Merge pull request #3324 from Project-OSRM/constrain-staggering
Constrain staggered intersection detection by mode change and intermediary intersections
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ef087f963d
139
features/guidance/bike-staggered-intersections.feature
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139
features/guidance/bike-staggered-intersections.feature
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@routing @guidance @staggered-intersections
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Feature: Staggered Intersections
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Background:
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Given the profile "bicycle"
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Given a grid size of 1 meters
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# Note the one meter grid size: staggered intersections make zig-zags of a couple of meters only
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Scenario: Staggered Intersection - pushing in the middle
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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"""
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And the ways
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| nodes | highway | name | oneway |
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| abc | residential | Oak St | |
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| efg | residential | Oak St | |
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| ihedcj | residential | Cedar Dr | yes |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | cycling,pushing bike,cycling,cycling |
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| g,a | Oak St,Oak St | depart,arrive | cycling,cycling |
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Scenario: Staggered Intersection - pushing at start
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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"""
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And the ways
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| nodes | highway | name | oneway |
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| cba | residential | Oak St | yes |
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| efg | residential | Oak St | |
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| ihedcj | residential | Cedar Dr | |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | pushing bike,cycling,cycling,cycling |
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| g,a | Oak St,Oak St | depart,arrive | cycling,cycling |
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Scenario: Staggered Intersection - pushing at end
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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i
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"""
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And the ways
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| nodes | highway | name | oneway |
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| abc | residential | Oak St | |
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| gfe | residential | Oak St | yes |
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| ihedcj | residential | Cedar Dr | |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | cycling,cycling,pushing bike,pushing bike |
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| g,a | Oak St,Oak St | depart,arrive | cycling,cycling |
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Scenario: Staggered Intersection - pushing at start and end
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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i
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"""
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And the ways
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| nodes | highway | name | oneway |
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| cba | residential | Oak St | yes |
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| gfe | residential | Oak St | yes |
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| ihedcj | residential | Cedar Dr | |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | pushing bike,cycling,pushing bike,pushing bike |
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| g,a | Oak St,Oak St | depart,arrive | cycling,cycling |
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Scenario: Staggered Intersection - pushing at start and end
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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i
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"""
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And the ways
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| nodes | highway | name |
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| cba | pedestrian | Oak St |
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| gfe | pedestrian | Oak St |
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| ihedcj | residential | Cedar Dr |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | pushing bike,cycling,pushing bike,pushing bike |
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| g,a | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive | pushing bike,cycling,pushing bike,pushing bike |
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Scenario: Staggered Intersection - control, all cycling on staggered intersection
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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i
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"""
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And the ways
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| nodes | highway | name |
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| cba | residential | Oak St |
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| gfe | residential | Oak St |
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| ihedcj | residential | Cedar Dr |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | Oak St,Oak St | depart,arrive | cycling,cycling |
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| g,a | Oak St,Oak St | depart,arrive | cycling,cycling |
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@ -98,3 +98,48 @@ Feature: Staggered Intersections
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| waypoints | route | turns |
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| a,g | Oak St,Cedar Dr,Elm St,Elm St | depart,turn right,turn left,arrive |
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| g,a | Elm St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive |
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Scenario: Staggered Intersection: do not collapse if a mode change is involved
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Given the node map
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"""
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j
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a b c
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d
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e f g
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h
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"""
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And the ways
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| nodes | highway | name | route |
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| abc | primary | to_sea | |
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| ef | | to_sea | ferry |
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| fg | primary | road | |
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| jcdeh | primary | road | |
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When I route I should get
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| waypoints | route | turns | modes |
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| a,g | to_sea,road,to_sea,road,road | depart,turn right,turn left,notification straight,arrive | driving,driving,ferry,driving,driving |
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| g,a | road,to_sea,road,to_sea,to_sea | depart,notification straight,turn right,turn left,arrive | driving,ferry,driving,driving,driving |
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Scenario: Staggered Intersection: do not collapse intermediary intersections
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Given the node map
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"""
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j
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a b c
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e f g
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d
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k l m
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i
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"""
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And the ways
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| nodes | highway | name |
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| abc | primary | Oak St |
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| efg | residential | Elm St |
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| klm | residential | Oak St |
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| jcedki | residential | Cedar Dr |
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When I route I should get
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| waypoints | route | turns |
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| a,m | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive |
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| m,a | Oak St,Cedar Dr,Oak St,Oak St | depart,turn right,turn left,arrive |
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@ -1,6 +1,6 @@
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#include "engine/guidance/post_processing.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/turn_instruction.hpp"
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#include "engine/guidance/post_processing.hpp"
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#include "engine/guidance/toolkit.hpp"
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#include "engine/guidance/assemble_steps.hpp"
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@ -443,7 +443,7 @@ std::size_t getPreviousIndex(std::size_t index, const std::vector<RouteStep> &st
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--index;
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return index;
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};
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}
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void collapseUTurn(std::vector<RouteStep> &steps,
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const std::size_t two_back_index,
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@ -528,32 +528,31 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
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// check if the actual turn we wan't to announce is delayed. This situation describes a turn
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// that is expressed by two turns,
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const auto isDelayedTurn = [](const RouteStep &openining_turn,
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const RouteStep &finishing_turn) {
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const auto isDelayedTurn = [](const RouteStep &opening_turn, const RouteStep &finishing_turn) {
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// only possible if both are compatible
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if (!compatible(openining_turn, finishing_turn))
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if (!compatible(opening_turn, finishing_turn))
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return false;
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else
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{
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const auto is_short_and_collapsable =
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openining_turn.distance <= MAX_COLLAPSE_DISTANCE &&
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opening_turn.distance <= MAX_COLLAPSE_DISTANCE &&
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isCollapsableInstruction(finishing_turn.maneuver.instruction);
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const auto without_choice = choiceless(finishing_turn, openining_turn);
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const auto without_choice = choiceless(finishing_turn, opening_turn);
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const auto is_not_too_long_and_choiceless =
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openining_turn.distance <= 2 * MAX_COLLAPSE_DISTANCE && without_choice;
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opening_turn.distance <= 2 * MAX_COLLAPSE_DISTANCE && without_choice;
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// for ramps we allow longer stretches, since they are often on some major brides/large
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// roads. A combined distance of of 4 intersections would be to long for a normal
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// collapse. In case of a ramp though, we also account for situations that have the ramp
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// tagged late
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const auto is_delayed_turn_onto_a_ramp =
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openining_turn.distance <= 4 * MAX_COLLAPSE_DISTANCE && without_choice &&
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opening_turn.distance <= 4 * MAX_COLLAPSE_DISTANCE && without_choice &&
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util::guidance::hasRampType(finishing_turn.maneuver.instruction);
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return !util::guidance::hasRampType(openining_turn.maneuver.instruction) &&
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return !util::guidance::hasRampType(opening_turn.maneuver.instruction) &&
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(is_short_and_collapsable || is_not_too_long_and_choiceless ||
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isLinkroad(openining_turn) || is_delayed_turn_onto_a_ramp);
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isLinkroad(opening_turn) || is_delayed_turn_onto_a_ramp);
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}
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};
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@ -816,13 +815,17 @@ void collapseTurnAt(std::vector<RouteStep> &steps,
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// | or | becomes a -> b
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// a -> * * -> b
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//
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bool isStaggeredIntersection(const RouteStep &previous, const RouteStep ¤t)
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bool isStaggeredIntersection(const std::vector<RouteStep> &steps,
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const std::size_t ¤t_index,
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const std::size_t &previous_index)
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{
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const RouteStep previous = steps[previous_index];
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const RouteStep current = steps[current_index];
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// don't touch roundabouts
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if (entersRoundabout(previous.maneuver.instruction) ||
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entersRoundabout(current.maneuver.instruction))
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return false;
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// Base decision on distance since the zig-zag is a visual clue.
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// If adjusted, make sure to check validity of the is_right/is_left classification below
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const constexpr auto MAX_STAGGERED_DISTANCE = 3; // debatable, but keep short to be on safe side
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@ -853,7 +856,21 @@ bool isStaggeredIntersection(const RouteStep &previous, const RouteStep ¤t
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// We are only interested in the distance between the first and the second.
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const auto is_short = previous.distance < MAX_STAGGERED_DISTANCE;
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return is_short && (left_right || right_left);
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auto intermediary_mode_change = false;
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if (current_index > 1)
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{
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const auto &two_back_index = getPreviousIndex(previous_index, steps);
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const auto two_back_step = steps[two_back_index];
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intermediary_mode_change =
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two_back_step.mode == current.mode && previous.mode != current.mode;
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}
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// previous step maneuver intersections should be length 1 to indicate that
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// there are no intersections between the two potentially collapsible turns
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const auto no_intermediary_intersections = previous.intersections.size() == 1;
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return is_short && (left_right || right_left) && !intermediary_mode_change &&
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no_intermediary_intersections;
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}
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} // namespace
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@ -1162,13 +1179,13 @@ std::vector<RouteStep> collapseTurns(std::vector<RouteStep> steps)
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invalidateStep(steps[index]);
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}
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}
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// If we look at two consecutive name changes, we can check for a name oszillation.
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// A name oszillation changes from name A shortly to name B and back to A.
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// If we look at two consecutive name changes, we can check for a name oscillation.
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// A name oscillation changes from name A shortly to name B and back to A.
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// In these cases, the name change will be suppressed.
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else if (one_back_index > 0 && compatible(current_step, one_back_step) &&
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((isCollapsableInstruction(current_step.maneuver.instruction) &&
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isCollapsableInstruction(one_back_step.maneuver.instruction)) ||
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isStaggeredIntersection(one_back_step, current_step)))
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isStaggeredIntersection(steps, step_index, one_back_index)))
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{
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const auto two_back_index = getPreviousIndex(one_back_index, steps);
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BOOST_ASSERT(two_back_index < steps.size());
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