Pass edge-based node segregated flag to the post processing routine.
This commit is contained in:
@@ -177,6 +177,7 @@ class RouteAPI : public BaseAPI
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leg.steps = guidance::anticipateLaneChange(std::move(leg.steps));
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leg.steps = guidance::buildIntersections(std::move(leg.steps));
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leg.steps = guidance::suppressShortNameSegments(std::move(leg.steps));
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leg.steps = guidance::suppressSegregated(std::move(leg.steps));
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leg.steps = guidance::assignRelativeLocations(std::move(leg.steps),
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leg_geometry,
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phantoms.source_phantom,
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@@ -56,6 +56,7 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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const auto source_node_id = source_traversed_in_reverse ? source_node.reverse_segment_id.id
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: source_node.forward_segment_id.id;
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const auto source_name_id = facade.GetNameIndex(source_node_id);
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bool is_segregated = facade.IsSegregated(source_node_id);
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const auto source_mode = facade.GetTravelMode(source_node_id);
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auto source_classes = facade.GetClasses(facade.GetClassData(source_node_id));
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@@ -127,6 +128,7 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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intersection.classes = facade.GetClasses(path_point.classes);
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steps.push_back(RouteStep{step_name_id,
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is_segregated,
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name.to_string(),
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ref.to_string(),
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pronunciation.to_string(),
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@@ -147,10 +149,12 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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if (leg_data_index + 1 < leg_data.size())
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{
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step_name_id = leg_data[leg_data_index + 1].name_id;
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is_segregated = leg_data[leg_data_index + 1].is_segregated;
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}
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else
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{
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step_name_id = facade.GetNameIndex(target_node_id);
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is_segregated = facade.IsSegregated(target_node_id);
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}
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// extract bearings
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@@ -206,6 +210,7 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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intersection.classes = facade.GetClasses(facade.GetClassData(target_node_id));
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BOOST_ASSERT(duration >= 0);
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steps.push_back(RouteStep{step_name_id,
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is_segregated,
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facade.GetNameForID(step_name_id).to_string(),
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facade.GetRefForID(step_name_id).to_string(),
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facade.GetPronunciationForID(step_name_id).to_string(),
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@@ -249,6 +254,7 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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const EdgeWeight duration = std::max(0, target_duration - source_duration);
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steps.push_back(RouteStep{source_name_id,
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is_segregated,
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facade.GetNameForID(source_name_id).to_string(),
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facade.GetRefForID(source_name_id).to_string(),
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facade.GetPronunciationForID(source_name_id).to_string(),
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@@ -290,6 +296,7 @@ inline std::vector<RouteStep> assembleSteps(const datafacade::BaseDataFacade &fa
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BOOST_ASSERT(!leg_geometry.locations.empty());
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steps.push_back(RouteStep{target_name_id,
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facade.IsSegregated(target_node_id),
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facade.GetNameForID(target_name_id).to_string(),
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facade.GetRefForID(target_name_id).to_string(),
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facade.GetPronunciationForID(target_name_id).to_string(),
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@@ -140,6 +140,8 @@ void combineRouteSteps(RouteStep &step_at_turn_location,
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// alias for suppressing a step, using CombineRouteStep with NoModificationStrategy only
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void suppressStep(RouteStep &step_at_turn_location, RouteStep &step_after_turn_location);
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std::vector<RouteStep> suppressSegregated(std::vector<RouteStep> steps);
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} /* namespace guidance */
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} /* namespace osrm */
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} /* namespace osrm */
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@@ -60,6 +60,7 @@ inline IntermediateIntersection getInvalidIntersection()
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struct RouteStep
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{
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unsigned name_id;
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bool is_segregated;
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std::string name;
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std::string ref;
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std::string pronunciation;
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@@ -164,6 +165,8 @@ inline RouteStep &RouteStep::ElongateBy(const RouteStep &following_step)
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following_step.intersections.begin(),
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following_step.intersections.end());
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is_segregated = false;
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return *this;
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}
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@@ -27,6 +27,8 @@ struct PathData
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NodeID turn_via_node;
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// name of the street that leads to the turn
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unsigned name_id;
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// segregated edge-based node that leads to the turn
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bool is_segregated;
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// weight that is traveled on the segment until the turn is reached
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// including the turn weight, if one exists
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EdgeWeight weight_until_turn;
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@@ -164,6 +164,9 @@ void annotatePath(const FacadeT &facade,
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const auto turn_id = edge_data.turn_id; // edge-based graph edge index
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const auto node_id = *node_from; // edge-based graph node index
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const auto name_index = facade.GetNameIndex(node_id);
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const bool is_segregated = facade.IsSegregated(node_id);
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if (is_segregated)
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util::Log() << "111 Segregated node";
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const auto turn_instruction = facade.GetTurnInstructionForEdgeID(turn_id);
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const extractor::TravelMode travel_mode = facade.GetTravelMode(node_id);
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const auto classes = facade.GetClassData(node_id);
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@@ -193,6 +196,7 @@ void annotatePath(const FacadeT &facade,
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{
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unpacked_path.push_back(PathData{id_vector[segment_idx + 1],
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name_index,
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is_segregated,
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weight_vector[segment_idx],
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0,
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duration_vector[segment_idx],
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@@ -266,6 +270,7 @@ void annotatePath(const FacadeT &facade,
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unpacked_path.push_back(
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PathData{id_vector[start_index < end_index ? segment_idx + 1 : segment_idx - 1],
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facade.GetNameIndex(target_node_id),
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facade.IsSegregated(target_node_id),
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weight_vector[segment_idx],
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0,
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duration_vector[segment_idx],
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