn lanes are given in the form of strings that closely correspond to the direction modifiers
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we use for our turn types. However, we still cannot simply perform a 1:1 assignment.
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This function parses the turn_lane_strings of a format that describes an intersection as:
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----------
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A -^
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----------
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B -> -v
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----------
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C -v
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----------
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with a string like |left|through;right|right| and performs an assignment onto the turns:
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for example: (130, turn slight right), (180, ramp straight), (320, turn sharp left)
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*/
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Intersection TurnLaneHandler::assignTurnLanes(const NodeID at,
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const EdgeID via_edge,
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Intersection intersection) const
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{
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// initialize to invalid
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for (auto &road : intersection)
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road.turn.instruction.lane_tupel = {0, INVALID_LANEID};
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const auto &data = node_based_graph.GetEdgeData(via_edge);
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const auto turn_lane_string = data.lane_string_id != INVALID_LANE_STRINGID
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? turn_lane_strings.GetNameForID(data.lane_string_id)
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: "";
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// going straight, due to traffic signals, we can have uncompressed geometry
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if (intersection.size() == 2 &&
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((data.lane_string_id != INVALID_LANE_STRINGID &&
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data.lane_string_id ==
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node_based_graph.GetEdgeData(intersection[1].turn.eid).lane_string_id) ||
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angularDeviation(intersection[1].turn.angle, STRAIGHT_ANGLE) < FUZZY_ANGLE_DIFFERENCE))
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return std::move(intersection);
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auto lane_data = laneDataFromString(turn_lane_string);
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// if we see an invalid conversion, we stop immediately
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if (!turn_lane_string.empty() && lane_data.empty())
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return std::move(intersection);
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// might be reasonable to handle multiple turns, if we know of a sequence of lanes
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// e.g. one direction per lane, if three lanes and right, through, left available
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if (!turn_lane_string.empty() && lane_data.size() == 1 && lane_data[0].tag == "none")
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return std::move(intersection);
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const std::size_t possible_entries = getNumberOfTurns(intersection);
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// merge does not justify an instruction
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const bool has_merge_lane = (hasTag("merge_to_left", lane_data) ||
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hasTag("merge_to_right", lane_data));
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// Dead end streets that don't have any left-tag. This can happen due to the fallbacks for
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// broken data/barriers.
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const bool has_non_usable_u_turn =
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(intersection[0].entry_allowed && !hasTag("none", lane_data) &&
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!hasTag("left", lane_data) &&
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!hasTag("sharp_left", lane_data) &&
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!hasTag("reverse", lane_data) &&
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lane_data.size() + 1 == possible_entries);
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if (has_merge_lane || has_non_usable_u_turn)
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return std::move(intersection);
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if (!lane_data.empty() && canMatchTrivially(intersection, lane_data) &&
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lane_data.size() !=
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static_cast<std::size_t>(
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lane_data.back().tag != "reverse" && intersection[0].entry_allowed ? 1 : 0) +
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possible_entries &&
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intersection[0].entry_allowed && !hasTag("none", lane_data))
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lane_data.push_back({"reverse", lane_data.back().to, lane_data.back().to});
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bool is_simple = isSimpleIntersection(lane_data, intersection);
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// simple intersections can be assigned directly
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if (is_simple)
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{
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lane_data = handleNoneValueAtSimpleTurn(std::move(lane_data), intersection);
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return simpleMatchTuplesToTurns(std::move(intersection), lane_data);
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}
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// if the intersection is not simple but we have lane data, we check for intersections with
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// middle islands. We have two cases. The first one is providing lane data on the current
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// segment and we only need to consider the part of the current segment. In this case we
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// partition the data and only consider the first part.
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else if (!lane_data.empty())
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{
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if (lane_data.size() >= possible_entries)
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{
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lane_data = partitionLaneData(node_based_graph.GetTarget(via_edge),
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std::move(lane_data),
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intersection)
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.first;
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// check if we were successfull in trimming
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if (lane_data.size() == possible_entries &&
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isSimpleIntersection(lane_data, intersection))
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{
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lane_data = handleNoneValueAtSimpleTurn(std::move(lane_data), intersection);
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return simpleMatchTuplesToTurns(std::move(intersection), lane_data);
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}
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}
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}
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// The second part does not provide lane data on the current segment, but on the segment prior
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// to the turn. We try to partition the data and only consider the second part.
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else if (turn_lane_string.empty())
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{
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// acquire the lane data of a previous segment and, if possible, use it for the current
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// intersection.
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return handleTurnAtPreviousIntersection(at, via_edge, std::move(intersection));
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}
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return std::move(intersection);
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}
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// At segregated intersections, turn lanes will often only be specified up until the first turn. To
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// actually take the turn, we need to look back to the edge we drove onto the intersection with.
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Intersection TurnLaneHandler::handleTurnAtPreviousIntersection(const NodeID at,
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const EdgeID via_edge,
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Intersection intersection) const
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{
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NodeID previous_node = SPECIAL_NODEID;
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Intersection previous_intersection;
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EdgeID previous_id = SPECIAL_EDGEID;
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// Get the previous lane string. We only accept strings that stem from a not-simple intersection
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// and are not empty.
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const auto previous_lane_string = [&]() -> std::string {
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if (!findPreviousIntersection(at,
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via_edge,
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intersection,
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turn_analysis,
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node_based_graph,
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previous_node,
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previous_id,
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previous_intersection))
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return "";
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const auto &previous_data = node_based_graph.GetEdgeData(previous_id);
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auto previous_string = previous_data.lane_string_id != INVALID_LANE_STRINGID
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? turn_lane_strings.GetNameForID(previous_data.lane_string_id)
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: "";
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if (previous_string.empty())
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return "";
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previous_intersection = turn_analysis.assignTurnTypes(
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previous_node, previous_id, std::move(previous_intersection));
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auto previous_lane_data = laneDataFromString(previous_string);
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if (isSimpleIntersection(previous_lane_data, previous_intersection))
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return "";
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return previous_string;
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}();
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// no lane string, no problems
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if (previous_lane_string.empty())
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return std::move(intersection);
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auto lane_data = laneDataFromString(previous_lane_string);
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// stop on invalid lane data conversion
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if (lane_data.empty())
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return std::move(intersection);
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const auto is_simple = isSimpleIntersection(lane_data, intersection);
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if (is_simple)
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{
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lane_data = handleNoneValueAtSimpleTurn(std::move(lane_data), intersection);
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return simpleMatchTuplesToTurns(std::move(intersection), lane_data);
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}
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else
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{
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if (lane_data.size() >= getNumberOfTurns(previous_intersection) &&
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previous_intersection.size() != 2)
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{
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lane_data = partitionLaneData(node_based_graph.GetTarget(previous_id),
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std::move(lane_data),
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previous_intersection)
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.second;
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std::sort(lane_data.begin(), lane_data.end());
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// check if we were successfull in trimming
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if (lane_data.size() == getNumberOfTurns(intersection) &&
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isSimpleIntersection(lane_data, intersection))
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{
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lane_data = handleNoneValueAtSimpleTurn(std::move(lane_data), intersection);
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return simpleMatchTuplesToTurns(std::move(intersection), lane_data);
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}
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}
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}
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return std::move(intersection);
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}
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/* A simple intersection does not depend on the next intersection coming up. This is important
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* for turn lanes, since traffic signals and/or segregated a intersection can influence the
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* interpretation of turn-lanes at a given turn.
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*
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* Here we check for a simple intersection. A simple intersection has a long enough segment
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* followin the turn, offers no straight turn, or only non-trivial turn operations.
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*/
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bool TurnLaneHandler::isSimpleIntersection(const LaneDataVector &lane_data,
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const Intersection &intersection) const
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{
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if (lane_data.empty())
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return false;
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// if we are on a straight road, turn lanes are only reasonable in connection to the next
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// intersection, or in case of a merge. If not all but one (straight) are merges, we don't
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// consider the intersection simple
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if (intersection.size() == 2)
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{
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return std::count_if(
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lane_data.begin(),
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lane_data.end(),
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[](const TurnLaneData &data) { return boost::starts_with(data.tag, "merge"); }) +
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std::size_t{1} >=
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lane_data.size();
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}
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// in case an intersection offers far more lane data items than actual turns, some of them
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// have
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// to be for another intersection. A single additional item can be for an invalid bus lane.
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const auto num_turns = [&]() {
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auto count = getNumberOfTurns(intersection);
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if (count < lane_data.size() && !intersection[0].entry_allowed &&
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lane_data.back().tag == "reverse")
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return count + 1;
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return count;
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}();
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// more than two additional lane data entries -> lanes target a different intersection
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if (num_turns + std::size_t{2} <= lane_data.size())
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{
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return false;
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}
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// single additional lane data entry is alright, if it is none at the side. This usually
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// refers to a bus-lane
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if (num_turns + std::size_t{1} == lane_data.size() && lane_data.front().tag != "none" &&
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lane_data.back().tag != "none")
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{
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return false;
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}
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// more turns than lane data
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if (num_turns > lane_data.size() &&
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lane_data.end() ==
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std::find_if(lane_data.begin(), lane_data.end(), [](const TurnLaneData &data) {
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return data.tag == "none";
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}))
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{
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return false;
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}
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if (num_turns > lane_data.size() && intersection[0].entry_allowed &&
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!( hasTag("reverse", lane_data) ||
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(lane_data.back().tag != "left" && lane_data.back().tag != "sharp_left")))
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{
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return false;
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}
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// check if we can find a valid 1:1 mapping in a straightforward manner
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bool all_simple = true;
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bool has_none = false;
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std::unordered_set<std::size_t> matched_indices;
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for (const auto &data : lane_data)
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{
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if (data.tag == "none")
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{
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has_none = true;
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continue;
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}
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const auto best_match = [&]() {
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if (data.tag != "reverse" || lane_data.size() == 1)
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return findBestMatch(data.tag, intersection);
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// lane_data.size() > 1
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if (lane_data.back().tag == "reverse")
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return findBestMatchForReverse(lane_data[lane_data.size() - 2].tag, intersection);
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BOOST_ASSERT(lane_data.front().tag == "reverse");
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return findBestMatchForReverse(lane_data[1].tag, intersection);
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}();
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std::size_t match_index = std::distance(intersection.begin(), best_match);
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all_simple &= (matched_indices.count(match_index) == 0);
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matched_indices.insert(match_index);
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// in case of u-turns, we might need to activate them first
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all_simple &= (best_match->entry_allowed || match_index == 0);
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all_simple &= isValidMatch(data.tag, best_match->turn.instruction);
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}
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// either all indices are matched, or we have a single none-value
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if (all_simple && (matched_indices.size() == lane_data.size() ||
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(matched_indices.size() + 1 == lane_data.size() && has_none)))
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return true;
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// better save than sorry
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return false;
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}
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std::pair<LaneDataVector, LaneDataVector> TurnLaneHandler::partitionLaneData(
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const NodeID at, LaneDataVector turn_lane_data, const Intersection &intersection) const
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{
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BOOST_ASSERT(turn_lane_data.size() >= getNumberOfTurns(intersection));
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/*
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* A Segregated intersection can provide turn lanes for turns that are not yet possible.
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* The straightforward example would be coming up to the following situation:
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* (1) (2)
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* | A | | A |
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* | | | | ^ |
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* | v | | | |
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* ------- ----------- ------
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* B ->-^ B
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* ------- ----------- ------
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* B ->-v B
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* ------- ----------- ------
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* | A | | A |
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*
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* Traveling on road B, we have to pass A at (1) to turn left onto A at (2). The turn
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* lane itself may only be specified prior to (1) and/or could be repeated between (1)
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* and (2). To make sure to announce the lane correctly, we need to treat the (in this
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* case left) turn lane as if it were to continue straight onto the intersection and
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* look back between (1) and (2) to make sure we find the correct lane for the left-turn.
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*
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* Intersections like these have two parts. Turns that can be made at the first intersection and
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* turns that have to be made at the second. The partitioning returns the lane data split into
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* two parts, one for the first and one for the second intersection.
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*/
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// Try and maitch lanes to available turns. For Turns that are not directly matchable, check
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// whether we can match them at the upcoming intersection.
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const auto straightmost = findClosestTurn(intersection, STRAIGHT_ANGLE);
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BOOST_ASSERT(straightmost < intersection.cend());
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// we need to be able to enter the straightmost turn
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if (!straightmost->entry_allowed)
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return {turn_lane_data, {}};
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std::vector<bool> matched_at_first(turn_lane_data.size(), false);
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std::vector<bool> matched_at_second(turn_lane_data.size(), false);
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// find out about the next intersection. To check for valid matches, we also need the turn types
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auto next_intersection = turn_analysis.getIntersection(at, straightmost->turn.eid);
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next_intersection =
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turn_analysis.assignTurnTypes(at, straightmost->turn.eid, std::move(next_intersection));
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// check where we can match turn lanes
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std::size_t straightmost_tag_index = turn_lane_data.size();
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for (std::size_t lane = 0; lane < turn_lane_data.size(); ++lane)
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{
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if (turn_lane_data[lane].tag == "none" || turn_lane_data[lane].tag == "reverse")
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continue;
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const auto best_match = findBestMatch(turn_lane_data[lane].tag, intersection);
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if (isValidMatch(turn_lane_data[lane].tag, best_match->turn.instruction))
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{
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matched_at_first[lane] = true;
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if (straightmost == best_match)
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straightmost_tag_index = lane;
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}
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const auto best_match_at_next_intersection =
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findBestMatch(turn_lane_data[lane].tag, next_intersection);
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if (isValidMatch(turn_lane_data[lane].tag,
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best_match_at_next_intersection->turn.instruction))
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matched_at_second[lane] = true;
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// we need to match all items to either the current or the next intersection
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if (!(matched_at_first[lane] || matched_at_second[lane]))
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return {turn_lane_data, {}};
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}
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std::size_t none_index = std::distance(turn_lane_data.begin(),findTag("none", turn_lane_data));
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// if the turn lanes are pull forward, we might have to add an additional straight tag
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// did we find something that matches against the straightmost road?
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if (straightmost_tag_index == turn_lane_data.size())
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{
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if (none_index != turn_lane_data.size())
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straightmost_tag_index = none_index;
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}
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// TODO handle reverse
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// handle none values
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if (none_index != turn_lane_data.size())
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{
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if (static_cast<std::size_t>(
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std::count(matched_at_first.begin(), matched_at_first.end(), true)) <=
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getNumberOfTurns(intersection))
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matched_at_first[none_index] = true;
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if (static_cast<std::size_t>(
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std::count(matched_at_second.begin(), matched_at_second.end(), true)) <=
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getNumberOfTurns(next_intersection))
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matched_at_second[none_index] = true;
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}
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const auto augmentEntry = [&](TurnLaneData &data) {
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for (std::size_t lane = 0; lane < turn_lane_data.size(); ++lane)
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||||
if (matched_at_second[lane])
|
||||
{
|
||||
data.from = std::min(turn_lane_data[lane].from, data.from);
|
||||
data.to = std::max(turn_lane_data[lane].to, data.to);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
LaneDataVector first, second;
|
||||
for (std::size_t lane = 0; lane < turn_lane_data.size(); ++lane)
|
||||
{
|
||||
|
||||
if (matched_at_second[lane])
|
||||
second.push_back(turn_lane_data[lane]);
|
||||
|
||||
// augment straightmost at this intersection to match all turns that happen at the next
|
||||
if (lane == straightmost_tag_index)
|
||||
{
|
||||
augmentEntry(turn_lane_data[straightmost_tag_index]);
|
||||
}
|
||||
|
||||
if (matched_at_first[lane])
|
||||
first.push_back(turn_lane_data[lane]);
|
||||
}
|
||||
|
||||
if (straightmost_tag_index == turn_lane_data.size() &&
|
||||
static_cast<std::size_t>(
|
||||
std::count(matched_at_second.begin(), matched_at_second.end(), true)) ==
|
||||
getNumberOfTurns(next_intersection))
|
||||
{
|
||||
TurnLaneData data = {"through", 255, 0};
|
||||
augmentEntry(data);
|
||||
first.push_back(data);
|
||||
std::sort(first.begin(), first.end());
|
||||
}
|
||||
|
||||
// TODO augment straightmost turn
|
||||
return {std::move(first), std::move(second)};
|
||||
}
|
||||
|
||||
Intersection TurnLaneHandler::simpleMatchTuplesToTurns(Intersection intersection,
|
||||
const LaneDataVector &lane_data) const
|
||||
{
|
||||
if (lane_data.empty() || !canMatchTrivially(intersection, lane_data))
|
||||
return std::move(intersection);
|
||||
|
||||
BOOST_ASSERT(!hasTag("none", lane_data));
|
||||
BOOST_ASSERT(std::count_if(lane_data.begin(), lane_data.end(), [](const TurnLaneData &data) {
|
||||
return boost::starts_with(data.tag, "merge");
|
||||
}) == 0);
|
||||
|
||||
return triviallyMatchLanesToTurns(std::move(intersection), lane_data, node_based_graph);
|
||||
}
|
||||
|
||||
} // namespace lanes
|
||||
} // namespace guidance
|
||||
} // namespace extractor
|
||||
} // namespace osrm
|
||||
Reference in New Issue
Block a user