valid tiles are >= z12
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@ -64,7 +64,8 @@ struct TileParameters final
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// https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames#X_and_Y
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// https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames#X_and_Y
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const auto valid_x = x <= static_cast<unsigned>(std::pow(2., z)) - 1;
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const auto valid_x = x <= static_cast<unsigned>(std::pow(2., z)) - 1;
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const auto valid_y = y <= static_cast<unsigned>(std::pow(2., z)) - 1;
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const auto valid_y = y <= static_cast<unsigned>(std::pow(2., z)) - 1;
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const auto valid_z = z < 20;
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// zoom limits are due to slippy map and server performance limits
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const auto valid_z = z < 20 && z >= 12;
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return valid_x && valid_y && valid_z;
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return valid_x && valid_y && valid_z;
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};
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};
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@ -372,8 +372,7 @@ Status TilePlugin::HandleRequest(const std::shared_ptr<datafacade::BaseDataFacad
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};
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};
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// If we're zooming into 16 or higher, include turn data. Why? Because turns make the map
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// If we're zooming into 16 or higher, include turn data. Why? Because turns make the map
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// really
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// really cramped, so we don't bother including the data for tiles that span a large area.
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// cramped, so we don't bother including the data for tiles that span a large area.
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if (parameters.z >= MIN_ZOOM_FOR_TURNS)
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if (parameters.z >= MIN_ZOOM_FOR_TURNS)
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{
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{
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// Struct to hold info on all the EdgeBasedNodes that are visible in our tile
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// Struct to hold info on all the EdgeBasedNodes that are visible in our tile
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